Search found 2650 matches

by Rookie One.pl
Wed Feb 29, 2012 9:40 pm
Forum: Public Releases
Topic: Unfinished Business: Rookie One's Mod Dump
Replies: 1
Views: 347

Re: Unfinished Business: Rookie One's Mod Dump

It turned out that some of the missing source code existed on my Linux box. :) Check the TMT thread for the zip.
by Rookie One.pl
Sun Feb 05, 2012 11:02 am
Forum: Public Releases
Topic: Unfinished Business: Rookie One's Mod Dump
Replies: 1
Views: 347

Unfinished Business: Rookie One's Mod Dump

Hey guys,

I've gotten round to cleaning up my old mod stash and found some stuff which I made in the years 2004-2007 but never finished and it doesn't look like I'm ever going to, but someone might want to polish and release them, or at least learn something from them. ;)

You'll find it in the ...
by Rookie One.pl
Wed Jan 04, 2012 7:44 am
Forum: Scripting
Topic: Lost + found
Replies: 152
Views: 9917

It sends a checksum which is baked into the BSP file's header, so the only good it's for is to check if client and server are really running the same map. Security checks using that would be insanely naive.

One of the many ways to achieve STWH (I personally did it another way when I was researching ...
by Rookie One.pl
Wed Dec 28, 2011 9:23 am
Forum: Scripting
Topic: Lost + found
Replies: 152
Views: 9917

Well, yes, if you did monitor all incoming and leaving players and cached their entnums, you could go from slot number to the player entity.

To those unknowing, the convention in the Quake engines is that the first 64 entity slots are always players, i.e. entity number == player slot number.
by Rookie One.pl
Tue Dec 13, 2011 5:50 am
Forum: Scripting
Topic: Lost + found
Replies: 152
Views: 9917

You need to either use an external DLL or a 3rd party software to do it. Either way requires quite some programming knowledge.

You could also look at the unofficial 1.12 patch, they have injected the piece of code to retrieve player names in script IIRC.
by Rookie One.pl
Mon Nov 28, 2011 5:56 am
Forum: General Discussion
Topic: Lost + found
Replies: 5
Views: 773

The game probably wasn't saving your new mouse settings. Make sure your unnamedsoldier.cfg is not set to read-only.
by Rookie One.pl
Tue Nov 08, 2011 1:58 pm
Forum: Scripting
Topic: Lost + found
Replies: 152
Views: 9917

You can only kill or delete entities by number.
by Rookie One.pl
Sat May 14, 2011 11:27 am
Forum: Mapping
Topic: Lost + found
Replies: 94
Views: 7283

First of all, wrong forum.

Secondly - IMHO you should only try it if you're really dedicated to this game. It's pretty much dead by now.
by Rookie One.pl
Tue Nov 16, 2010 10:33 pm
Forum: Scripting
Topic: fog for a player
Replies: 5
Views: 899

No.
by Rookie One.pl
Fri Oct 15, 2010 6:48 pm
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30002

You're still at it! Looking good! :)

What's the status of the server?
by Rookie One.pl
Tue Sep 07, 2010 8:23 pm
Forum: Intelligence Room
Topic: detect all incoming data
Replies: 5
Views: 1158

No I can't. I'm a busy guy, and if you have the brains it takes to make such a mod, you surely do have the brains to find the resources you need. Start off with a google search.
by Rookie One.pl
Wed Aug 25, 2010 8:03 pm
Forum: Intelligence Room
Topic: detect all incoming data
Replies: 5
Views: 1158

Like I wrote in the other topic - get a gamex86 wrapper and hook the ClientCommand function. Watch out for "dmmessage" commands.
by Rookie One.pl
Wed Aug 25, 2010 8:02 pm
Forum: Intelligence Room
Topic: Quacked rcon commands
Replies: 5
Views: 1638

If you need to intercept chat messages there are a ton of other non-netchan ways to do that - from parsing the logs to hooking the game logic library to intercept them.
by Rookie One.pl
Wed Aug 25, 2010 8:00 pm
Forum: Scripting
Topic: offering $200 for server-side single-player CTF maps
Replies: 3
Views: 877

OMG, dude. You're like 3 years late. If you asked about it in 2007 I'd do it for you for free. Now I'm too busy to even play games. :?
by Rookie One.pl
Mon Jul 12, 2010 1:55 pm
Forum: Mapping
Topic: The new spearhead and MOHradient?
Replies: 4
Views: 1073

What do you mean, "new Spearhead"?