Search found 11 matches

by great granny
Sat Mar 08, 2003 12:01 am
Forum: Mapping
Topic: MAX_POINTS_ON_WINDING?? help
Replies: 3
Views: 140

MAX_POINTS_ON_WINDING?? help

I recently added a very tall ladder to my map and when I compiled the map i got this error >MAX_POINTS_ON_WINDING< i have to have the ladder so how can i fix this problem?
by great granny
Fri Mar 07, 2003 11:55 pm
Forum: Mapping
Topic: can someone tell me about "lip" key
Replies: 2
Views: 111

ok thanks
by great granny
Fri Mar 07, 2003 11:53 pm
Forum: Mapping
Topic: no texture where brushes meet on doors
Replies: 9
Views: 173

that does help..i didnt know you could do that.

one more thing why doesnt alwaysaway / 1 work for me?? i made the rotating door exacally like it is on this site!!! but the door only swings one way!
by great granny
Fri Mar 07, 2003 10:14 pm
Forum: Mapping
Topic: can someone tell me about "lip" key
Replies: 2
Views: 111

can someone tell me about "lip" key

i saw on this site that... "lip" lip remaining at end of move (8 default)

what does this mean exacally? is it saying that the sliding door wont extract all the way when opened if lip is on. and is the 8...8 units?
by great granny
Fri Mar 07, 2003 10:09 pm
Forum: Mapping
Topic: no texture where brushes meet on doors
Replies: 9
Views: 173

blackness

yep thats exacally what i said...i thought maybe i forgot to put a texture on there or something but i didnt...its just gay. i know there is a way to fix it because the maps with the game dont have black door sides....but i know alot of people have the problem and if someone could help us out that ...
by great granny
Thu Mar 06, 2003 9:46 pm
Forum: Mapping
Topic: no texture where brushes meet on doors
Replies: 9
Views: 173

in radiant I can see the texture fine. But after the compile its just black where the texture needs to be like where the door meets the door frame (hinges)
by great granny
Thu Mar 06, 2003 12:59 am
Forum: Mapping
Topic: no texture where brushes meet on doors
Replies: 9
Views: 173

no texture where brushes meet on doors

I made a door with a wood door texure on all sides. When I open the door there is no texture on the top or sides. I am guessing that this is caused by mbuilder because when it compiles it does not put any light on this texture because it is currently not showing. How do I fix this problem?


I also ...
by great granny
Wed Feb 26, 2003 3:38 am
Forum: Mapping
Topic: compiling.... no .prt file???
Replies: 10
Views: 318

so how do i fix it

ok thanks for finding whats wrong but how do i fix it? and why does it mess up no matter what textures i use i made 3 diff maps with 3 diff textures and it still messed up....thanks for your help everyone
by great granny
Tue Feb 25, 2003 1:49 am
Forum: Mapping
Topic: compiling.... no .prt file???
Replies: 10
Views: 318

lol sky box

i hope you dont think that i am that new to radiant that i dont have a skybox!!! anyway there is another error. i thought that it was a leak too but its not. here is all the text from mbuilder


C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe"
-gamedir C:\PROGRA~1 ...
by great granny
Mon Feb 24, 2003 5:33 am
Forum: Scripting
Topic: compiling....no .prt file?? help!!
Replies: 1
Views: 160

compiling....no .prt file?? help!!

when i compile my map to test it, it says, could not read bla\bla\bla
tower.prt (tower is map name) it has never done this before. It was fine and now when I save and compile my map its like I didnt save it and it is just how it was before I saved it (in game). but when I go back to radiant it DID ...
by great granny
Mon Feb 24, 2003 5:23 am
Forum: Mapping
Topic: compiling.... no .prt file???
Replies: 10
Views: 318

compiling.... no .prt file???

when i compile my map to test it, it says, could not read bla\bla\bla
tower.prt (tower is map name) it has never done this before. It was fine and now when I save and compile my map its like I didnt save it and it is just how it was before I saved it (in game). but when I go back to radiant it DID ...