Search found 739 matches
- Mon Oct 22, 2007 2:11 pm
- Forum: Public Releases
- Topic: Frankensteins Castle A Halloween Mod
- Replies: 9
- Views: 2287
- Fri Oct 19, 2007 11:01 pm
- Forum: Public Releases
- Topic: CMC Castle A Halloween Mod
- Replies: 25
- Views: 4419
- Fri Oct 19, 2007 6:16 pm
- Forum: Public Releases
- Topic: CMC Castle A Halloween Mod
- Replies: 25
- Views: 4419
As usual, fantastic mapping GC. I turned off all the lights and cranked up the speakers, nice job on creating a spooky atmosphere.
I sure would like to load it up with zombie AI! . I prefer doing SP maps. Get PKM to do the skins...that would be cool! :wink:
Thank you. I've always appreciated that ...
I sure would like to load it up with zombie AI! . I prefer doing SP maps. Get PKM to do the skins...that would be cool! :wink:
Thank you. I've always appreciated that ...
- Wed Oct 17, 2007 8:46 pm
- Forum: Public Releases
- Topic: CMC Castle A Halloween Mod
- Replies: 25
- Views: 4419
- Mon Oct 15, 2007 11:42 pm
- Forum: Public Releases
- Topic: CMC Castle A Halloween Mod
- Replies: 25
- Views: 4419
- Mon Oct 15, 2007 11:40 pm
- Forum: Public Releases
- Topic: CMC Castle A Halloween Mod
- Replies: 25
- Views: 4419
- Mon Oct 15, 2007 1:57 pm
- Forum: Public Releases
- Topic: CMC Castle A Halloween Mod
- Replies: 25
- Views: 4419
- Sun Oct 14, 2007 8:20 pm
- Forum: Public Releases
- Topic: CMC Castle A Halloween Mod
- Replies: 25
- Views: 4419
CMC Castle A Halloween Mod
This is my Haunted Castle. You can download it tonight sometime when I post the link.
FEATURES:
-Custom ambience mp3s.
-Tons of creepy textures.
-The Mystery Machine van from Scoobydoo (lol)
-Custom lightning mod.
-Castom sky.
-Large sandy beach with lapping waves.
-Marooned ship.
-Tons of secret ...
FEATURES:
-Custom ambience mp3s.
-Tons of creepy textures.
-The Mystery Machine van from Scoobydoo (lol)
-Custom lightning mod.
-Castom sky.
-Large sandy beach with lapping waves.
-Marooned ship.
-Tons of secret ...
- Thu Aug 23, 2007 11:39 am
- Forum: Public Releases
- Topic: Counter Terror Final
- Replies: 8
- Views: 1841
- Wed Aug 22, 2007 12:16 pm
- Forum: Public Releases
- Topic: Counter Terror Final
- Replies: 8
- Views: 1841
- Tue Aug 21, 2007 11:11 pm
- Forum: Scripting
- Topic: q Console error question
- Replies: 5
- Views: 863
- Tue Aug 21, 2007 5:37 pm
- Forum: Public Releases
- Topic: Counter Terror Final
- Replies: 8
- Views: 1841
- Tue Aug 21, 2007 3:21 pm
- Forum: Public Releases
- Topic: Counter Terror Final
- Replies: 8
- Views: 1841
Counter Terror Final
Counter Terror Final
This is the test for the mod before it gets uploaded to mohfiles and everywhere else for that matter.
AWAITING FINAL UPLOAD
This is the test for the mod before it gets uploaded to mohfiles and everywhere else for that matter.
AWAITING FINAL UPLOAD
- Tue Aug 21, 2007 1:18 pm
- Forum: Scripting
- Topic: q Console error question
- Replies: 5
- Views: 863
Re: Precache
Maybe a costom map is missing a precache script (mymap_precache.scr). The precache script loads all the models before the game starts -- so there is no lag when they are first viewed by a player.
The other problems seem to be from a weapons mod, or a map with new bullet hit models.
Mm I precache ...
The other problems seem to be from a weapons mod, or a map with new bullet hit models.
Mm I precache ...
- Tue Aug 21, 2007 3:03 am
- Forum: Scripting
- Topic: q Console error question
- Replies: 5
- Views: 863
q Console error question
Can anyone tell me what the hell this is.
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 1.365000 seconds ...
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 1.365000 seconds ...