Search found 65 matches
- Sun Feb 15, 2004 4:22 pm
- Forum: Scripting
- Topic: Firing Planes
- Replies: 8
- Views: 369
OK, i've pretty much given up with my own methods. The only problem I've had with using the global/strafe scrip is that it only puts two guns on the planes. I want my planes to be as realistic as possible, the p-47s for example need 8 guns, 4 on each wing to accurate. Is there any way I can modify ...
- Wed Feb 11, 2004 3:16 am
- Forum: Scripting
- Topic: Firing Planes
- Replies: 8
- Views: 369
- Thu Feb 05, 2004 3:36 am
- Forum: Scripting
- Topic: Barrel Roll?
- Replies: 6
- Views: 242
- Wed Feb 04, 2004 12:54 am
- Forum: Scripting
- Topic: Barrel Roll?
- Replies: 6
- Views: 242
Barrel Roll?
I have a plane in my map and I want it to do a Barrel Roll, but it only rolls about 45 degrees before rolloing the same distance in the opposite direction. I have a series of linked splinepaths, the first one with angles of 0,0,-45, the next one at 0,0,-90, and then the next one at 0,0,-180 and so ...
- Wed Jan 07, 2004 2:21 am
- Forum: Skinning / Modelling
- Topic: .md3 to MOHAA model?
- Replies: 1
- Views: 420
.md3 to MOHAA model?
Is there any way to convert a Return to Castle Wolfenstein model to one that can be used in MOHAA?
- Mon Dec 22, 2003 1:23 am
- Forum: Scripting
- Topic: AI glitches
- Replies: 9
- Views: 994
- Sat Dec 20, 2003 4:38 pm
- Forum: Scripting
- Topic: AI glitches
- Replies: 9
- Views: 994
- Sat Dec 20, 2003 2:23 am
- Forum: Scripting
- Topic: On moving objects; Instant move?
- Replies: 16
- Views: 474
- Sat Dec 20, 2003 12:55 am
- Forum: Scripting
- Topic: AI glitches
- Replies: 9
- Views: 994
AI glitches
I made a map with ai in it and the ai pathnodes are realy glitchy. First of all, my corner left and right nodes don't work. The ai will go to the node on it's own and does the corner animation but it does not shoot at the player. Also, I have a lot of instances where the si will run through walls ...
- Fri Nov 21, 2003 2:21 am
- Forum: Scripting
- Topic: Undercover Question
- Replies: 3
- Views: 166
- Thu Nov 20, 2003 8:40 pm
- Forum: Scripting
- Topic: Undercover Question
- Replies: 3
- Views: 166
Undercover Question
Ok, I'm working on a SP undercover map and was wondering if the following situtation was possible to script.
I have a sentry next to a locked door who checks your level 1 papers. What I want to happen is, if he accepts your papers, the door unlocks, but if he denys them and attacks you, the door ...
I have a sentry next to a locked door who checks your level 1 papers. What I want to happen is, if he accepts your papers, the door unlocks, but if he denys them and attacks you, the door ...
- Sat Nov 15, 2003 11:08 pm
- Forum: Mapping
- Topic: Wierd glitch in map
- Replies: 3
- Views: 192
- Sat Nov 15, 2003 6:05 pm
- Forum: Mapping
- Topic: Wierd glitch in map
- Replies: 3
- Views: 192
Wierd glitch in map
I have an odd problem with my map. When I ran it , there was a wierd horizontal plane stretching across the whole map made up of white lines and grey shades. It was one flat surface that was only visible if you looked at it from one side. Any one know what's causing this?
- Sat Sep 20, 2003 12:12 am
- Forum: Scripting
- Topic: Fixing scripts
- Replies: 6
- Views: 227
- Thu Sep 18, 2003 11:24 pm
- Forum: Scripting
- Topic: Fixing scripts
- Replies: 6
- Views: 227
Fixing scripts
Is there any tool that can find and pinpoint errors in a script? It gets very annoying running a map and not having the script work because of a syntax error, and then having to look over the entire script to find the problem.