Hey all, been a long time since I have scripted and forgot most of it.
I want to implement anti camping at spawn in a few maps. Not like what Admin Pro does.
What I am looking for is after 2 minutes have passed and you are still at spawn, I would like 10 health to be taken away every 5 seconds ...
Search found 186 matches
- Tue Sep 01, 2009 10:25 pm
- Forum: Scripting
- Topic: Anti Camp Spawn areas only
- Replies: 2
- Views: 925
- Tue Mar 07, 2006 4:09 pm
- Forum: Mapping
- Topic: Skylimit dev section...
- Replies: 1
- Views: 350
Skylimit dev section...
I am highly interested in making maps for skylimit mod. Thinking maybe a section in forums for skylimit discussions, maybe?
Atomic, great work on the maps. Tons of questions I have.
I guess mainly to get me going... terrain images. Any links to find some nice aerial terrain images?
Models -- When ...
Atomic, great work on the maps. Tons of questions I have.
I guess mainly to get me going... terrain images. Any links to find some nice aerial terrain images?
Models -- When ...
- Fri Mar 03, 2006 3:03 am
- Forum: News
- Topic: The Sky Is The Limit 1.9 Released!
- Replies: 22
- Views: 12307
- Tue Dec 20, 2005 1:56 am
- Forum: General Discussion
- Topic: Need any input on running a server....
- Replies: 1
- Views: 600
Need any input on running a server....
Hi,
Been running a server for years now. However moved to a new host.. Killerpings.com
We experience lag off and on and just about everyone lags at the start of each round. We are a 32 slot obj server and here is the command line our host runs along with our server script... if anyone has any ...
Been running a server for years now. However moved to a new host.. Killerpings.com
We experience lag off and on and just about everyone lags at the start of each round. We are a 32 slot obj server and here is the command line our host runs along with our server script... if anyone has any ...
- Mon Dec 19, 2005 10:24 pm
- Forum: Mapping
- Topic: My coronas have disappeared!
- Replies: 11
- Views: 796
As a matter of fact a section of my map is an underground area. I have 20 lights where I spawn coronas, because I have a script which will make them blink at random times... and they all work just fine. It's only the coronas that are static which are not showing when run from mohaa.exe. They show up ...
- Sun Dec 18, 2005 11:58 pm
- Forum: Mapping
- Topic: My coronas have disappeared!
- Replies: 11
- Views: 796
I had the same thoughts actually... so I removed every single custom skin and map and mod except for the pk3 of the map file I am currently building...still no coronas.
Realize too... that as I was buiding this map the coronas were there. This occurred all of a sudden during a compile after adding ...
Realize too... that as I was buiding this map the coronas were there. This occurred all of a sudden during a compile after adding ...
- Sun Dec 18, 2005 11:30 pm
- Forum: Mapping
- Topic: My coronas have disappeared!
- Replies: 11
- Views: 796
From what I have learned in the past... winding errors are often because it could not find 3 points on a plane. Try selecting the sphere, set the gridzise to 1, and hit Ctrl+G.. .that will put all point on the grid. Then see if it works, if not then I dont know. Or maybe make less sides.. I dont ...
- Sat Dec 17, 2005 12:51 am
- Forum: Mapping
- Topic: My coronas have disappeared!
- Replies: 11
- Views: 796
- Sat Dec 17, 2005 12:30 am
- Forum: Mapping
- Topic: My coronas have disappeared!
- Replies: 11
- Views: 796
My coronas have disappeared!
I have been building a map for now for about a month. I have 407 point lights thus far, and all have a corona in the .map file. In fact it is the static orange corona. Anyhow all was fine up until about 3 days ago. All of a sudden I noticed that NONE of my coronas were showing in the compiled map. I ...
- Tue Dec 13, 2005 11:39 pm
- Forum: Scripting
- Topic: Thread versus exec...
- Replies: 3
- Views: 458
- Tue Dec 13, 2005 6:01 pm
- Forum: Scripting
- Topic: Thread versus exec...
- Replies: 3
- Views: 458
Thread versus exec...
I have an .scr file in a global folder that runs some effects on my map that I am making. A couple of scripted entities being spawned and then a couple of while loops (blinking dynamic lights, and occasional dust falling from a ceiling).
My question is, in my level script, what is the difference ...
My question is, in my level script, what is the difference ...
- Tue Dec 13, 2005 5:54 pm
- Forum: Mapping
- Topic: Caulk versus Nodraw
- Replies: 4
- Views: 420
Ok good explanation and it is what I was thinking too.
I only wonder why the devs used nodraw on the stock maps like they did. They used it extensively on brushes that would never be seen, such as the backside of walls, under the ground, all over basically, and then also used caulk in other areas ...
I only wonder why the devs used nodraw on the stock maps like they did. They used it extensively on brushes that would never be seen, such as the backside of walls, under the ground, all over basically, and then also used caulk in other areas ...
- Mon Dec 12, 2005 12:26 pm
- Forum: Mapping
- Topic: Caulk versus Nodraw
- Replies: 4
- Views: 420