hi there,
thanks for taking a look,, I have sent a link to a single player map conversion, still working out some things with it, but have tried to add discriptions of what is going on.
i Will add the exec global/dmpreach.scr I added is modified, it now launches .. mam_preach.scr.. witch contains ...
Search found 30 matches
- Mon Sep 15, 2003 7:04 pm
- Forum: Scripting
- Topic: mp sounds in sp maps
- Replies: 6
- Views: 202
- Mon Sep 15, 2003 12:06 pm
- Forum: Scripting
- Topic: mp sounds in sp maps
- Replies: 6
- Views: 202
- Sat Sep 13, 2003 7:57 pm
- Forum: Scripting
- Topic: mp sounds in sp maps
- Replies: 6
- Views: 202
- Sat Sep 13, 2003 6:50 am
- Forum: Scripting
- Topic: mp sounds in sp maps
- Replies: 6
- Views: 202
mp sounds in sp maps
Hi Everyone,
I have tried the new ubersound fix and added jvs sound.scr to global. Above wait til spawn i call for it to exec,....... no go!
We are running a dedicated AA server and trying to launch the training map as a multiplayer 3 ring pistol bash party. this lies on the out side of dm-obj ...
I have tried the new ubersound fix and added jvs sound.scr to global. Above wait til spawn i call for it to exec,....... no go!
We are running a dedicated AA server and trying to launch the training map as a multiplayer 3 ring pistol bash party. this lies on the out side of dm-obj ...
- Fri Sep 12, 2003 7:19 am
- Forum: Scripting
- Topic: launching singleplayer maps
- Replies: 3
- Views: 177
im dumb
ok,
got it going, I wont even tell you what I did to try to launch it before, yes they all do launch, and i just tried to force it the wrong way. guess I enjoy the pain of making something so simple as hard a possible,,
thanks for the help folks,
KOHP
got it going, I wont even tell you what I did to try to launch it before, yes they all do launch, and i just tried to force it the wrong way. guess I enjoy the pain of making something so simple as hard a possible,,
thanks for the help folks,
KOHP
tried
yes, tried the spmap still no luck, i think what is happening is that the game is looking in the save game folder for a players saved version of the map, if you look in save folder you will see it re writes the bsp and this is what wants to be launched.
i have tried to launch a rescripted briefing1 ...
i have tried to launch a rescripted briefing1 ...
- Sat Sep 06, 2003 6:55 pm
- Forum: Scripting
- Topic: launching singleplayer maps
- Replies: 3
- Views: 177
launching singleplayer maps
Here is a puzzle, I was looking for some help at "tmt" now I will try here,
I can launch training map as well as credits, and void on a dedicated server,
I'm trying to launch some of the others as well with no luck, these maps seem to be locked yet lie on everyones machine, with some creative ...
I can launch training map as well as credits, and void on a dedicated server,
I'm trying to launch some of the others as well with no luck, these maps seem to be locked yet lie on everyones machine, with some creative ...
- Fri Aug 29, 2003 10:02 am
- Forum: Scripting
- Topic: need help with map time.
- Replies: 4
- Views: 126
need help with map time.
I have a map I would like to add to our mixmap rotation, the rotation is set for 20 minutes for each map,
The new map I would like to add is filled with server info text and is unplayable, ... simply put.. a comercial. Anyway, it only needs to last 1 minute and 20 seconds then be switched to the ...
The new map I would like to add is filled with server info text and is unplayable, ... simply put.. a comercial. Anyway, it only needs to last 1 minute and 20 seconds then be switched to the ...
- Sun Aug 17, 2003 10:32 pm
- Forum: Scripting
- Topic: spawn,lagg, and vidio
- Replies: 1
- Views: 139
spawn,lagg, and vidio
Hi all,
Well as some of you know I love to add things to the custom maps to make them more intreasting and more team based, so far I have had no trouble with lagg on any of my mods or projects, and most of them I spawn alot of stuff an write alot of scripts making the script extrmly large.
well ...
Well as some of you know I love to add things to the custom maps to make them more intreasting and more team based, so far I have had no trouble with lagg on any of my mods or projects, and most of them I spawn alot of stuff an write alot of scripts making the script extrmly large.
well ...
- Sun Aug 03, 2003 2:03 pm
- Forum: Scripting
- Topic: How do you make a higgins boat move from a to b
- Replies: 6
- Views: 276
- Sun Jun 08, 2003 2:30 pm
- Forum: Scripting
- Topic: u boat and higins .. how??
- Replies: 6
- Views: 218
- Sat Jun 07, 2003 3:39 pm
- Forum: Scripting
- Topic: u boat and higins .. how??
- Replies: 6
- Views: 218
- Sat Jun 07, 2003 8:50 am
- Forum: Scripting
- Topic: u boat and higins .. how??
- Replies: 6
- Views: 218
u boat and higins .. how??
trying to spawn a higgins that a player can run into or use for cover ..
but there seems to be bounderies on the spawnd object that wont allow a player to board,,this is the same i noticed for the uboat.. i would like to make it so they can walk on the deck .. iinstead they seem to walk on an ...
but there seems to be bounderies on the spawnd object that wont allow a player to board,,this is the same i noticed for the uboat.. i would like to make it so they can walk on the deck .. iinstead they seem to walk on an ...
- Sat May 31, 2003 3:20 pm
- Forum: Scripting
- Topic: Adding new spawn points: Heres the info...
- Replies: 4
- Views: 196