Search found 20 matches

by HkySk8r187
Thu Apr 17, 2003 5:05 am
Forum: Scripting
Topic: Multiplayer parachute spawn almost working
Replies: 34
Views: 1554

lol, I already made all this dude, you have to modify the parachute model because it has bones in it that orient the player wrong, and you have to modify some other files like the restrict view models. I've already gotten all this to work, just wait a week or two and you wont even need to write your ...
by HkySk8r187
Sat Apr 12, 2003 5:31 pm
Forum: Scripting
Topic: Collision entities
Replies: 15
Views: 729

Yes that's correct. I think thats what he was trying to do though.
by HkySk8r187
Sat Apr 12, 2003 6:29 am
Forum: Scripting
Topic: Collision entities
Replies: 15
Views: 729

Why do it that way? Then you have to make the collision brushes for each model you use and each map, just make a seperate map file for it and you're done, forever, everytime you use and model and in every map, and it doesn't need to be included in your pak, just make a collmap like 2015 did when ...
by HkySk8r187
Fri Apr 11, 2003 3:34 pm
Forum: Scripting
Topic: Multiplayer parachute spawn almost working
Replies: 34
Views: 1554

E-mail me and I'll talk to you about this, or IM me at HkySk8r187 on AIM or AOL.
by HkySk8r187
Fri Apr 11, 2003 3:28 pm
Forum: Scripting
Topic: Collision entities
Replies: 15
Views: 729

just make a new map, put in the model you want to have the collmap, put the model at the default angles and put the models origin at 0,0,0. Make your clip brushes however you want them, and save the map file with the same name as the model. Save it to the location with the rest of the collmaps of ...
by HkySk8r187
Tue Apr 08, 2003 9:35 pm
Forum: Scripting
Topic: Multiplayer parachute spawn almost working
Replies: 34
Views: 1554

9. fixed issue of player not equipting chute when jumping at the same time as other players.
That was a great bug wasn't it lol. The feel of falling to your doom lol. However, I think the majority of player perfer to have the parachute lol. The script is working great now.
by HkySk8r187
Tue Apr 08, 2003 3:59 pm
Forum: Scripting
Topic: Multiplayer parachute spawn almost working
Replies: 34
Views: 1554

Yes it works in SH and AA, you dont need SH to be able to play the BOB mod. That Normandy map is a Band of Brothers map, it will most likely be in the demo, and defenatly the full release. Once the demo is out you'll be free to use global parachute script once you open up the pak file it will be in.
by HkySk8r187
Tue Apr 08, 2003 7:11 am
Forum: Scripting
Topic: Multiplayer parachute spawn almost working
Replies: 34
Views: 1554

Here's some screenshots of the parachute in action. They are kinda dark so sorry about that...the pictures from inside the plane didn't come out well but just imagine lol. It's the same plane from the first mission in Spearhead, just imagine what it looks like lol.

http://www.planetmedalofhonor ...
by HkySk8r187
Tue Apr 08, 2003 7:06 am
Forum: Scripting
Topic: Multiplayer parachute spawn almost working
Replies: 34
Views: 1554

Hey hey, yes yes I made a parachute script called global/mpparachute.scr. It will be in the BOB Mod Demo which will be out soon.

Whether your map is respawn or single spawn this script works, and each player can jump out of the plane whenever they want and be able to parachute down to the ground ...
by HkySk8r187
Fri Mar 14, 2003 6:32 am
Forum: News
Topic: Gen Cobra
Replies: 24
Views: 1654

how horrible, I hope he makes a full recovery. Good luck.
by HkySk8r187
Thu Feb 27, 2003 7:06 pm
Forum: Mapping
Topic: I need real help guys.
Replies: 12
Views: 450

The easiest way to do this in my opinion is by compiling the map with full vis. Then load your map in mohaa and use the "r_showtris 2" command in console to show you what faces are being drawn. Move around the map...if you see an area of the map that is being drawn when it shouldn't be, then in the ...
by HkySk8r187
Mon Dec 16, 2002 5:14 am
Forum: Mapping
Topic: Searchlights?????
Replies: 3
Views: 283

or just put one in as a script_model and write some kind of a looping thread that will make it move to certain points, then it will work in multiplayer very nicely.
by HkySk8r187
Sun Dec 15, 2002 11:52 pm
Forum: Mapping
Topic: Just wrote a full TOW Map Tutorial!
Replies: 2
Views: 276

Just wrote a full TOW Map Tutorial!

Anyone interested in making a TOW map for Spearhead can check out the tutorials section of my website, I just wrote a tutorial oh how to map and script a Tug-Of-War based map. It's pretty extensive.

http://www.3dchad.com
by HkySk8r187
Tue Nov 26, 2002 7:55 pm
Forum: Mapping
Topic: Mohradient bug
Replies: 4
Views: 309

So you have spearhead installed? If so, I just solved this problem last night. Let me know if you have Spearhead installed and I'll tell you a little trick I use to get AI to work in Spearhead! :)
by HkySk8r187
Thu Oct 17, 2002 10:33 am
Forum: Scripting
Topic: scripting targets
Replies: 8
Views: 830

try just making it a func_crate. It will look like wood particles when it breaks but maybe you can change some properties for that, don't know, but it will do what you want it to do. Be sure to do each brick seperatly, if you do them all at once they will break together.