Search found 65 matches

by matt_moh
Sun Feb 15, 2004 4:22 pm
Forum: Scripting
Topic: Firing Planes
Replies: 8
Views: 369

OK, i've pretty much given up with my own methods. The only problem I've had with using the global/strafe scrip is that it only puts two guns on the planes. I want my planes to be as realistic as possible, the p-47s for example need 8 guns, 4 on each wing to accurate. Is there any way I can modify ...
by matt_moh
Wed Feb 11, 2004 3:16 am
Forum: Scripting
Topic: Firing Planes
Replies: 8
Views: 369

Ok, I'm bringing back this thread because I tried the same thing and it's real glitchy. Everything works fine when the plane and gun are stationary, but when the plane is moving, the gun flips back and forth and fires in different directions. Can anyone help?
by matt_moh
Thu Feb 05, 2004 3:36 am
Forum: Scripting
Topic: Barrel Roll?
Replies: 6
Views: 242

It still doesn't work. I don't know what is preventing it from rolling all the way over. Any other ideas?
by matt_moh
Wed Feb 04, 2004 12:54 am
Forum: Scripting
Topic: Barrel Roll?
Replies: 6
Views: 242

Barrel Roll?

I have a plane in my map and I want it to do a Barrel Roll, but it only rolls about 45 degrees before rolloing the same distance in the opposite direction. I have a series of linked splinepaths, the first one with angles of 0,0,-45, the next one at 0,0,-90, and then the next one at 0,0,-180 and so ...
by matt_moh
Wed Jan 07, 2004 2:21 am
Forum: Skinning / Modelling
Topic: .md3 to MOHAA model?
Replies: 1
Views: 420

.md3 to MOHAA model?

Is there any way to convert a Return to Castle Wolfenstein model to one that can be used in MOHAA?
by matt_moh
Mon Dec 22, 2003 1:23 am
Forum: Scripting
Topic: AI glitches
Replies: 9
Views: 994

Ok thanks for the help, I'll try what you said.
by matt_moh
Sat Dec 20, 2003 4:38 pm
Forum: Scripting
Topic: AI glitches
Replies: 9
Views: 994

I'm pretty sure my nodes are the way you said they were supposed to be. I followed all the instructions from one of the docs that came with the SDK and it still does not work. As for the the clips, I have been using actor clip. Does that do the same thing as monster clip?
by matt_moh
Sat Dec 20, 2003 2:23 am
Forum: Scripting
Topic: On moving objects; Instant move?
Replies: 16
Views: 474

Try using $t1 speed 0 . If that doesn't work, then try using info_splinepaths instead of a movenorth/movesouth command. In your map, put an info_splinepath where you want the object to move to first with a $targetname of northspot. Then put a splinepath at the second point with a targetname of ...
by matt_moh
Sat Dec 20, 2003 12:55 am
Forum: Scripting
Topic: AI glitches
Replies: 9
Views: 994

AI glitches

I made a map with ai in it and the ai pathnodes are realy glitchy. First of all, my corner left and right nodes don't work. The ai will go to the node on it's own and does the corner animation but it does not shoot at the player. Also, I have a lot of instances where the si will run through walls ...
by matt_moh
Fri Nov 21, 2003 2:21 am
Forum: Scripting
Topic: Undercover Question
Replies: 3
Views: 166

Ok, thanks for helping guys. Bdbodger, that was exactly what I was looking for. I'll give it a try to see if it works.
by matt_moh
Thu Nov 20, 2003 8:40 pm
Forum: Scripting
Topic: Undercover Question
Replies: 3
Views: 166

Undercover Question

Ok, I'm working on a SP undercover map and was wondering if the following situtation was possible to script.

I have a sentry next to a locked door who checks your level 1 papers. What I want to happen is, if he accepts your papers, the door unlocks, but if he denys them and attacks you, the door ...
by matt_moh
Sat Nov 15, 2003 11:08 pm
Forum: Mapping
Topic: Wierd glitch in map
Replies: 3
Views: 192

Ok thanks for the tips. I'll give it a try as soon as a I'm ready to compile my level.
by matt_moh
Sat Nov 15, 2003 6:05 pm
Forum: Mapping
Topic: Wierd glitch in map
Replies: 3
Views: 192

Wierd glitch in map

I have an odd problem with my map. When I ran it , there was a wierd horizontal plane stretching across the whole map made up of white lines and grey shades. It was one flat surface that was only visible if you looked at it from one side. Any one know what's causing this?
by matt_moh
Sat Sep 20, 2003 12:12 am
Forum: Scripting
Topic: Fixing scripts
Replies: 6
Views: 227

Ok thanks guys, that should make scripting alot easier.
by matt_moh
Thu Sep 18, 2003 11:24 pm
Forum: Scripting
Topic: Fixing scripts
Replies: 6
Views: 227

Fixing scripts

Is there any tool that can find and pinpoint errors in a script? It gets very annoying running a map and not having the script work because of a syntax error, and then having to look over the entire script to find the problem.