Hi there, here's a quote from a recent post, at the bottom of this link .
MOH always expects a TGA file whenever it reads qer_editorimage in one of the shaders. So when a "qer_editorimage" is pointing to a non-TGA file (because it's a JPG) it thinks the file format is wrong.
So, the error is in ...
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- Tue Oct 18, 2005 6:31 pm
- Forum: Mapping
- Topic: i need help
- Replies: 15
- Views: 636
Okay it's obvious you're new at this so maybe a little more info on .map files and .bsp files will clear some things up.
Think of a .map file as your working area; it is an uncompressed file and stores all elements (brushes and entities) of your map in separate "layers". This is done so the mapmaker ...
Think of a .map file as your working area; it is an uncompressed file and stores all elements (brushes and entities) of your map in separate "layers". This is done so the mapmaker ...
- Mon Oct 17, 2005 6:39 pm
- Forum: Mapping
- Topic: A cool new way of texturing LoD
- Replies: 21
- Views: 913
ERROR: LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported
I'm assuming this is the error you're getting. It is quite a misleading error since it's just that MOH always expects a TGA file whenever it reads qer_editorimage . So when your shader's qer_editorimage is pointing to ...
I'm assuming this is the error you're getting. It is quite a misleading error since it's just that MOH always expects a TGA file whenever it reads qer_editorimage . So when your shader's qer_editorimage is pointing to ...
- Fri Oct 07, 2005 10:23 pm
- Forum: Mapping
- Topic: End Cap with more volume - how ????
- Replies: 7
- Views: 480
- Fri Oct 07, 2005 1:54 pm
- Forum: Mapping
- Topic: End Cap with more volume - how ????
- Replies: 7
- Views: 480
- Thu Oct 06, 2005 6:55 pm
- Forum: Mapping
- Topic: Game crash upon Map load
- Replies: 28
- Views: 2330
- Thu Oct 06, 2005 6:17 pm
- Forum: Mapping
- Topic: End Cap with more volume - how ????
- Replies: 7
- Views: 480
- Sun Sep 25, 2005 7:10 pm
- Forum: Off Topic
- Topic: Zero Point 2012
- Replies: 7
- Views: 436
http://www.exitmundi.nl/ (english site)
This is a very interesting site I stumbled across some time ago. It covers all kinds of "end-of-world scenarios" and other scientific readings. There's also a story on those "Pole shifts".
This is a very interesting site I stumbled across some time ago. It covers all kinds of "end-of-world scenarios" and other scientific readings. There's also a story on those "Pole shifts".
- Fri Sep 23, 2005 10:04 pm
- Forum: Mapping
- Topic: There is NO WAY this just happened.
- Replies: 39
- Views: 1569
- Wed Sep 21, 2005 11:30 pm
- Forum: Mapping
- Topic: sunflare madness
- Replies: 5
- Views: 255
- Mon Sep 19, 2005 7:10 pm
- Forum: Map Reviews
- Topic: Rockbound
- Replies: 3
- Views: 4050
- Sun Sep 18, 2005 1:35 am
- Forum: General Discussion
- Topic: Help!!!
- Replies: 4
- Views: 563
- Sun Sep 18, 2005 12:58 am
- Forum: Off Topic
- Topic: Forum Warriors.
- Replies: 6
- Views: 294
- Sun Sep 18, 2005 12:48 am
- Forum: Map Reviews
- Topic: Rockbound
- Replies: 3
- Views: 4050
Hey thanks RamSes. Yes I know about that problem and no it's not normal:( When the map was released someone else pointed out this problem but I didn't know how to fix it, since I couldn't test it alone.
I used a tutorial for the objective script and it said to put the win_bomb -thread after the win ...
I used a tutorial for the objective script and it said to put the win_bomb -thread after the win ...
- Thu Sep 15, 2005 4:45 pm
- Forum: Mapping
- Topic: CSG Subtract...
- Replies: 7
- Views: 330
There is a very good CSG tutorial on Vondercrunch.com:
http://www.vondercrunch.com/scripts/tut ... index.html
It describes the pros and cons of subtracting and how to prevent errors while using it.
http://www.vondercrunch.com/scripts/tut ... index.html
It describes the pros and cons of subtracting and how to prevent errors while using it.
