I'm not sure if you could just use $player.max_health = 200, or if you'd have to apply it to each player as they joined the server.g_allclasses wrote:max_health( Integer max_health )
sets max_health without changing health
Search found 294 matches
- Sun Oct 03, 2004 8:33 pm
- Forum: Scripting
- Topic: Max Health > 100 ?
- Replies: 1
- Views: 174
- Wed Sep 15, 2004 7:48 pm
- Forum: Mapping
- Topic: .map documentation ?
- Replies: 8
- Views: 453
- Sun Sep 12, 2004 4:43 pm
- Forum: Mapping
- Topic: Editing Facet Flags
- Replies: 5
- Views: 261
Any facets adjacent to those you have deleted are forced to be max detail (I think they're shaded red).fillstar wrote:The other thing i notice is when a segment is checked and i hit the done button to delete, occasionaly i see a few extra segments like neighbours, also change in appearance just curious
- Thu Sep 09, 2004 9:23 pm
- Forum: Mapping
- Topic: Editing Facet Flags
- Replies: 5
- Views: 261
- Sat Sep 04, 2004 9:31 am
- Forum: Scripting
- Topic: Anti Grav mod
- Replies: 6
- Views: 307
- Tue Aug 31, 2004 10:35 am
- Forum: Scripting
- Topic: Attempting server side paratrooper mod
- Replies: 4
- Views: 266
Re: Attempting server side paratrooper mod
The view is of the propellers on the outside and bits of the nose and tail, all outside items. What I would like is for the view to be that of inside the c47.
Are you sure the inside of the plane is modelled, it sounds like only the outside is which is why you only see the outside parts ...
Are you sure the inside of the plane is modelled, it sounds like only the outside is which is why you only see the outside parts ...
- Sun Aug 29, 2004 10:21 am
- Forum: Mapping
- Topic: Radiant issues
- Replies: 8
- Views: 274
- Sat Aug 21, 2004 10:16 am
- Forum: Scripting
- Topic: earthquake.scr
- Replies: 6
- Views: 282
- Fri Aug 20, 2004 1:10 pm
- Forum: Scripting
- Topic: Glue object to people
- Replies: 7
- Views: 462
You perhaps need to turn off the physics for the player:
Code: Select all
local.player physics_off- Fri Aug 20, 2004 1:01 pm
- Forum: Scripting
- Topic: 1st person POV and MG view with hands?
- Replies: 11
- Views: 356
I'm guessing you mean a static placed machine gun like the mg42 in Moh:AA. Yes you can alter the weapon view, it's stored in a seperate *.tiki.
So take the mg42 for example, it would have two files: mg42_gun.tiki which is the "world" model, and a mg42_gun_viewmodel.tiki which is the model displayed ...
So take the mg42 for example, it would have two files: mg42_gun.tiki which is the "world" model, and a mg42_gun_viewmodel.tiki which is the model displayed ...
- Wed Aug 18, 2004 10:32 am
- Forum: Scripting
- Topic: Glue object to people
- Replies: 7
- Views: 462
- Sat Aug 14, 2004 11:20 am
- Forum: Scripting
- Topic: lever triggered ONLY by allies and once
- Replies: 12
- Views: 397
- Wed Aug 11, 2004 1:12 pm
- Forum: Scripting
- Topic: spawning a light entity?
- Replies: 15
- Views: 558
Try changing the model to "fx/dummy.tik":
Plus you should move the mylite_thread definition out your main thread, because I think that will also cause a problem.
Code: Select all
local.lite = spawn script_model model "fx/dummy.tik"
- Tue Aug 10, 2004 12:58 pm
- Forum: Scripting
- Topic: lever triggered ONLY by allies and once
- Replies: 12
- Views: 397
- Mon Aug 09, 2004 6:14 pm
- Forum: Scripting
- Topic: lever triggered ONLY by allies and once
- Replies: 12
- Views: 397