Search found 11 matches
- Sat Mar 08, 2003 12:01 am
- Forum: Mapping
- Topic: MAX_POINTS_ON_WINDING?? help
- Replies: 3
- Views: 140
MAX_POINTS_ON_WINDING?? help
I recently added a very tall ladder to my map and when I compiled the map i got this error >MAX_POINTS_ON_WINDING< i have to have the ladder so how can i fix this problem?
- Fri Mar 07, 2003 11:55 pm
- Forum: Mapping
- Topic: can someone tell me about "lip" key
- Replies: 2
- Views: 111
- Fri Mar 07, 2003 11:53 pm
- Forum: Mapping
- Topic: no texture where brushes meet on doors
- Replies: 9
- Views: 173
- Fri Mar 07, 2003 10:14 pm
- Forum: Mapping
- Topic: can someone tell me about "lip" key
- Replies: 2
- Views: 111
can someone tell me about "lip" key
i saw on this site that... "lip" lip remaining at end of move (8 default)
what does this mean exacally? is it saying that the sliding door wont extract all the way when opened if lip is on. and is the 8...8 units?
what does this mean exacally? is it saying that the sliding door wont extract all the way when opened if lip is on. and is the 8...8 units?
- Fri Mar 07, 2003 10:09 pm
- Forum: Mapping
- Topic: no texture where brushes meet on doors
- Replies: 9
- Views: 173
blackness
yep thats exacally what i said...i thought maybe i forgot to put a texture on there or something but i didnt...its just gay. i know there is a way to fix it because the maps with the game dont have black door sides....but i know alot of people have the problem and if someone could help us out that ...
- Thu Mar 06, 2003 9:46 pm
- Forum: Mapping
- Topic: no texture where brushes meet on doors
- Replies: 9
- Views: 173
- Thu Mar 06, 2003 12:59 am
- Forum: Mapping
- Topic: no texture where brushes meet on doors
- Replies: 9
- Views: 173
no texture where brushes meet on doors
I made a door with a wood door texure on all sides. When I open the door there is no texture on the top or sides. I am guessing that this is caused by mbuilder because when it compiles it does not put any light on this texture because it is currently not showing. How do I fix this problem?
I also ...
I also ...
- Wed Feb 26, 2003 3:38 am
- Forum: Mapping
- Topic: compiling.... no .prt file???
- Replies: 10
- Views: 318
so how do i fix it
ok thanks for finding whats wrong but how do i fix it? and why does it mess up no matter what textures i use i made 3 diff maps with 3 diff textures and it still messed up....thanks for your help everyone
- Tue Feb 25, 2003 1:49 am
- Forum: Mapping
- Topic: compiling.... no .prt file???
- Replies: 10
- Views: 318
lol sky box
i hope you dont think that i am that new to radiant that i dont have a skybox!!! anyway there is another error. i thought that it was a leak too but its not. here is all the text from mbuilder
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe"
-gamedir C:\PROGRA~1 ...
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe"
-gamedir C:\PROGRA~1 ...
- Mon Feb 24, 2003 5:33 am
- Forum: Scripting
- Topic: compiling....no .prt file?? help!!
- Replies: 1
- Views: 160
compiling....no .prt file?? help!!
when i compile my map to test it, it says, could not read bla\bla\bla
tower.prt (tower is map name) it has never done this before. It was fine and now when I save and compile my map its like I didnt save it and it is just how it was before I saved it (in game). but when I go back to radiant it DID ...
tower.prt (tower is map name) it has never done this before. It was fine and now when I save and compile my map its like I didnt save it and it is just how it was before I saved it (in game). but when I go back to radiant it DID ...
- Mon Feb 24, 2003 5:23 am
- Forum: Mapping
- Topic: compiling.... no .prt file???
- Replies: 10
- Views: 318
compiling.... no .prt file???
when i compile my map to test it, it says, could not read bla\bla\bla
tower.prt (tower is map name) it has never done this before. It was fine and now when I save and compile my map its like I didnt save it and it is just how it was before I saved it (in game). but when I go back to radiant it DID ...
tower.prt (tower is map name) it has never done this before. It was fine and now when I save and compile my map its like I didnt save it and it is just how it was before I saved it (in game). but when I go back to radiant it DID ...