Search found 35 matches

by cjrs
Sun Apr 04, 2004 2:16 am
Forum: Mapping
Topic: LoD Terrain
Replies: 4
Views: 144

Never used custom textures. And I don't think it's ever resized itself before...

I don't really remember it moving by itself either...but, thanks anyway, I guess.
by cjrs
Sun Apr 04, 2004 2:02 am
Forum: Mapping
Topic: LoD Terrain
Replies: 4
Views: 144

LoD Terrain

This problem just started recently. I've uninstalled both MoH:AA and Radiant more than once, so please don't suggest that...

When I have a brush selected and then go LoD Terrain > Create From Brush, the entire things just sort of screws up. The brush becomes bigger (in width and length), and moves ...
by cjrs
Fri Dec 05, 2003 5:21 am
Forum: Mapping
Topic: no map directory
Replies: 2
Views: 94

put your map .BSP and .SCR in the folder:

MoHAA\Main\Maps

if you don't have a folder like that simply make one.

EDIT: if this is the first map you made, make sure you've got some lights and a playerstart. And if you don't have it, dl MBuilder from the main page, it's a lot easier than running ...
by cjrs
Sat Oct 25, 2003 6:13 pm
Forum: Mapping
Topic: doors and the texture they belong to..
Replies: 3
Views: 141

Thanks, it worked.

I have another question though, the door thing reminded me of something. How can I enable, so to speak, the console cheat "Notarget"? I type it in, but the Axis bots see me anyway (this is in single player) I need it because basically i'm a camera, and when I go to the axis guys ...
by cjrs
Sat Oct 25, 2003 1:44 am
Forum: Mapping
Topic: doors and the texture they belong to..
Replies: 3
Views: 141

doors and the texture they belong to..

Gah. I can't texture doors right. They look...funky. In game and in Radiant. So, what...the hell? I mean, am I just missing something here or am I just an idiot? (probably the latter?)
by cjrs
Mon Sep 15, 2003 12:21 am
Forum: Mapping
Topic: Arrrrrrrgh.....
Replies: 6
Views: 176

I made a SH map but accidentally loaded AA. So then I made a SH map and loaded it in SH, but it gave me that message. Then I tried an AA map in AA but same thing. Now NOTHING's working...!
by cjrs
Sun Sep 14, 2003 7:28 pm
Forum: Mapping
Topic: Arrrrrrrgh.....
Replies: 6
Views: 176

Arrrrrrrgh.....

I'm here again.

I'm getting an error with my Medal of Honor. See, EVERY TIME I try to play a custom map I made, it ALWAYS closes the map and tells me that..

"ERROR: CM_LoadMap: maps/test_w0rd has wrong version number (21 should be between 19 and 19)"

I don't get it...entdefs is in the main folder ...
by cjrs
Sat Aug 16, 2003 1:02 am
Forum: Scripting
Topic: Easy-to-answer question(s).
Replies: 14
Views: 318

Alcoholic wrote:Then this will become the new longest thread ever LOL! :lol:
LOL. Yeah probably. I know abit more then I let on though..hehe
by cjrs
Fri Aug 15, 2003 11:11 pm
Forum: Scripting
Topic: Easy-to-answer question(s).
Replies: 14
Views: 318

Thanks man, i'll keep that in mind.

So, if I have another question, be sure to look for updates to this topic...;)
by cjrs
Fri Aug 15, 2003 8:05 pm
Forum: Scripting
Topic: Easy-to-answer question(s).
Replies: 14
Views: 318

Wait. Don't answer that.

thread trigger

fadein 2 0 0 0 1
wait 2
level.script = "maps/test_cjrs.scr"

trigger:

$trigger_move waittill trigger
message "woot"
thread move

end


//FOOKIN YEA!

move:

if ($trigger_move)
{
wait .5
$ally runto $move_path
wait 4
$ally say allied_pilot_ca
$ally ...
by cjrs
Fri Aug 15, 2003 7:26 pm
Forum: Scripting
Topic: Easy-to-answer question(s).
Replies: 14
Views: 318

mmmmkay. Do you have AIM/MSN or should I email it?
by cjrs
Fri Aug 15, 2003 7:10 pm
Forum: Scripting
Topic: Sinking a Ship...can it be done
Replies: 11
Views: 261

heeeey kilroy, it's been a long time. :wink:

now correct me if i'm wrong here...but couldn't you just move the ship down and down under the water until it appears to of sunk with some waypoints?
by cjrs
Fri Aug 15, 2003 6:22 pm
Forum: Scripting
Topic: Easy-to-answer question(s).
Replies: 14
Views: 318

Well, before I was using $ally but it didn't work anyway. And I also tried an alias (I believe it was allied_airborne_db) but it had never worked. I don't really care about him making a full turn, because he doesn't bother moving in the first place.

I could try the if, then, else method...but i've ...
by cjrs
Fri Aug 15, 2003 4:52 pm
Forum: Scripting
Topic: Easy-to-answer question(s).
Replies: 14
Views: 318

nope...that didn't work. I pasted the exact top lines of yours, just changed the names. Nothing.

Here, take a look at this. Maybe it's something with Radiant or something...

Help page with screenshots and my script...
by cjrs
Fri Aug 15, 2003 6:23 am
Forum: Scripting
Topic: Easy-to-answer question(s).
Replies: 14
Views: 318

Ahh yes. Well that should be easy enough. I want them to be real bullets of course. hehehe. I've got quite a plan in my head!

So, the serious thing here is, the trigger_use. I'm using a small box room that basically is my testing map. I use it for every new thing I learn (AI, Talking, Script stuff ...