Search found 11 matches

by Thirty-O-Six
Thu Mar 20, 2003 1:49 pm
Forum: Scripting
Topic: Multiple Spline Paths??
Replies: 3
Views: 153

Ummmmmm

Thanks Bjarne, I tried that, so one spline is #set /2 and the other #set /3 . Also the target and targetname values are different for both splines. Anyway, I did a fast compile and the first trigger i walked through ( for a Stuka ) worked fine and the plane flew overhead........went the the other ...
by Thirty-O-Six
Wed Mar 19, 2003 10:37 pm
Forum: Scripting
Topic: Multiple Spline Paths??
Replies: 3
Views: 153

Multiple Spline Paths??

Hi peeps

Ive been working away quite merrily on my map, and hope to post some screen shots pretty soon. It's 90% done before the full complile so just adding some exta bits before it's done.

I've followed Nemesis's tutorial on adding a plane and sound to the map, and it's working great from it's ...
by Thirty-O-Six
Thu Feb 06, 2003 11:02 pm
Forum: Mapping
Topic: Night Raid beta map
Replies: 18
Views: 429

Start up MOHAA, in the main menu select options and then advanced. Check the 'console' line on the top right hand side in the advanced menu. Start the game, press ` to bring up the game console and then type fps 1

Job done
by Thirty-O-Six
Thu Feb 06, 2003 12:33 pm
Forum: News
Topic: Light Beam tutorial!
Replies: 12
Views: 626

Cant get the link to open.........anyone else having probs? :?
by Thirty-O-Six
Thu Feb 06, 2003 10:31 am
Forum: Mapping
Topic: At last........got cam netting to work
Replies: 2
Views: 150

Whatever it is, I'd place a good bet that I'll be on here scratching my head trying to figure it out LOL
by Thirty-O-Six
Thu Feb 06, 2003 10:25 am
Forum: Mapping
Topic: At last........got cam netting to work
Replies: 2
Views: 150

At last........got cam netting to work

FInally, after much tinkering, I've managed to get a cam netting that is see through...........phew.

What I have done is use clip, and applied the cam netting texture to the back face of the clip, and checked the following boxes

nomarks
nodraw
nonsolid
fence

Compiled my map and it's working great ...
by Thirty-O-Six
Tue Feb 04, 2003 7:41 pm
Forum: Mapping
Topic: Cam Netting ...am I thick or what?
Replies: 9
Views: 205

Thanks for the replies guys.

What I have done is create a small .map and .bsp file, with the texture applied to a caulk and nodraw brush, as I have been trying to do.

Could anyone please take a look at them and see if they can figure out where I'm going wrong.

The links are

http://www.aown62.dsl ...
by Thirty-O-Six
Tue Feb 04, 2003 1:05 am
Forum: Mapping
Topic: Cam Netting ...am I thick or what?
Replies: 9
Views: 205

Cam Netting ...am I thick or what?

OK, I need help here please.

I'm desperately trying to create some cam netting over some flak 88's, and everything I try isnt working. I've done a search and read a previous topic on this, but I'm still getting nowhere fast, and the netting still appears solid, whatever I try. I'm quickly getting ...
by Thirty-O-Six
Sat Feb 01, 2003 5:53 pm
Forum: Scripting
Topic: Firing 88mm guns
Replies: 14
Views: 382

Firing 88mm guns

I'm working on my map, and the objective is to destroy 3 88mm guns. So far I'm happy with setting them up as objectives thanx to the tutorials etc.

Does anyone know if theres a way to script something where the guns can be made to fire...as in say every 15 seconds a trigger or similar creates a ...
by Thirty-O-Six
Sat Feb 01, 2003 5:49 pm
Forum: Mapping
Topic: Creating Hedges/overgrown areas
Replies: 2
Views: 156

Thanks for the reply. The powers of noclip mean ive been able to have a good sneak around the normandy maps and see how EA did it.

Chris
by Thirty-O-Six
Fri Jan 31, 2003 8:25 pm
Forum: Mapping
Topic: Creating Hedges/overgrown areas
Replies: 2
Views: 156

Creating Hedges/overgrown areas

Hi

I'm currently working on a map that contains a lot of hedgerows and bocage type terrain. I'm trying to design the hedges so they are a lot more 3 dimensional in shape and size than just creating blocks and applying a texture to their showing faces.

I've been using some of the hedgerow textures ...