Search found 25 matches

by HUNTER--{A}--
Fri Apr 18, 2003 1:26 pm
Forum: Mapping
Topic: Spearhead SDK
Replies: 8
Views: 407

From what I understand there is a radient that is for specificly for spearhead. It takes into account the different textures and weapons that spearhead uses. I believe that there is only one mbuilder that is used to compile both maps. The resulting pk3 files that are made for spearhead go into the ...
by HUNTER--{A}--
Mon Apr 14, 2003 2:34 am
Forum: Scripting
Topic: Collision entities
Replies: 15
Views: 760

The entity is called gtruck. That's the way I called it in the script (see above posting) as well.
by HUNTER--{A}--
Sun Apr 13, 2003 2:28 pm
Forum: Scripting
Topic: Collision entities
Replies: 15
Views: 760

I found the following error in console:

$truck.collisionent = $truck.target (maps/obj/thedock.scr,54)
$truck.collisionent = $truck^

script error: field 'target' applied to NULL listener
by HUNTER--{A}--
Sun Apr 13, 2003 1:32 pm
Forum: Scripting
Topic: Collision entities
Replies: 15
Views: 760

Do I have all the values entered that I need in the 2 script objects? Is there a set value that needs to go in one of them? Is the "$gtruck.collisionent = $gtruck.target" entered at the correct point in the script file?
by HUNTER--{A}--
Sat Apr 12, 2003 7:28 pm
Forum: Mapping
Topic: Compilation error + .prt file
Replies: 11
Views: 518

I get that leaked message as well when compiling and it does not stop me from getting a vis a prt or a bsp. I know my leak is that part of my LOD sticks out past the sky box.
by HUNTER--{A}--
Sat Apr 12, 2003 7:22 pm
Forum: Scripting
Topic: Collision entities
Replies: 15
Views: 760

It is for a truck that is following a oath around the map. I have made a clip that covers the truck the way I want (with an extension that makes it twice the hieght due to the following of the z axis). I have selected all the brushes in the clip and have made them a script object and have entered a ...
by HUNTER--{A}--
Sat Apr 12, 2003 3:11 pm
Forum: Scripting
Topic: multiple objects to blow up
Replies: 13
Views: 511

SUCCESS!! thanks Bjarne BZR. :lol:
by HUNTER--{A}--
Sat Apr 12, 2003 7:54 am
Forum: Scripting
Topic: multiple objects to blow up
Replies: 13
Views: 511

yes I tried the method you suggested Shiznaespe I replied at the other post. That method rendered both the normal and destroyed model at the same time
by HUNTER--{A}--
Sat Apr 12, 2003 12:15 am
Forum: Mapping
Topic: grenading a flak gun
Replies: 1
Views: 138

grenading a flak gun

How do you call a 20mm flak gun and be able to destroy it and replace it with the destroyed tik
by HUNTER--{A}--
Fri Apr 11, 2003 11:49 pm
Forum: Scripting
Topic: multiple objects to blow up
Replies: 13
Views: 511

OK I went to the link. I read the tut. This time can i have it in english. LOL
I am totally lost reading that tut. (yes it is probably me as I'm a noob at this still) I want to set one bomb and have 3 different guns explode. Right now because they are all scripted the same there are 3 blue lines ...
by HUNTER--{A}--
Fri Apr 11, 2003 2:57 pm
Forum: Scripting
Topic: Collision entities
Replies: 15
Views: 760

Collision entities

I am having a problem getting a collision mask to follow my truck in the map I believe I am not setting up the setcollisionentity properly.
by HUNTER--{A}--
Tue Apr 08, 2003 10:09 pm
Forum: Scripting
Topic: multiple objects to blow up
Replies: 13
Views: 511

No I'm sorry I don't follow what you mean. I figured each one would have to different some how but still be connected. I have not used #set. Where does it go?
Here is what I have:

Script object
$destroyed_model models/statweapons/20mmflak_d.tik
Model statweapons/20mmflak.tik
targetname gun ...
by HUNTER--{A}--
Mon Apr 07, 2003 9:34 pm
Forum: Scripting
Topic: multiple objects to blow up
Replies: 13
Views: 511

Yes I see the three blue lines running from the bomb to each of the three guns.
by HUNTER--{A}--
Mon Apr 07, 2003 6:47 pm
Forum: Scripting
Topic: multiple objects to blow up
Replies: 13
Views: 511

multiple objects to blow up

I am creating an objective that by placing one bomb I want 3 different guns to blow up. I have tried naming all three guns identical but that does not work. What I have is: the bomb will set and explode. The three guns are displayed,but when the bomb explodes they do not change to the destroyed tik ...
by HUNTER--{A}--
Mon Apr 07, 2003 6:44 pm
Forum: Mapping
Topic: static models
Replies: 2
Views: 196

check in the view drop down menu select show and make sure that models as bounding boxes only is not checked off