Search found 386 matches

by Butch
Tue Nov 18, 2003 5:09 pm
Forum: Off Topic
Topic: You Looking At Me ......Punk
Replies: 8
Views: 347

most babies are podgy rox.....

looks a little like a younger bruce willis :shock:
by Butch
Fri Nov 14, 2003 7:49 pm
Forum: Public Releases
Topic: DOWNLOAD Treasure Island Beta
Replies: 30
Views: 1870

Yeeeargh! Me Harties! Lookin Fabulous!
by Butch
Sat Nov 01, 2003 10:31 pm
Forum: Public Releases
Topic: {RSHA} Birkenau Map Release
Replies: 6
Views: 944

smartaiguy wrote:Nice!!

As for screenshots type screenshot into the console. You can also bind it like this:

bind F12 "screenshot"

in the console.

Nice map though!
Or you could just press f12...............
Anyway... nice map
by Butch
Wed Oct 29, 2003 7:44 am
Forum: Scripting
Topic: Carrying the crate of death....
Replies: 3
Views: 250

well, i was going to use the exploder.scr to make it blow up, but what i meant washave i got the targetnames etc correct?
by Butch
Tue Oct 28, 2003 3:45 pm
Forum: Off Topic
Topic: Another site, your comments please.
Replies: 9
Views: 376

The thing about sites like that is that they grab the viewer's attention, which is probably why he likes them. If you could mix them with what you have got (make it less cartoonish), I think that would be cool.
by Butch
Tue Oct 28, 2003 3:42 pm
Forum: Scripting
Topic: Carrying the crate of death....
Replies: 3
Views: 250

Carrying the crate of death....

I want to get one of my engineers to carry an explosives crate, here's an adapted version of the movecrate.scr, do I need to implement or change anything else?

//To activate this:
//
//crateguy1_thread:
// $crateguy1 waitthread global/movecrate.scr::movecrate crate1_start crate1_end
// $crateguy1 ...
by Butch
Tue Oct 28, 2003 3:38 pm
Forum: Off Topic
Topic: Another site, your comments please.
Replies: 9
Views: 376

i like it. give us an example of what he likes though.
by Butch
Tue Oct 28, 2003 3:32 pm
Forum: Bots
Topic: Hero bot dives on grenade
Replies: 5
Views: 689

yes that's right he did say that
by Butch
Sat Oct 25, 2003 10:12 pm
Forum: Scripting
Topic: exec global/disable_ai.scr
Replies: 5
Views: 243

yes pretty much.
it's useful in cinematic sequences etc.
by Butch
Sat Oct 25, 2003 9:04 pm
Forum: Scripting
Topic: exec global/disable_ai.scr
Replies: 5
Views: 243

That should make the ai into a 'vegetable', taking away his sense of enemies, etc.
by Butch
Sun Oct 19, 2003 3:53 pm
Forum: Mapping
Topic: tell me when theres a BT Mapping
Replies: 5
Views: 327

its the same as spearhead, but i cant see bt models when i have it set to maintt.
Are you using the spearhead SDK? And where is your mohradiant stored, in mainta, main, maintt or MOHAA?
by Butch
Mon Oct 13, 2003 3:02 pm
Forum: General Discussion
Topic: La Coupole update
Replies: 0
Views: 155

La Coupole update

Over at manstein's leveldesign the have an update on their singleplayer project 'la coupole'. Here's the link:

http://dynamic5.gamespy.com/~manstein/i ... =start.php
by Butch
Mon Oct 13, 2003 2:59 pm
Forum: Skinning / Modelling
Topic: Black skins?
Replies: 44
Views: 1834

Here is one i did a while back. I cant see how a skin in honor of some of the greatest African Americans during WW2 didnt make it into the game but here you go. It a bit rough around the edges but anyone who knows anything about WW2 will know who this is supposed to be. A hint they are the only ...
by Butch
Fri Oct 10, 2003 5:01 pm
Forum: Off Topic
Topic: The look of Love :)
Replies: 6
Views: 265

clapclapclapclapclapclap!

Very well presented! And catchy!
by Butch
Thu Oct 09, 2003 3:04 pm
Forum: General Discussion
Topic: Stuck in Breakthrough, Mission 1 ~ Level 4
Replies: 3
Views: 243

you need to show them to the guard on the left, press 7 or click with your primary fire button.