Search found 77 matches

by tstrait72
Sun Oct 13, 2002 10:49 am
Forum: Mapping
Topic: CTF IS HERE
Replies: 0
Views: 297

CTF IS HERE

Well I converted "The Hunt" to a ctf-style map over the last 2 days. Would've been nice to have scorp's help, but I think I managed. This is based on the code from the lab map and monestary map that Scorpio and I have been working on. I just got done fixing a couple bugs and I am ready to put it out ...
by tstrait72
Sun Oct 06, 2002 8:50 pm
Forum: Mapping
Topic: calk bleeding out of my ladders
Replies: 3
Views: 270

does it look like lines coming out of the ladder? if so your rungs are too close to each other. try moving them farther apart
by tstrait72
Sun Jul 14, 2002 2:41 pm
Forum: Mapping
Topic: Troubleshooting
Replies: 4
Views: 781

I had a problem with a ladder something like that before and I just moved the rungs of the ladder farther apart and it stoped.
by tstrait72
Wed Jul 10, 2002 4:02 am
Forum: Mapping
Topic: A couple ideas to make the lives of mappers easier...
Replies: 29
Views: 2773

i have them extracted into another folder and i view them with the Paint Shop Pro viewer, very handy...
by tstrait72
Mon Jul 08, 2002 2:06 pm
Forum: Mapping
Topic: New Map, 99% Complete
Replies: 16
Views: 1633

Hello. I checked out you map. There are a few issues that will be potential problems. I'll try to write them down this week and send it to you thru email.
by tstrait72
Sun Jul 07, 2002 4:28 am
Forum: Scripting
Topic: Wombat or any other scripter
Replies: 7
Views: 971

how about a map file to go with that script?
by tstrait72
Sat Jul 06, 2002 7:29 pm
Forum: Mapping
Topic: Hiding parts of the map
Replies: 1
Views: 625

there is the filter which can hide different things, have you tried that?
by tstrait72
Sat Jul 06, 2002 6:01 pm
Forum: Mapping
Topic: Textures with black background
Replies: 4
Views: 670

it should be transparent 'in-game', but not in the editor...
by tstrait72
Sat Jul 06, 2002 2:57 am
Forum: Mapping
Topic: not so clear water
Replies: 8
Views: 1202

When did the three bears show up? :D :wink:
by tstrait72
Fri Jul 05, 2002 10:38 pm
Forum: Mapping
Topic: not so clear water
Replies: 8
Views: 1202

mabye you could find some shader tuts and make a custom shader for your water texture of choice :D
by tstrait72
Fri Jul 05, 2002 4:10 pm
Forum: Mapping
Topic: One for the experts ...
Replies: 9
Views: 1310

why not just make it a 'trigger use' next to a transmitter and/or microphone, then the allies would have to get to it and 'use' on it to signal the plane.you could put it by a dead guy who was supposed to be the communications guy to make it look like he got killed and you have to get to him to ...
by tstrait72
Fri Jul 05, 2002 3:03 am
Forum: Mapping
Topic: MBuilder / Compiling Problems
Replies: 16
Views: 1539

Well, we'll need a little more info than what you've given. Would you be willing to send your .map file? That would be the quikest and most accurate way to pinpoint the problem.
by tstrait72
Thu Jul 04, 2002 3:42 pm
Forum: Mapping
Topic: FLaggclip ?!?
Replies: 8
Views: 722

Ok, here is a file for you then:

New Flag

it has a modified shader for the flag (look at the last entry in flags.scr in the scripts folder of the .pk3) so the bullet holes don't show up and I included a .map and .pk3

I made a duplicate of the flag texture and renamed it nazbanner_eagle2.jpg and ...
by tstrait72
Thu Jul 04, 2002 2:30 pm
Forum: Mapping
Topic: FLaggclip ?!?
Replies: 8
Views: 722

Which flag are you using, or want to use?
by tstrait72
Thu Jul 04, 2002 2:04 pm
Forum: Mapping
Topic: FLaggclip ?!?
Replies: 8
Views: 722

May I ask why you need to clip your flag?