Search found 20 matches
- Thu Apr 17, 2003 5:05 am
- Forum: Scripting
- Topic: Multiplayer parachute spawn almost working
- Replies: 34
- Views: 1554
lol, I already made all this dude, you have to modify the parachute model because it has bones in it that orient the player wrong, and you have to modify some other files like the restrict view models. I've already gotten all this to work, just wait a week or two and you wont even need to write your ...
- Sat Apr 12, 2003 5:31 pm
- Forum: Scripting
- Topic: Collision entities
- Replies: 15
- Views: 729
- Sat Apr 12, 2003 6:29 am
- Forum: Scripting
- Topic: Collision entities
- Replies: 15
- Views: 729
Why do it that way? Then you have to make the collision brushes for each model you use and each map, just make a seperate map file for it and you're done, forever, everytime you use and model and in every map, and it doesn't need to be included in your pak, just make a collmap like 2015 did when ...
- Fri Apr 11, 2003 3:34 pm
- Forum: Scripting
- Topic: Multiplayer parachute spawn almost working
- Replies: 34
- Views: 1554
- Fri Apr 11, 2003 3:28 pm
- Forum: Scripting
- Topic: Collision entities
- Replies: 15
- Views: 729
just make a new map, put in the model you want to have the collmap, put the model at the default angles and put the models origin at 0,0,0. Make your clip brushes however you want them, and save the map file with the same name as the model. Save it to the location with the rest of the collmaps of ...
- Tue Apr 08, 2003 9:35 pm
- Forum: Scripting
- Topic: Multiplayer parachute spawn almost working
- Replies: 34
- Views: 1554
- Tue Apr 08, 2003 3:59 pm
- Forum: Scripting
- Topic: Multiplayer parachute spawn almost working
- Replies: 34
- Views: 1554
Yes it works in SH and AA, you dont need SH to be able to play the BOB mod. That Normandy map is a Band of Brothers map, it will most likely be in the demo, and defenatly the full release. Once the demo is out you'll be free to use global parachute script once you open up the pak file it will be in.
- Tue Apr 08, 2003 7:11 am
- Forum: Scripting
- Topic: Multiplayer parachute spawn almost working
- Replies: 34
- Views: 1554
- Tue Apr 08, 2003 7:06 am
- Forum: Scripting
- Topic: Multiplayer parachute spawn almost working
- Replies: 34
- Views: 1554
- Thu Feb 27, 2003 7:06 pm
- Forum: Mapping
- Topic: I need real help guys.
- Replies: 12
- Views: 450
The easiest way to do this in my opinion is by compiling the map with full vis. Then load your map in mohaa and use the "r_showtris 2" command in console to show you what faces are being drawn. Move around the map...if you see an area of the map that is being drawn when it shouldn't be, then in the ...
- Mon Dec 16, 2002 5:14 am
- Forum: Mapping
- Topic: Searchlights?????
- Replies: 3
- Views: 283
- Sun Dec 15, 2002 11:52 pm
- Forum: Mapping
- Topic: Just wrote a full TOW Map Tutorial!
- Replies: 2
- Views: 276
Just wrote a full TOW Map Tutorial!
Anyone interested in making a TOW map for Spearhead can check out the tutorials section of my website, I just wrote a tutorial oh how to map and script a Tug-Of-War based map. It's pretty extensive.
http://www.3dchad.com
http://www.3dchad.com
- Tue Nov 26, 2002 7:55 pm
- Forum: Mapping
- Topic: Mohradient bug
- Replies: 4
- Views: 309
- Thu Oct 17, 2002 10:33 am
- Forum: Scripting
- Topic: scripting targets
- Replies: 8
- Views: 830