Search found 237 matches
- Sun Dec 07, 2003 6:11 pm
- Forum: Mapping
- Topic: Hollow - Reasons NOT to use it...
- Replies: 11
- Views: 247
- Mon Nov 10, 2003 4:40 pm
- Forum: General Discussion
- Topic: Breakthough error
- Replies: 0
- Views: 119
Breakthough error
When I play The single player missions, The game crashes in the clearing the bunker maps. I open console and get the following error: no free editic
Anyone ever hear of this error or how to fix it. I have taken all custom pk3 files out of all the directories and reinstalled twice.
Anyone ever hear of this error or how to fix it. I have taken all custom pk3 files out of all the directories and reinstalled twice.
- Sat Aug 23, 2003 3:49 am
- Forum: Public Releases
- Topic: "Come In Fighting" update 6-12-2003
- Replies: 15
- Views: 1104
Come In Fighting TOW is now running on several Spearhead server rotations:
[FS] server: 66.151.182.170
|Z| server: 65.39.207.33
|ELS| server: 69.36.138.83
|ELS| server: 69.36.138.81
For a stable hassle free download: http://www.freesoldiers.net
[FS] server: 66.151.182.170
|Z| server: 65.39.207.33
|ELS| server: 69.36.138.83
|ELS| server: 69.36.138.81
For a stable hassle free download: http://www.freesoldiers.net
- Sat Aug 23, 2003 3:44 am
- Forum: Public Releases
- Topic: Snowy Ambush Released
- Replies: 11
- Views: 707
This map is now in rotation on several Spearhead Servers:
[FS] server: 66.151.182.170
|Z| server: 66.39.207.33
Both are anti-cheat servers
Stable file download available at http://www.freesoldiers.net
[FS] server: 66.151.182.170
|Z| server: 66.39.207.33
Both are anti-cheat servers
Stable file download available at http://www.freesoldiers.net
- Sat Aug 23, 2003 3:42 am
- Forum: Public Releases
- Topic: Rail Cannon Bunker
- Replies: 15
- Views: 960
Map is now in rotation on the [FS] server at IP: 66.151.182.120
Also a stable download link is available at http://www.freesoldiers.net
Also a stable download link is available at http://www.freesoldiers.net
- Mon Aug 18, 2003 10:37 pm
- Forum: Mapping
- Topic: a part off my map goes on forever???
- Replies: 3
- Views: 160
- Mon Aug 18, 2003 2:01 am
- Forum: Mapping
- Topic: LOD, in radiant in Game
- Replies: 6
- Views: 212
- Mon Aug 18, 2003 12:37 am
- Forum: Mapping
- Topic: LOD, in radiant in Game
- Replies: 6
- Views: 212
LOD, in radiant in Game
When you delete triangles, in a lod patch, it does delete them in radiant or you can not tell unitl your in the game if they are gone?
I think I am doing it right, but the triangles are still there in radiant.
I think I am doing it right, but the triangles are still there in radiant.
- Sun Aug 17, 2003 6:14 pm
- Forum: Public Releases
- Topic: Utah Beach TOW
- Replies: 6
- Views: 488
True Bjarne could be set up like a multiple objective for aa, perhaps I can do that to for those who do not have Spearhead.
Main reason for going Spearhead, is that one of my clan mates, [FS] slayer has been working very hard on a very good flamethrower for Spearhead, which is comming along great ...
Main reason for going Spearhead, is that one of my clan mates, [FS] slayer has been working very hard on a very good flamethrower for Spearhead, which is comming along great ...
- Sat Aug 16, 2003 10:56 pm
- Forum: Bots
- Topic: TOW Map with Bots?
- Replies: 4
- Views: 692
TOW Map with Bots?
Does anyone know if BOTs will work in TOW maps? I do not want to get heavily into the BOT material unless they work in TOW maps.
- Sat Aug 16, 2003 10:54 pm
- Forum: Public Releases
- Topic: Utah Beach TOW
- Replies: 6
- Views: 488
- Sat Aug 16, 2003 10:31 pm
- Forum: Public Releases
- Topic: Utah Beach TOW
- Replies: 6
- Views: 488
Utah Beach TOW
I can not resist the tempetion anymore. I played on TOW and Omaha Servers for about 14 hours Friday into Saturday afternoon.
So my next custom map and probably my last will be a custom TOW, dealing with the allied landings at Utah Beach.
I have been doing some sketchs and writing down some TOW ...
So my next custom map and probably my last will be a custom TOW, dealing with the allied landings at Utah Beach.
I have been doing some sketchs and writing down some TOW ...
- Wed Aug 06, 2003 4:25 pm
- Forum: Scripting
- Topic: Turn Headlights Off
- Replies: 2
- Views: 176
Turn Headlights Off
Is there a script command for turning a models headlights off?
- Mon Aug 04, 2003 1:49 am
- Forum: Public Releases
- Topic: Rail Cannon Bunker
- Replies: 15
- Views: 960
Thanks
Thanks to the ELS Clan and The FS Clan for hosting my maps on their servers and providing links for downloads.
- Sat Aug 02, 2003 12:30 pm
- Forum: Public Releases
- Topic: Rail Cannon Bunker
- Replies: 15
- Views: 960
Also Been zipped up and easier to get also here:
http://www.rogers-md.net/FS_files/User-RailCannon.zip
http://www.rogers-md.net/FS_files/User-RailCannon.zip