Search found 11 matches

by Voxel
Tue Apr 08, 2003 12:20 am
Forum: Mapping
Topic: Corn Field - WIP
Replies: 34
Views: 758

stand up & duck.. should be self explanatory... grass is tall enough to hide in when you duck. hide & seek anyone? heh
i think all it needs is a finer texture and it's done :D
by Voxel
Mon Apr 07, 2003 3:19 pm
Forum: Mapping
Topic: Corn Field - WIP
Replies: 34
Views: 758

not yet. just gotta wrap it up and put it out there. was gonna release it in a map, but i won't have much time, so... gimme a day or 2 and i'll get around to it. been toying with a tall grass model instead of putting out the corn :P

http://www.viziongrafx.com/moh/dev/tallgrass2.jpg
http://www ...
by Voxel
Wed Apr 02, 2003 6:45 pm
Forum: Mapping
Topic: Corn Field - WIP
Replies: 34
Views: 758

you must have a magic box Storm. heh. i'm guessing it has something to do with my video settings. my card is not much worse then yours (ti4200), granted my motherboard is the bottleneck (k7v with 800mhz athlon, 4x agp, 512 ram), still should squeeze out 2x what i do now. hmmm... probably something ...
by Voxel
Wed Apr 02, 2003 1:18 pm
Forum: Mapping
Topic: Corn Field - WIP
Replies: 34
Views: 758

i did use quemloss, made the original model with over 600 polys, then i half res it with qloss, but it does it a bit sloppy, so i had to go in afterwards, and remove a few more polys, and tweak it by hand, clean it up a bit. could be cleaned up even further, just haven't had that kind of time.

nice ...
by Voxel
Wed Apr 02, 2003 11:22 am
Forum: Mapping
Topic: Corn Field - WIP
Replies: 34
Views: 758

well... i used lightwave to model, and milkshape to convert. that's lightwave, not lightray.
but there is a ton of 3d apps out there... milkshape & lightray handle moh models, oh, 3ds max has exporters too.
lightwave is what i'm comfortable with. so that's what i use.
learn 3d studio max. it's ...
by Voxel
Tue Apr 01, 2003 1:44 am
Forum: Mapping
Topic: Corn Field - WIP
Replies: 34
Views: 758

I hear ya, and yes, this is sort of an experiment. it's actually not too bad. Storm ran some tests on his box and 116 plants ran at 50-60fps. Mine seems to hang around 20 for some reason :? Advantage to have it all geometry... you really get the sense of depth when you're in there. But i agree, not ...
by Voxel
Mon Mar 31, 2003 11:51 am
Forum: Mapping
Topic: Corn Field - WIP
Replies: 34
Views: 758

Still working on it. I simplified the model. looks ok. now has 193 polygons (previously over 600). a field with 116 of them runs now at about 20fps... it's getting there, but still a bit slow. i might drop the poly count further, we shall see. i haven't textured it yet either, so keep your pants on ...
by Voxel
Sat Mar 29, 2003 3:12 pm
Forum: Mapping
Topic: Corn Field - WIP
Replies: 34
Views: 758

I thought about clipping it with a brush in radiant, but was hoping for a different solution like adding solidity to a specific surface. i'll check out the tuts on the subject.

i did compile it with static shadows. still nothing. maybe it's the lighting, i'll toy with it some more and see what ...
by Voxel
Sat Mar 29, 2003 12:44 pm
Forum: Mapping
Topic: Corn Field - WIP
Replies: 34
Views: 758

Corn Field - WIP

Been toying around with importing models and created some corn. Looks like fun, but runs a bit slow. model has pretty high poly count. i'll see if i can create something you can clone up the wazoo and not drag down the performance :D

Question... what do i need to make part of the model solid?
stem ...
by Voxel
Wed Feb 26, 2003 8:22 pm
Forum: Mapping
Topic: Snow problem. Help! Bring me a shovel!
Replies: 5
Views: 234

I thought spacing might have something to do with it. I added spaces but haven't tested it yet. we'll see, but it didn't seem like that was the problem cause snow didn't go any lower then 0. we shall see. thanks.

and yes. the're all part of 1 entity. i tried them separately and didn't seem to make ...
by Voxel
Wed Feb 26, 2003 7:30 pm
Forum: Mapping
Topic: Snow problem. Help! Bring me a shovel!
Replies: 5
Views: 234

Snow problem. Help! Bring me a shovel!

I have the rain brushes setup so it shouldn't rain/snow inside buildings, but it still does. it falls to "0" where the lowest point of any of the rain brushes is located. I'm sure many people run into this. Solution anyone?

Also how come it only starts snowing in the brush i'm standing in? And it ...