Yeah, I wondered of much damage I would put in here... :twisted:
But you're right, I'll just pour 100 damage for the 1st meter, then maybe decrease the damage by 20 every other meter ?
I think I'm gonna try to do the model myself, in fact I just need a cube that is 2x2x2 units big. I do think I'm ...
Search found 13 matches
- Sat Aug 02, 2003 3:48 pm
- Forum: Scripting
- Topic: Script 4U: a cool parametric minefield
- Replies: 5
- Views: 223
- Fri Aug 01, 2003 3:52 pm
- Forum: Scripting
- Topic: Script 4U: a cool parametric minefield
- Replies: 5
- Views: 223
Script 4U: a cool parametric minefield
Hello, world.
Here is my first real contribution to the mapping comunity. I hope nobody came out with this thing before...
I create a global script, you can download it here:
valoche_magic.pk3
I copy/pasted the header of the global script included in the pk3, here it goes... It's self ...
Here is my first real contribution to the mapping comunity. I hope nobody came out with this thing before...
I create a global script, you can download it here:
valoche_magic.pk3
I copy/pasted the header of the global script included in the pk3, here it goes... It's self ...
- Thu Jul 31, 2003 9:46 am
- Forum: Scripting
- Topic: Text Message display after death
- Replies: 6
- Views: 288
- Thu Jul 31, 2003 6:04 am
- Forum: Mapping
- Topic: Spawn a "killable" trigger
- Replies: 5
- Views: 185
- Wed Jul 30, 2003 9:46 pm
- Forum: Mapping
- Topic: Spawn a "killable" trigger
- Replies: 5
- Views: 185
- Wed Jul 30, 2003 5:36 pm
- Forum: Mapping
- Topic: Spawn a "killable" trigger
- Replies: 5
- Views: 185
Spawn a "killable" trigger
Hi,
I need to spawn (really can't do it in the bsp), a trigger which will respond to bullets.
Here is how I did:
... scripting here ...
local.t = spawn trigger_multipleall
local.t health 1
local.t target local.m
local.t origin (local.newx local.newy local.mo[2])
local.t thread mine_boom
.. more ...
I need to spawn (really can't do it in the bsp), a trigger which will respond to bullets.
Here is how I did:
... scripting here ...
local.t = spawn trigger_multipleall
local.t health 1
local.t target local.m
local.t origin (local.newx local.newy local.mo[2])
local.t thread mine_boom
.. more ...
- Wed Jul 23, 2003 12:40 pm
- Forum: Public Releases
- Topic: New OBJ map: TFBunker
- Replies: 2
- Views: 353
New OBJ map: TFBunker
Hi,
We (Tontons Flingueurs) finally released our new map. Thanks jv_map, it has some neat features:
- each team has an objective
- cool custom sounds (in french, but still... :wink: )
Download here: http://le.clan.des.tontons.free.fr/TFBunker.zip
It's in our server's map rotation here: 81.91.67 ...
We (Tontons Flingueurs) finally released our new map. Thanks jv_map, it has some neat features:
- each team has an objective
- cool custom sounds (in french, but still... :wink: )
Download here: http://le.clan.des.tontons.free.fr/TFBunker.zip
It's in our server's map rotation here: 81.91.67 ...
- Mon Jul 21, 2003 7:47 pm
- Forum: Scripting
- Topic: New ubersound work-around!
- Replies: 94
- Views: 21564
- Mon Jul 21, 2003 6:39 pm
- Forum: Scripting
- Topic: New ubersound work-around!
- Replies: 94
- Views: 21564
- Mon Jul 21, 2003 5:25 pm
- Forum: Scripting
- Topic: New ubersound work-around!
- Replies: 94
- Views: 21564
Server crashes, weird but fixed (hopefuly)
Aloha,
Just tested jv's tip, it works like a charm, but... it keeps crashing the server :evil:
I declared 14 customs sounds using mp3's, and when you restarted the map (console restart or one team wins, so restart), the game server crashed, both Windows server (@ home), and leased Linux server ...
Just tested jv's tip, it works like a charm, but... it keeps crashing the server :evil:
I declared 14 customs sounds using mp3's, and when you restarted the map (console restart or one team wins, so restart), the game server crashed, both Windows server (@ home), and leased Linux server ...
- Wed Feb 26, 2003 6:17 pm
- Forum: Mapping
- Topic: Turning Of Lights - With Explosions???
- Replies: 13
- Views: 313
- Tue Feb 25, 2003 5:36 pm
- Forum: Mapping
- Topic: Turning Of Lights - With Explosions???
- Replies: 13
- Views: 313
- Thu Feb 20, 2003 6:51 pm
- Forum: Mapping
- Topic: [solved] Ladder not working: weird
- Replies: 5
- Views: 178
[solved] Ladder not working: weird
Hi,
I just created a ladder: constructed the elements with nice, small detail brushes. Added a brush with the "common/ladder" texture, added "func_ladder" to it, and sat the angle properly.
It compiles fine, but when I want to climb up my ladder in the game, I have this message in the console ...
I just created a ladder: constructed the elements with nice, small detail brushes. Added a brush with the "common/ladder" texture, added "func_ladder" to it, and sat the angle properly.
It compiles fine, but when I want to climb up my ladder in the game, I have this message in the console ...