Search found 8 matches

by Vodka7
Sat Mar 06, 2004 6:27 pm
Forum: Mapping
Topic: Error message: MAX_FACE POINTS exceeded
Replies: 6
Views: 163

Yes!

Solved problem.
Try staggering the thickness of the battlements. Push some forward, and pull some back. That should solve the problem.
Yes, it is. Now i am happy again :D

Thanks men, greetings you all.

www.1936.moddb.com
by Vodka7
Sat Mar 06, 2004 1:06 pm
Forum: Mapping
Topic: Error message: MAX_FACE POINTS exceeded
Replies: 6
Views: 163

Thanks crunch but the horizontal brushes are divided. (in 3 parts)

Maybe more divisions are necessary? I trie it this late.


The message error i have is: MAX_FACE POINTS exceeded , not MAX_POINTS_ON_WINDING

Are they the same? I find nothing here about my problem.

Thanks a lot.

www.1936.moddb ...
by Vodka7
Sat Mar 06, 2004 12:48 pm
Forum: Mapping
Topic: Error message: MAX_FACE POINTS exceeded
Replies: 6
Views: 163

Hi Random, thanks to answer me...

I do what you say, i replace the 60 arches whit a custom texture, but after compiling i have the same problem.

http://dynamic6.gamespy.com/~moh1936/images/fotos/by_Vodka7-toledo%20error%202.jpg

What can i do now? Maybe deleting all the battlements (60 brushes ...
by Vodka7
Fri Mar 05, 2004 7:57 pm
Forum: Mapping
Topic: Error message: MAX_FACE POINTS exceeded
Replies: 6
Views: 163

Error message: MAX_FACE POINTS exceeded

Hi guys
Look at the picture, i have this problem in my new map...

http://dynamic6.gamespy.com/~moh1936/images/fotos/by_Vodka7-toledo%20error.jpg

(Nothing showed here is caulk textured)


When i lunch the game, the console says:

MAX_FACE POINTS exceeded


Solutions? I looked for this problem in ...
by Vodka7
Sun Mar 16, 2003 6:40 pm
Forum: Mapping
Topic: Surface Inspector Missed!
Replies: 1
Views: 93

Surface Inspector Missed!

PLEASE HELP
I cant understand it.
Now, when i tap the S key ... the Surface Inspector menu is not seem.
I have very work maked in my map, but i cant continue without the Surface Inspector.

(Thanks)
by Vodka7
Tue Feb 11, 2003 7:05 pm
Forum: Mapping
Topic: Custom textures HELP
Replies: 5
Views: 177

Thanks Roger, but it isn?t the problem i have. :)

I make correctly the PK3 file whith the folders you say. I import them in Mohradiant. Its Ok...

But... When I run the game, the textures are no showed.
So my question is...
Its necessary to make a common PK3 whith all this (The textures, the shader ...
by Vodka7
Tue Feb 11, 2003 2:12 pm
Forum: Mapping
Topic: Custom textures HELP
Replies: 5
Views: 177

Custom textures HELP

Hi. I see my custom textures in Mohradiant and i apply them. But when i run the map whit MOHAA, they disappear. Then i see only a yellow grid.

How i do it for construct a PK3 file whith...
A. The map file BSP.
B. The SHADER and the TEXTURE files.
..............?

Please help me. I have make a lot ...
by Vodka7
Tue Feb 04, 2003 9:31 pm
Forum: Mapping
Topic: LOD Terrain... Textures?
Replies: 1
Views: 102

LOD Terrain... Textures?

Hello. I am new here. I am from Spain and my english is poor, sorry.

Well, i am making a multiplayer map and i have a dude whit the lod terrain...
Can i put several textures in a lod terrain?
I know how to texturice entire grids of 512x512 (SHIFT + CONTROL + RIGHT CLICK) But... can i put textures ...