Search found 11 matches
- Thu Mar 20, 2003 1:49 pm
- Forum: Scripting
- Topic: Multiple Spline Paths??
- Replies: 3
- Views: 153
Ummmmmm
Thanks Bjarne, I tried that, so one spline is #set /2 and the other #set /3 . Also the target and targetname values are different for both splines. Anyway, I did a fast compile and the first trigger i walked through ( for a Stuka ) worked fine and the plane flew overhead........went the the other ...
- Wed Mar 19, 2003 10:37 pm
- Forum: Scripting
- Topic: Multiple Spline Paths??
- Replies: 3
- Views: 153
Multiple Spline Paths??
Hi peeps
Ive been working away quite merrily on my map, and hope to post some screen shots pretty soon. It's 90% done before the full complile so just adding some exta bits before it's done.
I've followed Nemesis's tutorial on adding a plane and sound to the map, and it's working great from it's ...
Ive been working away quite merrily on my map, and hope to post some screen shots pretty soon. It's 90% done before the full complile so just adding some exta bits before it's done.
I've followed Nemesis's tutorial on adding a plane and sound to the map, and it's working great from it's ...
- Thu Feb 06, 2003 11:02 pm
- Forum: Mapping
- Topic: Night Raid beta map
- Replies: 18
- Views: 429
- Thu Feb 06, 2003 12:33 pm
- Forum: News
- Topic: Light Beam tutorial!
- Replies: 12
- Views: 626
- Thu Feb 06, 2003 10:31 am
- Forum: Mapping
- Topic: At last........got cam netting to work
- Replies: 2
- Views: 150
- Thu Feb 06, 2003 10:25 am
- Forum: Mapping
- Topic: At last........got cam netting to work
- Replies: 2
- Views: 150
At last........got cam netting to work
FInally, after much tinkering, I've managed to get a cam netting that is see through...........phew.
What I have done is use clip, and applied the cam netting texture to the back face of the clip, and checked the following boxes
nomarks
nodraw
nonsolid
fence
Compiled my map and it's working great ...
What I have done is use clip, and applied the cam netting texture to the back face of the clip, and checked the following boxes
nomarks
nodraw
nonsolid
fence
Compiled my map and it's working great ...
- Tue Feb 04, 2003 7:41 pm
- Forum: Mapping
- Topic: Cam Netting ...am I thick or what?
- Replies: 9
- Views: 205
- Tue Feb 04, 2003 1:05 am
- Forum: Mapping
- Topic: Cam Netting ...am I thick or what?
- Replies: 9
- Views: 205
Cam Netting ...am I thick or what?
OK, I need help here please.
I'm desperately trying to create some cam netting over some flak 88's, and everything I try isnt working. I've done a search and read a previous topic on this, but I'm still getting nowhere fast, and the netting still appears solid, whatever I try. I'm quickly getting ...
I'm desperately trying to create some cam netting over some flak 88's, and everything I try isnt working. I've done a search and read a previous topic on this, but I'm still getting nowhere fast, and the netting still appears solid, whatever I try. I'm quickly getting ...
- Sat Feb 01, 2003 5:53 pm
- Forum: Scripting
- Topic: Firing 88mm guns
- Replies: 14
- Views: 382
Firing 88mm guns
I'm working on my map, and the objective is to destroy 3 88mm guns. So far I'm happy with setting them up as objectives thanx to the tutorials etc.
Does anyone know if theres a way to script something where the guns can be made to fire...as in say every 15 seconds a trigger or similar creates a ...
Does anyone know if theres a way to script something where the guns can be made to fire...as in say every 15 seconds a trigger or similar creates a ...
- Sat Feb 01, 2003 5:49 pm
- Forum: Mapping
- Topic: Creating Hedges/overgrown areas
- Replies: 2
- Views: 156
- Fri Jan 31, 2003 8:25 pm
- Forum: Mapping
- Topic: Creating Hedges/overgrown areas
- Replies: 2
- Views: 156
Creating Hedges/overgrown areas
Hi
I'm currently working on a map that contains a lot of hedgerows and bocage type terrain. I'm trying to design the hedges so they are a lot more 3 dimensional in shape and size than just creating blocks and applying a texture to their showing faces.
I've been using some of the hedgerow textures ...
I'm currently working on a map that contains a lot of hedgerows and bocage type terrain. I'm trying to design the hedges so they are a lot more 3 dimensional in shape and size than just creating blocks and applying a texture to their showing faces.
I've been using some of the hedgerow textures ...