Search found 25 matches
- Fri Apr 18, 2003 1:26 pm
- Forum: Mapping
- Topic: Spearhead SDK
- Replies: 8
- Views: 407
From what I understand there is a radient that is for specificly for spearhead. It takes into account the different textures and weapons that spearhead uses. I believe that there is only one mbuilder that is used to compile both maps. The resulting pk3 files that are made for spearhead go into the ...
- Mon Apr 14, 2003 2:34 am
- Forum: Scripting
- Topic: Collision entities
- Replies: 15
- Views: 760
- Sun Apr 13, 2003 2:28 pm
- Forum: Scripting
- Topic: Collision entities
- Replies: 15
- Views: 760
- Sun Apr 13, 2003 1:32 pm
- Forum: Scripting
- Topic: Collision entities
- Replies: 15
- Views: 760
- Sat Apr 12, 2003 7:28 pm
- Forum: Mapping
- Topic: Compilation error + .prt file
- Replies: 11
- Views: 518
- Sat Apr 12, 2003 7:22 pm
- Forum: Scripting
- Topic: Collision entities
- Replies: 15
- Views: 760
It is for a truck that is following a oath around the map. I have made a clip that covers the truck the way I want (with an extension that makes it twice the hieght due to the following of the z axis). I have selected all the brushes in the clip and have made them a script object and have entered a ...
- Sat Apr 12, 2003 3:11 pm
- Forum: Scripting
- Topic: multiple objects to blow up
- Replies: 13
- Views: 511
- Sat Apr 12, 2003 7:54 am
- Forum: Scripting
- Topic: multiple objects to blow up
- Replies: 13
- Views: 511
- Sat Apr 12, 2003 12:15 am
- Forum: Mapping
- Topic: grenading a flak gun
- Replies: 1
- Views: 138
grenading a flak gun
How do you call a 20mm flak gun and be able to destroy it and replace it with the destroyed tik
- Fri Apr 11, 2003 11:49 pm
- Forum: Scripting
- Topic: multiple objects to blow up
- Replies: 13
- Views: 511
- Fri Apr 11, 2003 2:57 pm
- Forum: Scripting
- Topic: Collision entities
- Replies: 15
- Views: 760
Collision entities
I am having a problem getting a collision mask to follow my truck in the map I believe I am not setting up the setcollisionentity properly.
- Tue Apr 08, 2003 10:09 pm
- Forum: Scripting
- Topic: multiple objects to blow up
- Replies: 13
- Views: 511
- Mon Apr 07, 2003 9:34 pm
- Forum: Scripting
- Topic: multiple objects to blow up
- Replies: 13
- Views: 511
- Mon Apr 07, 2003 6:47 pm
- Forum: Scripting
- Topic: multiple objects to blow up
- Replies: 13
- Views: 511
multiple objects to blow up
I am creating an objective that by placing one bomb I want 3 different guns to blow up. I have tried naming all three guns identical but that does not work. What I have is: the bomb will set and explode. The three guns are displayed,but when the bomb explodes they do not change to the destroyed tik ...
- Mon Apr 07, 2003 6:44 pm
- Forum: Mapping
- Topic: static models
- Replies: 2
- Views: 196