Ian,
I get the same problems with MOHRad. Every time I load it it asks me for the basepaths, and I know that they are right. I would just ignore this.
I would reinstall MBuilder and see if that makes any difference. Failing that, chuck me your .map and I will compile [for a small fee :D]. Also try ...
Search found 44 matches
- Sun Mar 16, 2003 3:41 pm
- Forum: Mapping
- Topic: MOHRadiant Has Gone Nutz!!!
- Replies: 54
- Views: 829
- Sun Mar 16, 2003 3:35 pm
- Forum: Mapping
- Topic: More beta testers PLEASE
- Replies: 0
- Views: 90
More beta testers PLEASE
Hi,
I need more people to test my first map. Please view viewtopic.php?t=2166 for the link to my website, and the views so far.
Thanks.
I need more people to test my first map. Please view viewtopic.php?t=2166 for the link to my website, and the views so far.
Thanks.
- Sat Mar 15, 2003 5:56 pm
- Forum: Public Releases
- Topic: My first map EVER
- Replies: 24
- Views: 1360
NEW BETA RELEASE
Okay Guys, here is the latest beta.
Listening to what you have all said, I have made the following changes
1. Added ambient light to the map 2. Changed loading screen 3. Changed the POW hut lights/coronas 4. Added electric boxes to POW huts with light change 5. Added missing custom textures [in ...
Listening to what you have all said, I have made the following changes
1. Added ambient light to the map 2. Changed loading screen 3. Changed the POW hut lights/coronas 4. Added electric boxes to POW huts with light change 5. Added missing custom textures [in ...
-onlyents
I understand that you can use the -onlyents switch in MBuilder to compile only your newly edited entities, rather then your whole map, but does this include changes to the Worldspawn entity. I have changed ambient , farplane aqnd farplane_color . Can I use this switch to only compile these changes ...
- Thu Mar 13, 2003 6:28 pm
- Forum: Public Releases
- Topic: My first map EVER
- Replies: 24
- Views: 1360
- Thu Mar 13, 2003 6:09 pm
- Forum: Public Releases
- Topic: My first map EVER
- Replies: 24
- Views: 1360
- Tue Mar 11, 2003 9:44 pm
- Forum: Public Releases
- Topic: My first map EVER
- Replies: 24
- Views: 1360
- Tue Mar 11, 2003 5:38 pm
- Forum: Public Releases
- Topic: My first map EVER
- Replies: 24
- Views: 1360
Okay so the general concenus is that I cannot make loading screens :D Like I said it was made whilst under the affluence of incohol and it was only for the beta map. I promise to change it though.
As far as the objectives go, I do not know where else to put them, because the map is so small. I will ...
As far as the objectives go, I do not know where else to put them, because the map is so small. I will ...
- Mon Mar 10, 2003 11:43 pm
- Forum: Public Releases
- Topic: My first map EVER
- Replies: 24
- Views: 1360
- Mon Mar 10, 2003 10:21 pm
- Forum: Public Releases
- Topic: My first map EVER
- Replies: 24
- Views: 1360
My first map EVER
My very first map ever, Stalag Luft One. Please leave feedback and tell me what you think. Sorry it's a little slow loading.
http://quantums-bunker.tk/
http://quantums-bunker.tk/
- Tue Mar 04, 2003 5:50 pm
- Forum: Mapping
- Topic: Destroying stuff
- Replies: 9
- Views: 228
- Tue Mar 04, 2003 4:19 pm
- Forum: Mapping
- Topic: Destroying stuff
- Replies: 9
- Views: 228
- Tue Mar 04, 2003 3:54 pm
- Forum: Mapping
- Topic: Destroying stuff
- Replies: 9
- Views: 228
Mmmm, I just cannot get this working. I have got the a bad cold and my head is full so maybe it isn't sinking in.
However, I thought I would just try something, to see if it works. And it did! What I did was to make a wall with func_barrel and gave it a key of barreltype and a value of water [as ...
However, I thought I would just try something, to see if it works. And it did! What I did was to make a wall with func_barrel and gave it a key of barreltype and a value of water [as ...
- Mon Mar 03, 2003 7:20 pm
- Forum: Mapping
- Topic: Destroying stuff
- Replies: 9
- Views: 228