Search found 12 matches

by doomsday2002
Sun Jul 28, 2002 8:54 am
Forum: Mapping
Topic: Hint brushes explain proper use pls
Replies: 2
Views: 556

cheers.
by doomsday2002
Sun Jul 28, 2002 5:28 am
Forum: Mapping
Topic: Hint brushes explain proper use pls
Replies: 2
Views: 556

Hint brushes explain proper use pls

I think we all need a better understanding of hint brushes to lower our fps,can any1 explain this in simple terms(i know it aint simple but...)
for instance,if u got 2 rooms connected by a door where is the correct placement and how should the hint brush be constructed so as you dont draw the other ...
by doomsday2002
Sun Jul 28, 2002 5:22 am
Forum: Mapping
Topic: Merging Maps
Replies: 6
Views: 757

im probably wrong but can he or u save the whole half as say...a prefab then send it to u then u load it on to your/his map?
just a thought.
by doomsday2002
Sun Jul 21, 2002 6:57 am
Forum: Mapping
Topic: Mohradient help
Replies: 5
Views: 771

This is a quote from q3 radiant site:
The leading cause of Radiant crashes is video card drivers. It doesn't matter how new the drivers are, they can still have bugs in them that will crash Radiant. Most of the time this is due to lack of full featured drivers. Radiant uses a broader range of the ...
by doomsday2002
Sun Jul 21, 2002 6:52 am
Forum: Mapping
Topic: Mohradient help
Replies: 5
Views: 771

Well..go to my computer on yer desktop right click it open up properties,then device manager then display adapters and right click on your current display device and again go to properties,then press drivers then update driver,then press specify location of driver,then DISPLAY A LIST OF DRIVERS ...
by doomsday2002
Thu Jul 18, 2002 5:46 pm
Forum: Mapping
Topic: Mohradient help
Replies: 5
Views: 771

Well i used to crash when trying to open textures with mohrad but then i discovered that mohrad doesnt like some new drivers for graphics cards so there fore now i change drivers for when i want to play mohaa and change them back when i want to map.
Yes this sux but least it enables u to do both ...
by doomsday2002
Sat Jul 13, 2002 10:16 pm
Forum: Mapping
Topic: brushes multiplying upon each load of saved map????
Replies: 22
Views: 1793

Well cheers for the reply and as i said i dont use CSG cos of the reasons that you have stated but it does seem that for the mundane things like doors/windows(simple shapes) it is feasable that u could use CSG without any major problems.
Dont know if this is right and maybe it needs to b tested but ...
by doomsday2002
Sat Jul 13, 2002 8:56 pm
Forum: Mapping
Topic: brushes multiplying upon each load of saved map????
Replies: 22
Views: 1793

O.k i hear lots n lots of things about the negativity of using CSG and i accept your supirior experience and knowledge surgeon but i have heard somewhere that if u use CSG when u r following a grid tightly i,e not for instance when your "offline" by that i mean on the grid,then u get no probs is ...
by doomsday2002
Wed Jul 03, 2002 8:56 pm
Forum: Mapping
Topic: New Map, 99% Complete
Replies: 16
Views: 1655

Im no expert..far from it im a newbie but umm...wow wow n more wow u must have taken an age to put all this in.
I would of thought that all those windows n doors would affecy fps but hey! what do i know.
Anyway m8 all power to you for spending all that time ,i look forward to having a look at it ...
by doomsday2002
Tue Jul 02, 2002 3:14 pm
Forum: Mapping
Topic: Sky and player starts
Replies: 6
Views: 1002

I stand corrected n bow to the man above of better knowledge lol :)
by doomsday2002
Tue Jul 02, 2002 1:32 pm
Forum: Mapping
Topic: Sky and player starts
Replies: 6
Views: 1002

in reply to 1 and 2 check out http://www.mohtut.8m.com/ i do know but he explains it well.
in reply to 3: u have to have an info player start to get u into the map after that u can select info player allied and or info player axis , u can add as many of these as u like ...these will be your respawn ...
by doomsday2002
Sat Jun 29, 2002 7:34 pm
Forum: Mapping
Topic: Stairs: How to?
Replies: 5
Views: 994

I may be wrong as im new to mapping meself but i do believe that you should make your stairs a detailed brush after making them,me thinks this cuts down on the demands of the comp, therefore ruducing lag.
Anyone pls feel free to correct me.

dooms.