Search found 6 matches
- Tue Aug 30, 2011 7:53 pm
- Forum: Mapping
- Topic: Lost + found
- Replies: 94
- Views: 7334
yes yes it is there is a converter called bsp2obj but its for a different game, im trying to lean C++ and trying to find the information about the mohaa bsp format to try and edit the source code to convert mohaa bsp's into obj files, or heck maybe i can try mohaa map files but i need information ...
- Mon Aug 29, 2011 1:38 am
- Forum: Mapping
- Topic: Lost + found
- Replies: 94
- Views: 7334
map to obj
is there a way to convert a mohaa .map file into a .obj file that can be imported into 3ds max or milkshape 3d? i know this can be done with counter strike source maps
- Thu Aug 25, 2011 9:32 pm
- Forum: Scripting
- Topic: Lost + found
- Replies: 152
- Views: 9957
- Thu Aug 25, 2011 2:46 pm
- Forum: Scripting
- Topic: Lost + found
- Replies: 152
- Views: 9957
scripting question
is there a way ti make a auto team balance script or is there already one made for mohaa?
- Mon Aug 22, 2011 11:26 pm
- Forum: Skinning / Modelling
- Topic: How to open skd files
- Replies: 4
- Views: 996
just thought i would post another reply been googling and found a page that has skd import plugins for milkshape 3d 1.7 but work with the latest version, it can also export as skb
http://www.bodger-mods.com/MohaaStuff/MohaaFiles.aspx
http://www.bodger-mods.com/MohaaStuff/MohaaFiles.aspx
- Mon Aug 22, 2011 1:03 am
- Forum: Skinning / Modelling
- Topic: How to open skd files
- Replies: 4
- Views: 996