Exactly what JV says. Hide one, then when 1st is triggered, show the 2nd one and hide the 1st one. Then have a 3 sec wait, and simply hide the 2nd again and show the 1st.
If you want the script, let us know.
Search found 284 matches
- Mon Feb 06, 2006 8:05 pm
- Forum: Scripting
- Topic: image become different image upon triggering
- Replies: 3
- Views: 281
- Tue Jan 31, 2006 3:29 pm
- Forum: Mapping
- Topic: What is this glitch
- Replies: 4
- Views: 404
- Mon Jan 16, 2006 10:25 pm
- Forum: Public Releases
- Topic: EzModder
- Replies: 4
- Views: 1155
- Mon Jan 16, 2006 5:07 pm
- Forum: Scripting
- Topic: Detect when dead..
- Replies: 6
- Views: 411
Code: Select all
glowthread:
local.player = parm.other
while(isAlive local.player)
{
local.player light 1 0 0 50 // Red Green Blue GlowSize
wait 1
}
local.player light 0 0 0 0
end
- Mon Aug 15, 2005 8:30 pm
- Forum: Mapping
- Topic: brush problem
- Replies: 5
- Views: 392
- Mon Aug 15, 2005 1:28 am
- Forum: Mapping
- Topic: brush problem
- Replies: 5
- Views: 392
- Mon Aug 15, 2005 12:26 am
- Forum: Mapping
- Topic: brush problem
- Replies: 5
- Views: 392
brush problem
I am messing around with Radiant in my spare time and have run into something I haven't seen before.
You know when you lean into a wall in a map that it stops your gun from clipping into the wall in first person view. Well, that isn't happening. When I lean into the walls at an angle, I can see ...
You know when you lean into a wall in a map that it stops your gun from clipping into the wall in first person view. Well, that isn't happening. When I lean into the walls at an angle, I can see ...
- Tue Apr 05, 2005 7:54 pm
- Forum: Mapping
- Topic: Trigger detect pass
- Replies: 9
- Views: 271
- Tue Apr 05, 2005 6:21 pm
- Forum: Mapping
- Topic: Trigger detect pass
- Replies: 9
- Views: 271