That sounds very much like the problem I had when trying to use Breakthrough in Radiant - I'd try using the stock Breakthrough textures, set them up as I wanted them in the map in Radiant then when I tried running it in the game they went all tiled.
I never found an answer and no-one here did ...
Search found 31 matches
- Wed Mar 03, 2004 3:44 pm
- Forum: Mapping
- Topic: Help! Textures dont display correctly. They are tiled
- Replies: 10
- Views: 211
- Wed Feb 18, 2004 6:34 pm
- Forum: Mapping
- Topic: difference between brush and detail brush?
- Replies: 9
- Views: 209
- Wed Feb 04, 2004 7:10 pm
- Forum: Mapping
- Topic: My map's sky is always black!
- Replies: 7
- Views: 164
- Sat Jan 24, 2004 1:06 pm
- Forum: Mapping
- Topic: Where is the glider?
- Replies: 6
- Views: 163
Spearhead SDK is compatible with Breakthrough but I couldn't get any of the of the Breakthrough textures to work properly. When I compiled my maps the BT textures shranka and rotated back to their default setting despite me having set them up nicely in Radiant. I couldn't fix this and none of the ...
- Fri Jan 23, 2004 11:29 am
- Forum: Mapping
- Topic: Rain In Buildings?
- Replies: 9
- Views: 168
- Fri Jan 23, 2004 11:23 am
- Forum: Mapping
- Topic: Where is the glider?
- Replies: 6
- Views: 163
- Thu Nov 20, 2003 12:06 pm
- Forum: Mapping
- Topic: Calling all maps for mega coop romp
- Replies: 15
- Views: 433
Wow!
Cool! this sounds great!
Especially for ppl like me who can't do internet play (v slow connection) and only have 2 pcs in a LAN!
Especially for ppl like me who can't do internet play (v slow connection) and only have 2 pcs in a LAN!
- Sat Nov 15, 2003 12:59 pm
- Forum: Mapping
- Topic: Still having problems with custom snow
- Replies: 2
- Views: 124
woohoo!
Yup, that worked!
Thanks
Thanks
- Fri Nov 14, 2003 1:12 pm
- Forum: Mapping
- Topic: Still having problems with custom snow
- Replies: 2
- Views: 124
Still having problems with custom snow
I posted ages ago asking for help with custom snow. I've just got round to trying what was suggested and it doesn't work.
Basically I want to make falling ash from a volcano.
I've got an ash.tga texture in the main/textures/pompeii/ folder
I've copied the textures/snow7 shader from the pak0.pk3 ...
Basically I want to make falling ash from a volcano.
I've got an ash.tga texture in the main/textures/pompeii/ folder
I've copied the textures/snow7 shader from the pak0.pk3 ...
Prefabs
Firstly what are they?
I've made two models - a lamp and a jar - in radiant and saved them as prefabs.
Secondly how do I use them?
Can i load them like static entities in my maps?
I've used them by just opening the map file, having them as a func_group and just copying and pasting the whole group ...
I've made two models - a lamp and a jar - in radiant and saved them as prefabs.
Secondly how do I use them?
Can i load them like static entities in my maps?
I've used them by just opening the map file, having them as a func_group and just copying and pasting the whole group ...
- Mon Oct 20, 2003 4:57 pm
- Forum: Mapping
- Topic: Custom weather effects
- Replies: 7
- Views: 263
- Sun Oct 19, 2003 10:49 pm
- Forum: Mapping
- Topic: Custom weather effects
- Replies: 7
- Views: 263
- Sun Oct 19, 2003 6:56 pm
- Forum: Mapping
- Topic: Custom weather effects
- Replies: 7
- Views: 263