Thanks for everyones responses! I'm going to setup a test script and see what comes of it. Thanks nuggets for the script, that would take care of it once and for all. I still want to understand how the main section of a script is executed better.
Thanks,
Sysquik
Search found 25 matches
- Sat Oct 25, 2003 4:11 am
- Forum: Scripting
- Topic: Disable objectives until 2 players have joined?
- Replies: 7
- Views: 220
- Fri Oct 24, 2003 5:03 am
- Forum: Scripting
- Topic: Disable objectives until 2 players have joined?
- Replies: 7
- Views: 220
- Thu Oct 23, 2003 6:09 am
- Forum: Scripting
- Topic: Disable objectives until 2 players have joined?
- Replies: 7
- Views: 220
Disable objectives until 2 players have joined?
Does anyone know how the objectives in a TOW map are disabled until at least 2 players, each on different teams have joined? The tutorial_tow file has the bombs disabled, but a player can go through and flip the switches before another player is in.
In the all of the actually TOW maps, the ...
In the all of the actually TOW maps, the ...
- Sat Oct 18, 2003 7:11 am
- Forum: Scripting
- Topic: Easiest way to trigger a sound that can be heard by all?
- Replies: 6
- Views: 229
- Thu Oct 16, 2003 6:33 am
- Forum: Scripting
- Topic: Easiest way to trigger a sound that can be heard by all?
- Replies: 6
- Views: 229
Solution! Script contained
Thanks for your response jv_map. Here's the script:
main:
exec global/ambient.scr
level waittill prespawn
local.master = spawn ScriptMaster
local.master aliascache snd_river sound/amb/Amb_RainWindow_01.wav soundparms 1.0 0.2 1.0 0.2 10000 2000 auto loaded maps "obj dm"
level waittill ...
main:
exec global/ambient.scr
level waittill prespawn
local.master = spawn ScriptMaster
local.master aliascache snd_river sound/amb/Amb_RainWindow_01.wav soundparms 1.0 0.2 1.0 0.2 10000 2000 auto loaded maps "obj dm"
level waittill ...
- Wed Oct 15, 2003 2:44 am
- Forum: Scripting
- Topic: Easiest way to trigger a sound that can be heard by all?
- Replies: 6
- Views: 229
- Wed Oct 15, 2003 1:53 am
- Forum: Scripting
- Topic: Easiest way to trigger a sound that can be heard by all?
- Replies: 6
- Views: 229
Easiest way to trigger a sound that can be heard by all?
What would be the easiest way to trigger a sound from script that is heard by everyone in the map, regardless of where they are located? I looked in tow_dm.scr as I think the final countdown of the bomb is heard by everyone, but I didn't understand what made it heard by everyone. Do I need to get ...
- Wed Oct 08, 2003 4:20 am
- Forum: Scripting
- Topic: Clear text in upper left corner of screen from script?
- Replies: 8
- Views: 317
- Tue Oct 07, 2003 3:56 am
- Forum: Scripting
- Topic: Blatantly dysfunctionally TOW function!
- Replies: 5
- Views: 146
- Mon Oct 06, 2003 5:46 pm
- Forum: Scripting
- Topic: Those math statements
- Replies: 16
- Views: 1077
- Mon Oct 06, 2003 5:37 pm
- Forum: Scripting
- Topic: Blatantly dysfunctionally TOW function!
- Replies: 5
- Views: 146
- Mon Oct 06, 2003 7:10 am
- Forum: Scripting
- Topic: Blatantly dysfunctionally TOW function!
- Replies: 5
- Views: 146
I can see how a neutral team taking over the objective might not cause ownership to change, in which case this isn't a problem with the fuction at all. It still leaves how to change an objective to neutral so that no team is listed as owning it during a match, not just at the start of a round. Do ...
- Sun Oct 05, 2003 9:20 pm
- Forum: Scripting
- Topic: Clear text in upper left corner of screen from script?
- Replies: 8
- Views: 317
- Sun Oct 05, 2003 9:18 pm
- Forum: Scripting
- Topic: Those math statements
- Replies: 16
- Views: 1077
- Sun Oct 05, 2003 9:17 am
- Forum: Scripting
- Topic: Clear text in upper left corner of screen from script?
- Replies: 8
- Views: 317
Clear text in upper left corner of screen from script?
Does anyone know how to clear the text displayed in the upper left corner of the screen? I've been looking through all the classes in the SDK and I know it must be in there, but I'm not finding it. I've used the poormans methed of a few iprintln "", but it's hard to catch what else has been listed ...