Keep it going, and don't give in. Try a few deep breaths when things get bad, that can do wonder's to calm you.
Longest I recently went was eight hours. Pretty bad.
Search found 69 matches
- Thu Feb 26, 2004 11:36 am
- Forum: Off Topic
- Topic: AAArgh! Don't ever smoke!
- Replies: 24
- Views: 605
- Tue Jan 27, 2004 12:39 pm
- Forum: Off Topic
- Topic: Hosting online...
- Replies: 5
- Views: 164
- Tue Jan 20, 2004 9:36 pm
- Forum: Bots
- Topic: Warking Bots for TDM Stock or Custom maps
- Replies: 24
- Views: 3514
Well, I tried this today, with the similar results to that in the first post. I based mine on the map obj_vsuk_Angryfields, which is a custom map, but someone added, through scripting, AI and a bunch of other goodies. So I cut and pasted the ai script parts and edited them to work on Stadt, the SH ...
- Mon Oct 20, 2003 5:34 pm
- Forum: Scripting
- Topic: Remove Existing Brushes?
- Replies: 2
- Views: 180
- Mon Oct 20, 2003 2:03 pm
- Forum: Scripting
- Topic: Remove Existing Brushes?
- Replies: 2
- Views: 180
Remove Existing Brushes?
Ok, I was wondering if it's at all possible to remove existing brushes in stock maps through scripting.
I am thinking that you would define the area of the brush using coords and set size, then give it some kind of definition, a name, or target name. Then use some kind of command to remove it, a ...
I am thinking that you would define the area of the brush using coords and set size, then give it some kind of definition, a name, or target name. Then use some kind of command to remove it, a ...
- Fri Oct 17, 2003 9:24 pm
- Forum: Off Topic
- Topic: Oregon Vortex
- Replies: 10
- Views: 276
I must be tired. I just spent about 3 hours going through that http://www.forteantimes.com/ site. And I'm not even into that stuff. Those who visit that board would call it a time slip I suppose.
- Sat Oct 04, 2003 5:14 pm
- Forum: Scripting
- Topic: Map Mods in BT will not work.
- Replies: 6
- Views: 311
- Sat Oct 04, 2003 4:47 pm
- Forum: Scripting
- Topic: Map Mods in BT will not work.
- Replies: 6
- Views: 311
- Sat Oct 04, 2003 4:10 pm
- Forum: Scripting
- Topic: adding player spawn points in maps thru script
- Replies: 33
- Views: 1854
- Sat Oct 04, 2003 3:56 pm
- Forum: General Discussion
- Topic: unlimited nades mod?
- Replies: 3
- Views: 136
- Sat Oct 04, 2003 1:56 pm
- Forum: Scripting
- Topic: adding player spawn points in maps thru script
- Replies: 33
- Views: 1854
- Thu Sep 25, 2003 10:41 am
- Forum: Scripting
- Topic: Sandbag woes...
- Replies: 8
- Views: 356
- Mon Sep 22, 2003 6:06 pm
- Forum: Scripting
- Topic: Sandbag woes...
- Replies: 8
- Views: 356
- Mon Sep 22, 2003 2:12 pm
- Forum: Scripting
- Topic: Sandbag woes...
- Replies: 8
- Views: 356
- Mon Sep 22, 2003 12:58 pm
- Forum: Scripting
- Topic: adding player spawn points in maps thru script
- Replies: 33
- Views: 1854