Search found 948 matches

by small_sumo
Fri Nov 03, 2006 4:19 am
Forum: Off Topic
Topic: flags of our fathers ... the dogs
Replies: 14
Views: 1429

Yeah from the movie bro, it all kinda good cos I have a doberman replacement model I can use for allies, but I dont think they fought in germany. I guess I can do Japanese cenarios for my coop mod.

:)
by small_sumo
Thu Nov 02, 2006 3:04 pm
Forum: Off Topic
Topic: flags of our fathers ... the dogs
Replies: 14
Views: 1429

flags of our fathers ... the dogs

Anyone know why they had dobermans in that campain? What they were used for.
by small_sumo
Thu Oct 26, 2006 10:58 pm
Forum: News
Topic: New TC: Modern Warfare 2
Replies: 9
Views: 5595

cool
by small_sumo
Thu Oct 26, 2006 10:56 pm
Forum: Off Topic
Topic: The TV show "Lost".
Replies: 27
Views: 2121

I find I like to have 2 or more episodes to watch because the progress is too slow just watching one episode.

:D
by small_sumo
Mon Oct 23, 2006 4:47 am
Forum: News
Topic: New Mod: Squadmaker
Replies: 22
Views: 10036

roger that.
by small_sumo
Sun Oct 22, 2006 8:21 am
Forum: News
Topic: New Mod: Squadmaker
Replies: 22
Views: 10036

cool
by small_sumo
Mon Aug 01, 2005 2:56 am
Forum: Skinning / Modelling
Topic: Suggestion for a model?
Replies: 32
Views: 2189

I just use photos and the clone brush a lot in psp. I have ps but am not very familiar with it. Thats the way to texture is with real world pics.

:)
by small_sumo
Tue Jul 26, 2005 12:36 am
Forum: Off Topic
Topic: Rick James
Replies: 6
Views: 467

The slowmo kicking on the couch was very funny, I like the racial draft skit he did, very funny.
by small_sumo
Tue Jul 26, 2005 12:35 am
Forum: Skinning / Modelling
Topic: Suggestion for a model?
Replies: 32
Views: 2189

Bjarne BZR nice work me likes a lot.
by small_sumo
Tue Jul 26, 2005 12:07 am
Forum: Mapping
Topic: Bomber plane multiple bombs help!
Replies: 7
Views: 491

I like the global/strafe.scr bdb wrote it works great and is easy to use.
by small_sumo
Mon Jul 11, 2005 7:49 am
Forum: Scripting
Topic: AI
Replies: 31
Views: 1424

Aah you're going to get the coop project rolling again? :D

Anyway I recommend using only the bot models (or those you made yourself), not the jv_bot scripts. In this case it's probably best to manually script all AI and make sure it fits the situation best, + it's likely to have an increase in ...
by small_sumo
Mon Jul 11, 2005 7:06 am
Forum: Scripting
Topic: AI
Replies: 31
Views: 1424

I dont have the time I used to and I had been lured away by hl2, but I want to do some coop maps soon, a nice series of them. I plan to have it up to 8 players and if your short then jv's botys will fill in the empty spots so you can progress through the levels even if your on your own. You will ...
by small_sumo
Sun Jul 03, 2005 11:17 pm
Forum: Scripting
Topic: AI
Replies: 31
Views: 1424

lizardkid wrote:i'm making a squad script that updates the AI (uses their AI, but more efficiently) and makes them go in commandable (optional) squads. works for Germans and Americans... still a long way to go yet but..

i am! pick me pick me!
So hows goes it?

:)
by small_sumo
Wed Apr 06, 2005 12:27 am
Forum: News
Topic: Rockbound - New OBJ/DM map (Revised!)
Replies: 59
Views: 13225

Yeah mate looks nice I will download it.

:)
by small_sumo
Wed Apr 06, 2005 12:24 am
Forum: Mapping
Topic: Blocking unwanted light
Replies: 7
Views: 427

I found if you can put an extar brush on the outside that overlaps the gap can sometimes work, in most cases I just gave up assumeing no-one cares that much lol. But yeah it is a pain in the buTT.