Thanks for the all the ideas
The use of multi-skyboxes sounds like what i do with the vis_leafgroups.
But yes I do have one BIG skybox that cover the whole map.
all of the map is above ground and inside large warehouse like buildings,so I can't get away with the more than one sky box.
Yes I do ...
Search found 22 matches
fps
what is the best ways to keep the FPS high in a Map?
I build large maps with look of detail on the building and by the time we get everything into the map we want the FPS starts to suck!!!
I use detail brushes corectly and vis_leafgroups but I just wanted to know if there are any other great way to ...
I build large maps with look of detail on the building and by the time we get everything into the map we want the FPS starts to suck!!!
I use detail brushes corectly and vis_leafgroups but I just wanted to know if there are any other great way to ...
- Sat Aug 23, 2003 5:00 pm
- Forum: Scripting
- Topic: Exploder Troubles
- Replies: 2
- Views: 101
Exploder Troubles
Everything that I have in my map that is an exploder lets the players Axis/Allies walk through them.
You can't see the explodersmashed or exploderchunks, and everything work fine, just player can move through the objects
This of course before the bombs go off, and they are gone after the bomb like ...
You can't see the explodersmashed or exploderchunks, and everything work fine, just player can move through the objects
This of course before the bombs go off, and they are gone after the bomb like ...
- Sat Aug 16, 2003 3:20 am
- Forum: Scripting
- Topic: Sinking a Ship...can it be done
- Replies: 11
- Views: 277
Sinking
I thought of the movie, but we wanted the ship to Also trap and kill players that get caught in it when it sinks.
There are two objective in the map and this might not be the last one tripped.
There are two objective in the map and this might not be the last one tripped.
- Fri Aug 15, 2003 11:38 pm
- Forum: Scripting
- Topic: Sinking a Ship...can it be done
- Replies: 11
- Views: 277
- Fri Aug 15, 2003 7:08 pm
- Forum: Scripting
- Topic: Sinking a Ship...can it be done
- Replies: 11
- Views: 277
Sinking a Ship...can it be done
I have Built a German Toredo Boat that will be the objective of the map.
Allies are to blow up the engine room, Script Object with exploder,explodersmashed and exploderchunk.
Can I then after the Bomb Blast can I make the WHOLE ship slowly sink?
Does any one want to help with the scripting if ...
Allies are to blow up the engine room, Script Object with exploder,explodersmashed and exploderchunk.
Can I then after the Bomb Blast can I make the WHOLE ship slowly sink?
Does any one want to help with the scripting if ...
- Thu Aug 07, 2003 2:18 am
- Forum: Scripting
- Topic: Axis Only Trigger?
- Replies: 4
- Views: 133
- Thu Aug 07, 2003 1:35 am
- Forum: Scripting
- Topic: Axis Only Trigger?
- Replies: 4
- Views: 133
Axis Only Trigger?
I am working on a map that will have two Stuka come by and bomb two set points on the map.
I want the AXIS to call these Planes by using the Radio (push_trigger)
I have it working BUT all players can use the trigger
How do I set it so ONLY THE AXIS can set the trigger?
thanks
-=|TFO|=- Kilroy
I want the AXIS to call these Planes by using the Radio (push_trigger)
I have it working BUT all players can use the trigger
How do I set it so ONLY THE AXIS can set the trigger?
thanks
-=|TFO|=- Kilroy
- Sat Aug 02, 2003 4:19 am
- Forum: Scripting
- Topic: Text Message display after death
- Replies: 6
- Views: 303
- Wed Jul 30, 2003 10:47 pm
- Forum: Scripting
- Topic: Text Message display after death
- Replies: 6
- Views: 303
- Tue Jul 29, 2003 10:04 pm
- Forum: Scripting
- Topic: Text Message display after death
- Replies: 6
- Views: 303
Text Message display after death
I have my script working for drowning a player when he falls into the ocean.
But when the player dies it just sends
"Player" blew up!!!
I would like to say something else!!, BUT HOW do you do that?
Here is what I have setup
I have it set up as follows
trigger_multiple (around the area I want to ...
But when the player dies it just sends
"Player" blew up!!!
I would like to say something else!!, BUT HOW do you do that?
Here is what I have setup
I have it set up as follows
trigger_multiple (around the area I want to ...
- Sat Jul 26, 2003 1:28 pm
- Forum: Scripting
- Topic: Area Damage
- Replies: 3
- Views: 273
Area Damage
I am trying to make the deep water in my map to slowly kill a player like he is drowning.
I have it set up as follows
trigger_multiple (around the area I want to kill)
targetname/hurtme
setthread/pain
wait/1
then the script added to the scr file (after the 'level waittill spawn')
pain:
$hurtme ...
I have it set up as follows
trigger_multiple (around the area I want to kill)
targetname/hurtme
setthread/pain
wait/1
then the script added to the scr file (after the 'level waittill spawn')
pain:
$hurtme ...
- Sat May 24, 2003 6:38 pm
- Forum: Public Releases
- Topic: Axis Bunker 1.1
- Replies: 8
- Views: 509
- Thu May 22, 2003 6:15 pm
- Forum: Public Releases
- Topic: Axis Bunker 1.1
- Replies: 8
- Views: 509
Axis Bunker 1.1
New Objective Map released from TeamForceOne.com
Axis defend a trasin bunker and weapons factory from the Allies.
Large above ground open areas.
Lots of underground tunnels and bunkers.
secert stuff hid everywhere.
stop by and download the map, tell us what you think of it
http://www ...
Axis defend a trasin bunker and weapons factory from the Allies.
Large above ground open areas.
Lots of underground tunnels and bunkers.
secert stuff hid everywhere.
stop by and download the map, tell us what you think of it
http://www ...
- Wed Apr 30, 2003 8:03 pm
- Forum: Scripting
- Topic: Custom Multiplayer Taunts
- Replies: 1
- Views: 147
Custom Multiplayer Taunts
How would I go about ADDing more Taunts to the Multiplayer part of MOHAA.
I know all players that want to here the sounds would need the files, but what do I edit and where do the sounds files go?
I have alot of great taunts from other games mods that would work great in MOHAA/SH.
Just need and ...
I know all players that want to here the sounds would need the files, but what do I edit and where do the sounds files go?
I have alot of great taunts from other games mods that would work great in MOHAA/SH.
Just need and ...