Search found 29 matches

by Gen.v.Klinkerhoven
Fri Sep 19, 2003 9:16 am
Forum: Help Wanted / Offered
Topic: Volunteers job opening!!
Replies: 3
Views: 376

we still need some good Help..

we also need grafix specialsits.. who also now some scripting for a special job...
by Gen.v.Klinkerhoven
Fri Sep 19, 2003 9:15 am
Forum: Help Wanted / Offered
Topic: New Application for B.D.T.: Weapon Skinners
Replies: 1
Views: 225

...
not only weapon skinners also vehicle skinners
by Gen.v.Klinkerhoven
Sat Sep 06, 2003 6:37 pm
Forum: Help Wanted / Offered
Topic: Volunteers job opening!!
Replies: 3
Views: 376

Volunteers job opening!!

Volunteers job opening!!

We of the Benelux Development Team are in search of you, you as mapper, scripter or 3d moddeler.
You want to support our team and bring Operation Market Garden to a higher level?
than email us or use the link :
gen.v.klinkerhoven@bdt-team.net
BDT-team.net/join
We are a ...
by Gen.v.Klinkerhoven
Sat Sep 06, 2003 11:13 am
Forum: Help Wanted / Offered
Topic: Application for joining the Benelux Development Team
Replies: 35
Views: 1420

i made a new topic whit the name: Volunteers job opening!!

why is it deleted??
this one is an old topic that can be deleted, if some of you moderators it will and can do plz, than i can replace the new topic....
thanks in forward...
Gen.v.Klinkerhoven (who understands the rules, but dit not had a ...
by Gen.v.Klinkerhoven
Sat Aug 30, 2003 10:48 am
Forum: Skinning / Modelling
Topic: COD's First Mod made by the BDT
Replies: 2
Views: 316

COD's First Mod made by the BDT

Yes, now already the first COD mod are a fact

Rataplan-nl have made BDT compass especially for COD.
thus people can who are interested in mohom and BDT also in COD
walk around with the BDT compas

download it @ here
by Gen.v.Klinkerhoven
Thu Jul 24, 2003 9:57 pm
Forum: Help Wanted / Offered
Topic: Application for joining the Benelux Development Team
Replies: 35
Views: 1420

Nuggets....
The Biggerst Change in MoH:OM is simple, historicle correctnes, someting you can not say about 2015 and EA.. even SH (most of it is build by Amateurs (sorry hobby specialists..) ) is not like is was in 1944, it loke likes it a littyle , but way to mutch mistakes, and i mean not brushes ...
by Gen.v.Klinkerhoven
Sun Jul 20, 2003 9:06 pm
Forum: Help Wanted / Offered
Topic: Application for joining the Benelux Development Team
Replies: 35
Views: 1420

Application for joining the Benelux Development Team

We of the Benelux Development Team are looking for a couple of experienced mappers, that can help us a hand with the making of MoH: Operation MarketGarden.

We still need some mappers for a few levels and also we are in search of mappers that want to make prefabs on the hand of photo's that will be ...
by Gen.v.Klinkerhoven
Sun Mar 16, 2003 11:41 am
Forum: General Discussion
Topic: Most Promising Conversion Mod
Replies: 43
Views: 1708

JV could you look at the Poll problem ??
and repair it??

thnx "kliky"
by Gen.v.Klinkerhoven
Fri Mar 07, 2003 6:00 pm
Forum: General Discussion
Topic: Most Promising Conversion Mod
Replies: 43
Views: 1708

I Vote For Our own MOD...
BUT: I want toe say one Thing to all the other Mod-teams...
Good Luck , and keep the Mohaa Community together, we want only one thing.
that one thing is : give the Community that what they want, something to play what's beautyfyler as the First Version... we want NO FAME ...
by Gen.v.Klinkerhoven
Fri Feb 28, 2003 7:15 pm
Forum: Mapping
Topic: Error : MAX_MAP_LIGHTING
Replies: 2
Views: 249

There are too many lightmaps in the pvs. Compile with full vis (no -fast) if you haven't already. Otherwise, try reducing the amount of visible vis leaf nodes at a time in your map by using hint brushes, area portals or vis leafgroup entities.

JV , could you please explaine me in Dutch, my ...
by Gen.v.Klinkerhoven
Fri Feb 28, 2003 6:43 pm
Forum: Mapping
Topic: Error : MAX_MAP_LIGHTING
Replies: 2
Views: 249

Error : MAX_MAP_LIGHTING

What does this mean??

i only hav e 2 lights in the map
1 normal: Value 50
1 red value 50

no more lights in my map

Code: Select all

************ ERROR ************
MAX_MAP_LIGHTING exceeded from 311 lightmaps
could this be coused by a costum map / shader ??
by Gen.v.Klinkerhoven
Thu Feb 27, 2003 8:54 pm
Forum: News
Topic: Bots Final Released!
Replies: 26
Views: 1850

Yarik wrote:Wow JV that was really quick. about 2 minutes and its answered.
no, mutch quiker... in les than 1 minute... om aa.nl (dutch form site)
Thnx JV..

Dank je wel JV..
by Gen.v.Klinkerhoven
Thu Feb 27, 2003 7:26 pm
Forum: News
Topic: Bots Final Released!
Replies: 26
Views: 1850

ok , i tryed to play the OBJ, BUT this is what i get:

Error: Command overflow. Posible infinite loop in Thread

What does it mean????????
by Gen.v.Klinkerhoven
Wed Feb 26, 2003 9:33 pm
Forum: Mapping
Topic: No Details anymore???
Replies: 4
Views: 200

Thnx M8 , i had to select all filters , and deselect them again, now everything is normal again....
by Gen.v.Klinkerhoven
Wed Feb 26, 2003 8:31 pm
Forum: Mapping
Topic: No Details anymore???
Replies: 4
Views: 200

Surgeon wrote:Check your filter settings - u may have it set to not show detail brushes
stange, i never changed it..????
Thnx..