However, once or twice i have seen the 'hall of mirrors effect' when looking at a bunker wall in one of my maps...what exactly is it?
thanks again
There must be a leak near the bunker. A leak is present when the map is exposed to the void (an area of emptiness that exist past the boundaries of ...
Search found 72 matches
- Sat Sep 10, 2011 11:35 pm
- Forum: Mapping
- Topic: Lost + found
- Replies: 94
- Views: 7334
- Fri Sep 09, 2011 11:13 pm
- Forum: Mapping
- Topic: Lost + found
- Replies: 94
- Views: 7334
Sky texture problem
you're using the SpearHead SDK and one of those textures you're using will only work in Allied Assault. Therefore it will get that error in Spearhead. Want that texture to work get the original MOHAA Tools Radiant and recompile the map and load it in Allied Assault.
On the contrary, Neillomax ...
On the contrary, Neillomax ...
- Mon Aug 29, 2011 5:08 pm
- Forum: Mapping
- Topic: Lost + found
- Replies: 94
- Views: 7334
What is .obj?
I do not think .obj files exist for MOHAA. Is it an extension for 3D models and geometry?
- Sun Jul 31, 2011 12:31 am
- Forum: Help Wanted / Offered
- Topic: Lost + found
- Replies: 54
- Views: 3217
- Sat Jul 30, 2011 2:04 pm
- Forum: Help Wanted / Offered
- Topic: Lost + found
- Replies: 54
- Views: 3217
RE: Invisible guns and boxes?
Does this happen with other Breakthrough maps or just your map? Have you tried your map with another version of MOHAA?
I know this will sound inconvenient and tedious, but you may have to reinstall the game. Reinstall Breakthrough first, but if the problem persists, reinstall the entire game ...
I know this will sound inconvenient and tedious, but you may have to reinstall the game. Reinstall Breakthrough first, but if the problem persists, reinstall the entire game ...
- Thu Jul 28, 2011 11:56 pm
- Forum: Scripting
- Topic: Lost + found
- Replies: 152
- Views: 9957
You're welcome!
You're very welcome, 17thairborne! I'm glad to help. 
By the way, shouldn't this thread be located in the "scripting" forum?
By the way, shouldn't this thread be located in the "scripting" forum?
- Wed Jul 27, 2011 6:25 pm
- Forum: Scripting
- Topic: Lost + found
- Replies: 152
- Views: 9957
Re: Scripting Errors???
Oh yes, I get this error very frequently. :roll:
I fixed the errors and cleaned up your script. The major changes are shown in orange.
main:
setcvar "g_obj_alliedtext1" "Survive and Win!!!!"
setcvar "g_obj_axistext1" "Survive and Win!!!!"
level waittill prespawn
exec global/DMprecache.scr ...
I fixed the errors and cleaned up your script. The major changes are shown in orange.
main:
setcvar "g_obj_alliedtext1" "Survive and Win!!!!"
setcvar "g_obj_axistext1" "Survive and Win!!!!"
level waittill prespawn
exec global/DMprecache.scr ...
- Tue Jul 26, 2011 11:20 pm
- Forum: Scripting
- Topic: Lost + found
- Replies: 152
- Views: 9957
Re: Scripting Errors???
That's funny. I had the same exact problem with my first attempt at scripting! :lol:
Here's what you do:
1. Open your script file with notepad.
2. Select File/Save As.
3. When the Save As window appears, look for "Save as Type" and select "All Files".
4. Give your script file a new name (it ...
Here's what you do:
1. Open your script file with notepad.
2. Select File/Save As.
3. When the Save As window appears, look for "Save as Type" and select "All Files".
4. Give your script file a new name (it ...
- Thu Jul 21, 2011 11:29 pm
- Forum: Scripting
- Topic: Lost + found
- Replies: 152
- Views: 9957
- Wed Jul 20, 2011 5:56 pm
- Forum: Mapping
- Topic: corner_nodes
- Replies: 12
- Views: 2235
RE: Good Idea
I think you explained yourself very well, and this could be the reason why some AI will shoot around a corner properly while others will not. Using this information, I'll play around with the AI in my own maps in order to find a solution. I'll get back to you guys if I discover anything.
Thanks ...
Thanks ...
- Mon Jul 18, 2011 9:24 pm
- Forum: Mapping
- Topic: corner_nodes
- Replies: 12
- Views: 2235
RE: corner_nodes
I've always had this problem when using Spearhead and Breakthrough, but I think I found a good-enough solution. If you place the corner nodes about 64 units off the ground/floor, you could experience a somewhat better performance. I can't guarantee this method to be satisfactory, but it should be ...
- Mon Jul 18, 2011 9:12 pm
- Forum: Bragging
- Topic: Snowy Forest (SP)
- Replies: 7
- Views: 767
RE: Snowy Forest (SP)
Greetings Smithy!
I remember looking at the above screenshots back when I first discovered this website. It's obvious that you have a lot of talent in MOHAA mapping. Since I've played pretty much every MOHAA singleplayer map I can find on the internet, I'm quite excited to hopefully see this new SP ...
I remember looking at the above screenshots back when I first discovered this website. It's obvious that you have a lot of talent in MOHAA mapping. Since I've played pretty much every MOHAA singleplayer map I can find on the internet, I'm quite excited to hopefully see this new SP ...
- Mon Jul 18, 2011 3:31 pm
- Forum: Scripting
- Topic: Lost + found
- Replies: 152
- Views: 9957
Log Files
Hello 17th Airborne!
We can better find any errors for you if you display a log file for us. The console sometimes can't display everything it wants to, so this is where a log file is needed.
Start up the game. While at the main menu, bring down the console, type in logfile 2 , and then load your ...
We can better find any errors for you if you display a log file for us. The console sometimes can't display everything it wants to, so this is where a log file is needed.
Start up the game. While at the main menu, bring down the console, type in logfile 2 , and then load your ...
- Sun Jul 10, 2011 7:04 pm
- Forum: Public Releases
- Topic: Lost + found
- Replies: 13
- Views: 944
RE: HILL 22a
I believe the membership for Mod Theater is free.
Access to the screen shots, however, should be more convenient.

Access to the screen shots, however, should be more convenient.
- Mon Jun 27, 2011 8:54 pm
- Forum: Help Wanted / Offered
- Topic: Lost + found
- Replies: 54
- Views: 3217
Log files
I might be able to figure out the problem if I see a compile log. Visit the link provided ( /forum/viewtopic.php?t=12556&highlight=compile+log ) and look at the second post. tltrude explains how you can set up the log files.
If you are having trouble setting up log files with NMbuilder, try the ...
If you are having trouble setting up log files with NMbuilder, try the ...