Search found 284 matches

by MPowell1944
Mon Feb 06, 2006 8:05 pm
Forum: Scripting
Topic: image become different image upon triggering
Replies: 3
Views: 281

Exactly what JV says. Hide one, then when 1st is triggered, show the 2nd one and hide the 1st one. Then have a 3 sec wait, and simply hide the 2nd again and show the 1st.

If you want the script, let us know.
by MPowell1944
Tue Jan 31, 2006 3:29 pm
Forum: Mapping
Topic: What is this glitch
Replies: 4
Views: 404

I remember seeing that when I used the CSG Subtract tool to cut into walls. Have you used that feature at all?
by MPowell1944
Mon Jan 16, 2006 10:25 pm
Forum: Public Releases
Topic: EzModder
Replies: 4
Views: 1155

When I click Write in the menu, it does nothing. If I select the object from the menu, then click a mouse button, it says writing to log but it doesn't.

*edit*

Got it working.
by MPowell1944
Mon Jan 16, 2006 5:07 pm
Forum: Scripting
Topic: Detect when dead..
Replies: 6
Views: 411

Code: Select all

glowthread:

local.player = parm.other

while(isAlive local.player)
{
     local.player light 1 0 0 50 // Red Green Blue GlowSize
     wait 1
}

local.player light 0 0 0 0

end
by MPowell1944
Mon Aug 15, 2005 8:30 pm
Forum: Mapping
Topic: brush problem
Replies: 5
Views: 392

Yeah, but this is abnormal.

I seem to almost float on the brushes and I can lean into the walls.
by MPowell1944
Mon Aug 15, 2005 1:28 am
Forum: Mapping
Topic: brush problem
Replies: 5
Views: 392

Something occured to me.

Would making a brush a script_object cause the same effect?
by MPowell1944
Mon Aug 15, 2005 12:26 am
Forum: Mapping
Topic: brush problem
Replies: 5
Views: 392

brush problem

I am messing around with Radiant in my spare time and have run into something I haven't seen before.

You know when you lean into a wall in a map that it stops your gun from clipping into the wall in first person view. Well, that isn't happening. When I lean into the walls at an angle, I can see ...
by MPowell1944
Sat Apr 09, 2005 5:30 pm
Forum: Scripting
Topic: Medic
Replies: 33
Views: 2214

25 isnt too short b/c it worked with that.
by MPowell1944
Fri Apr 08, 2005 6:13 pm
Forum: Scripting
Topic: Medic
Replies: 33
Views: 2214

Is there any way that someone can test that script with another person. I can't host from my machine, or else I would do it.
by MPowell1944
Fri Apr 08, 2005 2:54 pm
Forum: Scripting
Topic: Medic
Replies: 33
Views: 2214

I already tried that. It checks to see if the newly defined local.i is the person needing health, not the person giving health. Those 2 lines are ok.
by MPowell1944
Fri Apr 08, 2005 1:45 pm
Forum: Scripting
Topic: Medic
Replies: 33
Views: 2214

The error is with this thread because every other script works fine in the mapscript.
by MPowell1944
Fri Apr 08, 2005 5:18 am
Forum: Scripting
Topic: Medic
Replies: 33
Views: 2214

It is 1 line. Just split because of pasting it.
by MPowell1944
Thu Apr 07, 2005 1:41 pm
Forum: Scripting
Topic: Medic
Replies: 33
Views: 2214

This is very weird. The script didnt work at first. Then out of nowhere it worked. I made a few changes which made it not work again. So I copied and pasted BD's script to the T, and it will not work. This is what I have as of right now.

health_thread:

while(1)
{
for(local.i=1;local.i<=$player ...
by MPowell1944
Tue Apr 05, 2005 7:54 pm
Forum: Mapping
Topic: Trigger detect pass
Replies: 9
Views: 271

Then nothing happens. It only reacts to Axis, which is what you want.
by MPowell1944
Tue Apr 05, 2005 6:21 pm
Forum: Mapping
Topic: Trigger detect pass
Replies: 9
Views: 271

Create a trigger_once with a key of setthread and a value of axis_arrived .

Now, in your mapscript, call the following thread. Copy and paste the thread into your mapscript.

axis_arrived:

local.player = parm.other
if(local.player.dmteam == "axis")
{
iprintlnbold "The Axis have breached the ...