It's been fixed. I had a shader file that I had named "light". The shader script was correct so I'm thinking you aren't allowed to name a shader light?
Haha well regardless, I chose a different name and everything works perfect now. Thanks for the help jv.
Search found 4 matches
- Sun Nov 21, 2010 3:12 am
- Forum: Mapping
- Topic: Mbuilder Compiling Error
- Replies: 5
- Views: 1103
- Wed Nov 17, 2010 10:34 pm
- Forum: Mapping
- Topic: Mbuilder Compiling Error
- Replies: 5
- Views: 1103
Hehe I just removed all my custom .pk3's and still a no go. I didn't try any stock maps but my last .bsp file for the .map file in question still runs like a charm. Mbuilder has been acting a little funky I just noticed. I tried setting a different path for my .map files to try and compile a .bak ...
- Wed Nov 17, 2010 10:22 pm
- Forum: Mapping
- Topic: Mbuilder Compiling Error
- Replies: 5
- Views: 1103
- Wed Nov 17, 2010 5:44 am
- Forum: Mapping
- Topic: Mbuilder Compiling Error
- Replies: 5
- Views: 1103
Mbuilder Compiling Error
Error I get when trying to compile any map.
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamed
ir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\zombie.map
---- q3map ----
----- FS_Startup -----
----------------------
18298 files in pk3 files ...
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamed
ir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\zombie.map
---- q3map ----
----- FS_Startup -----
----------------------
18298 files in pk3 files ...