Search found 72 matches

by Clackinizer
Fri Nov 14, 2003 3:03 am
Forum: Scripting
Topic: Body Hit Puff not showing... :(
Replies: 8
Views: 277

?

What do you mean by that? Here is my blood_long.tik

Code: Select all

TIKI
setup
{
	scale 3.00
	path models/fx/splinter
	skelmodel splinter.skd
	surface material1 shader blood_long
}
animations
{
	idle splinter.skc
}

TIKI
setup
{
	scale 1.0
	path models/fx/dummy
	skelmodel dummy2.skd
by Clackinizer
Wed Nov 12, 2003 2:43 am
Forum: Scripting
Topic: Body Hit Puff not showing... :(
Replies: 8
Views: 277

Nope :wink: I'm still on for the body hit puff, no spurts! The blood that you saw spurting out was my body hit puff. <once again tries to make it clearer> Here is the .tik file for the bh_human_uniform_hard. I'll see what people can do, then do the same thing to the lite version if anything is ...
by Clackinizer
Tue Nov 11, 2003 5:37 pm
Forum: Scripting
Topic: Body Hit Puff not showing... :(
Replies: 8
Views: 277

Alright, I see I did create some mis-understandings :? I uploaded some screenshots to show what is happening...

http://www28.brinkster.com/clackinizer/BadBHP.jpg <-- This is what is happening when i shoot the enemy... My blood_long texture appears instead of my BHP and it kind of floats in the air ...
by Clackinizer
Tue Nov 11, 2003 3:52 pm
Forum: Scripting
Topic: Body Hit Puff not showing... :(
Replies: 8
Views: 277

Not to be rude or anything... but how does that help me with my problem..? Do i need to post my .tik files? :?
by Clackinizer
Tue Nov 11, 2003 7:57 am
Forum: Scripting
Topic: Body Hit Puff not showing... :(
Replies: 8
Views: 277

Body Hit Puff not showing... :(

After reviewing my blood mod and making sure everything was perfect... i came over a slight problem... the Body Hit Puff (BHP) that i created was not showing up... instead of the BHP, it showed a minimized version of the blood splurts that show where the blood flies and splats... I have seen this on ...
by Clackinizer
Mon Sep 29, 2003 8:47 pm
Forum: Help Wanted / Offered
Topic: Polishing the turd.
Replies: 4
Views: 375

i think it would be kinda cool to get a bunch of unfinished maps.. then just copy and paste stuff from them into one big map.... :P
by Clackinizer
Sat Sep 27, 2003 3:19 am
Forum: Public Releases
Topic: City Nights Final: DOWNLOAD
Replies: 17
Views: 1122

Wow! Truly Incredible!!!
by Clackinizer
Mon Sep 22, 2003 2:53 am
Forum: Scripting
Topic: Does anyone have a mod that turn of Crosshair when running?
Replies: 14
Views: 468

i know it'd have something to do with binding the keys to when you move it kills the crosshair... but i have no talent at scripting.. sorry :?
by Clackinizer
Sat Sep 20, 2003 7:05 pm
Forum: Public Releases
Topic: obj_rescue screenshots
Replies: 12
Views: 1329

Wow! I am really impressed. Excellent Work! :D
by Clackinizer
Fri Sep 19, 2003 10:51 pm
Forum: Skinning / Modelling
Topic: .dds
Replies: 2
Views: 379

.dds

how can i open dds files?
by Clackinizer
Sun Sep 14, 2003 5:17 pm
Forum: Skinning / Modelling
Topic: Helmet Tilting...
Replies: 2
Views: 359

alright, thanks! :)
by Clackinizer
Sun Sep 14, 2003 12:54 am
Forum: Skinning / Modelling
Topic: Helmet Tilting...
Replies: 2
Views: 359

Helmet Tilting...

Anyone know how to tilt a helmet forward, backwards or sideways on the one of the player models? Also, how can i add gear to a player model? Do i need a modelling program?
by Clackinizer
Sat Sep 13, 2003 10:45 pm
Forum: General Discussion
Topic: Help me!!
Replies: 1
Views: 165

Help me!!

how do i disable a custom .cfg file? :?:
by Clackinizer
Sat Sep 13, 2003 6:44 am
Forum: Public Releases
Topic: DOWNLOAD =BLITZKRIEG= WOOT!
Replies: 94
Views: 4539

reminds me of a map I made a long time ago :)
by Clackinizer
Tue Sep 09, 2003 11:53 pm
Forum: General Discussion
Topic: HUD Question....
Replies: 4
Views: 220

alrighty... i'll try that