Currently i'm designing a casemate, containing 3 150mm guns (The german ones).
I want to casemate to be as accurate as it should be, with the dimesions used on the original 40-45 casemates.
The problem i'm having is that the gun-barrel is tilted to high to fit the bunker...
Is there any change on ...
Search found 27 matches
- Wed Jan 29, 2003 10:05 pm
- Forum: Mapping
- Topic: Tilting the big "boom boom" gun.
- Replies: 2
- Views: 139
- Thu Jan 23, 2003 10:50 pm
- Forum: Mapping
- Topic: Scale of units.
- Replies: 2
- Views: 154
Am I????
As seen in my screenshots here viewtopic.php?t=1231 (in game screenshots) i can tell you those grey spaces are "Caulk" (the green/purple thingie)...
As seen in my screenshots here viewtopic.php?t=1231 (in game screenshots) i can tell you those grey spaces are "Caulk" (the green/purple thingie)...
- Thu Jan 23, 2003 7:08 pm
- Forum: Mapping
- Topic: Scale of units.
- Replies: 2
- Views: 154
Scale of units.
Does anybody has an idea about the scale of units?
I ask this because i'm designing a commissioned map for someone, but it has to be (almost) on scale.
10 meters, how many units would that be?
I ask this because i'm designing a commissioned map for someone, but it has to be (almost) on scale.
10 meters, how many units would that be?
- Wed Jan 22, 2003 9:05 pm
- Forum: Mapping
- Topic: loop music? spawn allies...?
- Replies: 5
- Views: 175
- Wed Jan 15, 2003 8:21 pm
- Forum: Scripting
- Topic: MG42 gunner not spawned.
- Replies: 20
- Views: 1419
- Wed Jan 15, 2003 6:44 pm
- Forum: Scripting
- Topic: MG42 gunner not spawned.
- Replies: 20
- Views: 1419
- Wed Jan 15, 2003 5:41 pm
- Forum: Scripting
- Topic: MG42 gunner not spawned.
- Replies: 20
- Views: 1419
- Tue Jan 14, 2003 9:25 pm
- Forum: Scripting
- Topic: MG42 gunner not spawned.
- Replies: 20
- Views: 1419
- Tue Jan 14, 2003 9:13 pm
- Forum: Mapping
- Topic: inside lighting tips
- Replies: 4
- Views: 232
- Tue Jan 14, 2003 8:16 pm
- Forum: Mapping
- Topic: inside lighting tips
- Replies: 4
- Views: 232
