i think all it needs is a finer texture and it's done
Search found 11 matches
- Tue Apr 08, 2003 12:20 am
- Forum: Mapping
- Topic: Corn Field - WIP
- Replies: 34
- Views: 758
- Mon Apr 07, 2003 3:19 pm
- Forum: Mapping
- Topic: Corn Field - WIP
- Replies: 34
- Views: 758
- Wed Apr 02, 2003 6:45 pm
- Forum: Mapping
- Topic: Corn Field - WIP
- Replies: 34
- Views: 758
you must have a magic box Storm. heh. i'm guessing it has something to do with my video settings. my card is not much worse then yours (ti4200), granted my motherboard is the bottleneck (k7v with 800mhz athlon, 4x agp, 512 ram), still should squeeze out 2x what i do now. hmmm... probably something ...
- Wed Apr 02, 2003 1:18 pm
- Forum: Mapping
- Topic: Corn Field - WIP
- Replies: 34
- Views: 758
i did use quemloss, made the original model with over 600 polys, then i half res it with qloss, but it does it a bit sloppy, so i had to go in afterwards, and remove a few more polys, and tweak it by hand, clean it up a bit. could be cleaned up even further, just haven't had that kind of time.
nice ...
nice ...
- Wed Apr 02, 2003 11:22 am
- Forum: Mapping
- Topic: Corn Field - WIP
- Replies: 34
- Views: 758
- Tue Apr 01, 2003 1:44 am
- Forum: Mapping
- Topic: Corn Field - WIP
- Replies: 34
- Views: 758
I hear ya, and yes, this is sort of an experiment. it's actually not too bad. Storm ran some tests on his box and 116 plants ran at 50-60fps. Mine seems to hang around 20 for some reason :? Advantage to have it all geometry... you really get the sense of depth when you're in there. But i agree, not ...
- Mon Mar 31, 2003 11:51 am
- Forum: Mapping
- Topic: Corn Field - WIP
- Replies: 34
- Views: 758
Still working on it. I simplified the model. looks ok. now has 193 polygons (previously over 600). a field with 116 of them runs now at about 20fps... it's getting there, but still a bit slow. i might drop the poly count further, we shall see. i haven't textured it yet either, so keep your pants on ...
- Sat Mar 29, 2003 3:12 pm
- Forum: Mapping
- Topic: Corn Field - WIP
- Replies: 34
- Views: 758
- Sat Mar 29, 2003 12:44 pm
- Forum: Mapping
- Topic: Corn Field - WIP
- Replies: 34
- Views: 758
Corn Field - WIP
Been toying around with importing models and created some corn. Looks like fun, but runs a bit slow. model has pretty high poly count. i'll see if i can create something you can clone up the wazoo and not drag down the performance :D
Question... what do i need to make part of the model solid?
stem ...
Question... what do i need to make part of the model solid?
stem ...
- Wed Feb 26, 2003 8:22 pm
- Forum: Mapping
- Topic: Snow problem. Help! Bring me a shovel!
- Replies: 5
- Views: 234
I thought spacing might have something to do with it. I added spaces but haven't tested it yet. we'll see, but it didn't seem like that was the problem cause snow didn't go any lower then 0. we shall see. thanks.
and yes. the're all part of 1 entity. i tried them separately and didn't seem to make ...
and yes. the're all part of 1 entity. i tried them separately and didn't seem to make ...
- Wed Feb 26, 2003 7:30 pm
- Forum: Mapping
- Topic: Snow problem. Help! Bring me a shovel!
- Replies: 5
- Views: 234
Snow problem. Help! Bring me a shovel!
I have the rain brushes setup so it shouldn't rain/snow inside buildings, but it still does. it falls to "0" where the lowest point of any of the rain brushes is located. I'm sure many people run into this. Solution anyone?
Also how come it only starts snowing in the brush i'm standing in? And it ...
Also how come it only starts snowing in the brush i'm standing in? And it ...