Search found 4 matches

by chinaskis
Mon Feb 14, 2011 5:44 pm
Forum: Scripting
Topic: Lost + found
Replies: 152
Views: 9957

SOLVED

THIS IS ONE DID THE TRICK:
(i just post this for anyone who wants something like it)

paste after Waittill Prespawn

local.trig = spawn trigger_multiple
local.trig.origin = ( -100.579 10 8.125 )
local.trig setsize ( -100.579 -1500 1.125 ) ( -103.579 1500 1000 )
local.trig setthread Trigger1 ...
by chinaskis
Mon Feb 14, 2011 1:32 pm
Forum: Scripting
Topic: Lost + found
Replies: 152
Views: 9957

No-cross Scipt

Hi everyone, Im using this in order to split my map in two sides(sniper mode)
//no cross



badspot:
local.spot1 = spawn trigger_multiple
local.spot1.origin = ( 900 100 8.125 ) //your coords here
local.spot1 setsize ( -1160 -100 -10 ) ( 1160 -90 700 ) //setsize here
local.spot1 waittill ...
by chinaskis
Sun Feb 13, 2011 5:11 pm
Forum: Scripting
Topic: Lost + found
Replies: 152
Views: 9957

Yep it worked great.

Thx for this and the quick response Cpt.Duke.
by chinaskis
Sun Feb 13, 2011 4:04 pm
Forum: Scripting
Topic: Lost + found
Replies: 152
Views: 9957

Add Weapon(stand) for sniper server

Hi there, Does anyone know how can i add a weapon stand , like those in the Sniper Only Servers. I've added this:
//axis guns table 2
local.alienx = spawn script_model
local.alienx model "static/bunkertable.tik"
local.alienx.origin = ( -1646 -1205 8.125)
local.alienx.scale = 1.40
local.alienx ...