Search found 2520 matches
- Wed Dec 02, 2009 4:32 am
- Forum: Mapping
- Topic: Spearhead SDK
- Replies: 18
- Views: 3678
Ok I see you WANT to make spearhead maps . The SDK won't mess up AA but do as I said to make AA maps . I forgot to mention that the compiler for AA should be kept to compile maps for AA . The versions of Qmap.exe and Mohlight.exe are different for each game . AA compilers will create map that work I ...
- Tue Dec 01, 2009 4:51 am
- Forum: Mapping
- Topic: Spearhead SDK
- Replies: 18
- Views: 3678
- Wed Jul 08, 2009 8:05 am
- Forum: Scripting
- Topic: Patrollers
- Replies: 7
- Views: 930
- Sun Jul 05, 2009 6:27 am
- Forum: Scripting
- Topic: Patrollers
- Replies: 7
- Views: 930
- Wed Feb 11, 2009 10:37 am
- Forum: Skinning / Modelling
- Topic: lightrray help
- Replies: 11
- Views: 1735
Convert your mesh to a skin then selected the skin clicked on Edit Vertices . You can then select the vertices . Blue are unassigned red are assigned . You can use the select unassigned button to select all unassigned vertices as well . Click on assign to bone and then select a bone or pick one from ...
- Sun Feb 01, 2009 8:19 am
- Forum: Skinning / Modelling
- Topic: importing models, lighttray!! Call of Duty models?
- Replies: 6
- Views: 1416
- Sun Feb 01, 2009 8:12 am
- Forum: Skinning / Modelling
- Topic: lightrray help
- Replies: 11
- Views: 1735
- Fri Dec 19, 2008 5:38 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
- Fri Dec 19, 2008 5:19 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
- Fri Dec 19, 2008 5:10 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
- Fri Dec 19, 2008 4:56 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
- Fri Dec 19, 2008 3:11 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
Code: Select all
bsptransition( String next_map )
Transitions to the next BSP. Keeps player data, and game data.Code: Select all
map( String map_name )
Starts the specified map.- Fri Oct 10, 2008 4:57 am
- Forum: Scripting
- Topic: Dogs Scripting Person Help Me
- Replies: 2
- Views: 590
Won't work serverside it requires a custom dog such as the one in my Rescue map or my Snowfun map . Normal dogs can't follow . In my Rescue map the custorm dog on the same team as you can be made to follow you if you use your use key on him until he sees an enemy then he attacks . It is mainly a ...
well not completely server side the players still need a copy of jvbots on their machine . I am not knocking the parabots but they are done like jvbots . All ai mods need to enable the ai animations in MP . The way to do that is with a custom new_generic_human.tik or another tik as long as the ai ...
What I ment is you can use the bots and forget everything else just use them like ai for single player . So that means forget about the botsmapper do all the scripting yourself . You can use runto walkto the patrol script what ever you need they do follow commands if you don't use any of the bot ...
