Search found 52 matches

by bodybagger
Sat Nov 22, 2003 11:21 pm
Forum: Public Releases
Topic: Obj_team1 Map file Here..
Replies: 18
Views: 1490

Big Head why is it yoou always seam to want to edit some else'e work.
Why don't you just start buildings some maps of your own
by bodybagger
Wed Oct 01, 2003 9:18 am
Forum: Public Releases
Topic: New Tank Map
Replies: 12
Views: 810

you probably have another pk3 file which is conflicting with it
by bodybagger
Wed Sep 24, 2003 9:13 am
Forum: Public Releases
Topic: Obj_team1 Map file Here..
Replies: 18
Views: 1490

It was de-compiled, then simply took 1 building at a time and re constructed, kinda side by side matching up dimensions. Some parts like the terrain don't need reconstructing, just re-texturing. Only took 1 week to do, apart from the church. Coz it wasn't my own orginal work i got bored re-doing it ...
by bodybagger
Wed Sep 17, 2003 10:53 am
Forum: Public Releases
Topic: Stock Map: HUNT = Bots Work! -RELEASED!
Replies: 36
Views: 2846

by bodybagger
Wed Sep 17, 2003 10:52 am
Forum: Bots
Topic: Stock Map: HUNT = Bots Work!
Replies: 20
Views: 1884

so you also put boards over the motar craters, hey what a coincedense (spelling??) so did i............
by bodybagger
Tue Sep 16, 2003 6:21 pm
Forum: Bots
Topic: Stock Map: HUNT = Bots Work!
Replies: 20
Views: 1884

Aight Listen, I First Comverted the .bsp to .map

Then(Since it only gives you about 85%) i repaired the entire map.

That took me hella days.

Then, with my completed Hunt.map i simply treated it as any map, and added info-pathnodes.

I win

REALLY?????
Or you mean i released it about 1 month ago ...
by bodybagger
Tue Sep 16, 2003 6:16 pm
Forum: Public Releases
Topic: Stock Map: HUNT = Bots Work! -RELEASED!
Replies: 36
Views: 2846

I origanally rebuilt it and released it a while ago. 8-)
by bodybagger
Fri Aug 22, 2003 6:47 pm
Forum: Public Releases
Topic: Some More Map Files for Ya
Replies: 0
Views: 272

Some More Map Files for Ya

Ok here's some more of my map files for you to play around with, do what you like with them..
Some of these maps used custom textures, so you will need the pk3 file that was released.

Bespin

Island Assault

Lakeside bots

Omaha2 Not sure whs state its in tho!!

Omaha2 spearhead version
by bodybagger
Fri Aug 22, 2003 6:23 pm
Forum: Public Releases
Topic: Obj_team1 Map file Here..
Replies: 18
Views: 1490

Obj_team1 Map file Here..

Here's a little something for you guys to play around with...
Its a 95% complete The Hunt map file, i just couldn't be bothered to finish it, i.e. didn't want to make the church..
As i am giving up modding Mohaa i will be releasing all my map files at sometime.
Get it here Obj Team 1 download
Enjoy
by bodybagger
Mon Aug 18, 2003 4:31 pm
Forum: Public Releases
Topic: New Tank Map
Replies: 12
Views: 810

Fixed
by bodybagger
Mon Aug 18, 2003 3:27 pm
Forum: Public Releases
Topic: New Tank Map
Replies: 12
Views: 810

New Tank Map

Just something i threw together in a couple of days.
Uses scorpio's tanks.
Not really modding mohaa anymore just had to do this tho, i don't care about bugs and whatever it was just a quickie map.
Enjoy
http://www.ww2stuff.com/blast1.jpg

http://www.ww2stuff.com/blast2.jpg

http://www.ww2stuff ...
by bodybagger
Sat Jun 28, 2003 12:59 pm
Forum: Scripting
Topic: bomb script issue
Replies: 9
Views: 254

Yeah but i put the model blahblah.tik in :?:
by bodybagger
Sat Jun 28, 2003 12:55 pm
Forum: Scripting
Topic: bomb script issue
Replies: 9
Views: 254

ok I found the problem,
Thanks for your help again guys
I had a script_model set as the exploder and a script_model set as the explodersmashed. Now i deleted these and replaced them with script_objects and it works now.
So why can't i use script_models but i can use script_objects :?: :shock:

Tom ...
by bodybagger
Sat Jun 28, 2003 12:22 pm
Forum: Scripting
Topic: bomb script issue
Replies: 9
Views: 254

ok here's my script file
main:

setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""

setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "none"

level.script="maps/obj/obj_123.scr"
exec ...
by bodybagger
Sat Jun 28, 2003 12:05 pm
Forum: Scripting
Topic: bomb script issue
Replies: 9
Views: 254

no!!
I don't know what the hell is wrong with it