Search found 1008 matches

by nuggets
Sun Aug 22, 2004 10:26 am
Forum: Scripting
Topic: Glue object to people
Replies: 7
Views: 462

sorry been away for long time :(
but i'm back :D anyway


local.trig = spawn trigger_use
local.trig targetname plane_trigger
local.trig.origin = (482.53 2568.24 340.42)
local.trig setsize ( -20 -20 0 ) (20 20 80)
local.trig setthread plane_thread
end

plane_thread:
local.player = parm.other ...
by nuggets
Tue Jul 06, 2004 9:56 pm
Forum: Scripting
Topic: Help fixing plane bomb.
Replies: 11
Views: 343

post your current script
by nuggets
Sun Jul 04, 2004 1:09 pm
Forum: Scripting
Topic: "Artillery"
Replies: 14
Views: 617

i like bdbodger 's method of the explosions (a lot easier) :D

but with both methods you'll have the same order of detonations everytime

if you were to use bdbodger 's script and add or change the orange lines , you'll have random explosions :D

i haven't changed the axis bombs, i'll leave you to ...
by nuggets
Sun Jul 04, 2004 12:47 pm
Forum: Scripting
Topic: spawning a light entity?
Replies: 15
Views: 558

or you can make it fade in and out by using

mylite_thread:
local.lite = spawn script_model model "fx_dummy.tik" targetname mylight
local.lite.origin = ( 0 0 128 ) // coordinates
local.lite light 1 1 1 0 // last number is how big it is, ( 1 1 1 is white light).
local.lite.strength = 0 ...
by nuggets
Thu Jun 24, 2004 1:16 am
Forum: Public Releases
Topic: V2RD new version!
Replies: 10
Views: 779

cool map, looks really nice,

i think the only reason you haven't had many replies to this map is that it's a re-release, and the original time it got plenty of good feedback,

don't take it badly if no-one replies, just spam the post with things :P
by nuggets
Sat Jun 19, 2004 12:54 pm
Forum: Public Releases
Topic: COMING SOON !!!!!!!!!!!
Replies: 14
Views: 766

looking nice, verrry nice 8-)
by nuggets
Sat Jun 19, 2004 12:48 pm
Forum: Public Releases
Topic: Turn any map into a bot map: Bot map maker / script writer
Replies: 37
Views: 5152

great work!!!, i'd of said so earlier but don't look in bragging a lot, something like this should be in every forum
:D :D :D
by nuggets
Tue Jun 15, 2004 10:49 pm
Forum: Scripting
Topic: Strip Player's weapons?
Replies: 15
Views: 929

parm.other item weapons/M2Frag_Grenade_sp.tik
parm.other item weapons/steilhandgranate.tik
parm.other ammo grenade 5
parm.other ammo agrenade 5
by nuggets
Tue Jun 15, 2004 12:51 am
Forum: News
Topic: Yay back online!
Replies: 11
Views: 1435

there have been many errors with servers of late due to flooding, when the capacity of the server can't cope with the number of "clicks" or false clicks in this case,

just good to see it back up again :D
by nuggets
Sat Jun 12, 2004 2:34 am
Forum: Scripting
Topic: local.player=parm.other
Replies: 6
Views: 299

although...

you don't need to seu local.player ou can use parm.other for all te commands

so
local.player = parm.other
local.player kill

could be
parm.other kill
by nuggets
Sat Jun 12, 2004 2:32 am
Forum: Scripting
Topic: Player is hurt when touching barbed wire
Replies: 7
Views: 481

well te if functino isn't needed

place a trigger_multiple around the barbed wire, and put
key: setthread
value: hurt_me
key: targetname
value: barbed_wire
on in the in the script have

hurt_me:
$barbed_wire volumedamage 1000
end

//1000 will kill the player
by nuggets
Thu Jun 10, 2004 1:08 am
Forum: Public Releases
Topic: WACKO&KRANE presents THE CONTAINERZ - FINAL
Replies: 41
Views: 1983

lmao just deleted all my contacts in MSN :oops: , let me know when one of you 2 are on again :P
by nuggets
Mon Jun 07, 2004 7:26 pm
Forum: Scripting
Topic: eventName?
Replies: 6
Views: 285

mostly these..

$guy1 waittil death
$trigger waittil trigger
$guy2 waittil animdone
$guy3 waittil satdone
$thing waittil movedone

2 "L"'s in waittill

$player waittill death //will only work in SP
$player waittill pain

$player waittill animdone
$player waittill upperanimdone

$player waittill ...
by nuggets
Sat Jun 05, 2004 10:36 am
Forum: Scripting
Topic: How Do I Get Game Data Out
Replies: 31
Views: 821

shut up with ya stealing comment, why come to a forum and say people are stealing?

if you read anything in this forum of any use, don't use it as you'll be accussed of the same thing

and don't quote me on this, cos you'll also be done by me for copyright infringement ;)
by nuggets
Mon May 31, 2004 11:33 pm
Forum: Scripting
Topic: Fov, camera question
Replies: 12
Views: 259

try
parm.other.viewangles = $plane.angles etc... and change the $plane to the same as your plane name