Search found 5 matches

by Grenadiac
Wed Jul 17, 2002 4:31 pm
Forum: Mapping
Topic: Need help getting FPS down
Replies: 5
Views: 706

As far as I understand it, making things detail only helps with the raytracing during a compile, not at runtime. It tells the compiler to ignore this brush when creating shadows while lighting a room.

A hint brush, however, could definitely affect the frames per second because it might help the ...
by Grenadiac
Tue Jul 16, 2002 2:23 pm
Forum: Mapping
Topic: Editing BSP files.
Replies: 6
Views: 898

Ok, I will try to find the code I wrote a while ago. I'll probably need a day or two to retest it to make sure it still works (I have a bunch of different projects where I was trying to hack the code, so I need to find the good one).

Anyway, if you are interested, you should check out the SDK for ...
by Grenadiac
Tue Jul 16, 2002 2:30 am
Forum: Mapping
Topic: Editing BSP files.
Replies: 6
Views: 898

The reason it crashes is because the header portion of the BSP has specific block offsets that reference each section of the BSP. If you modify the length of that section by adding or removing data from the entity section, the offsets for that block and all of the blocks that follow it become ...
by Grenadiac
Mon Jul 01, 2002 2:46 pm
Forum: Off Topic
Topic: grenadiac sig test
Replies: 1
Views: 317

grenadiac sig test

test
by Grenadiac
Mon Jul 01, 2002 2:41 pm
Forum: Mapping
Topic: Sound
Replies: 9
Views: 666

If it is a SP map, (i.e., you load it using "spdevmap" or "spmap", then the name of the map must start like this:

mXlYname

where X is a number and Y is a number. "m" stands for mission and "l" stands for level. For example, sound will not work with a SP map named like this:

goodmap.bsp

but, if ...