Search found 105 matches

by Moal
Mon Sep 16, 2002 7:09 pm
Forum: Mapping
Topic: Max_Plane_Patches ERROR!!!!!!!!!!!!!
Replies: 1
Views: 256

ERROR: MAX_PATCH_PLANES

The visible brush face is being split too many times. Extra vertex points are created by q3map on visible face edges, where they are split by other visible face points (corners, or vertices). So if you have too many visible face points touching the edges of another face ...
by Moal
Mon Sep 09, 2002 2:04 pm
Forum: Mapping
Topic: NIGHT SKY
Replies: 7
Views: 825

I did one that I couldnt get the sky as dark as I wanted so what I done was put an extra brush the size of the sky and sides of the sky box to the ground in front of them I used one of the leaf textures and then used 15 15 15
the ground was dark and the sky looked like it was full of stars
it's ...
by Moal
Thu Sep 05, 2002 1:07 pm
Forum: Mapping
Topic: i cant find my LEAK , Help me guys ....
Replies: 10
Views: 1046

kdja a leaky door wil lsay Door leaked
or windows or what ever

**************
****LEAKED****
**************
means the skybox leaked and the compiler couldnt fix it
it's a major leak
by Moal
Wed Sep 04, 2002 6:09 am
Forum: Mapping
Topic: i cant find my LEAK , Help me guys ....
Replies: 10
Views: 1046

**************
****LEAKED****
**************

means that you have a leak in your sky box
either a gap or something sticking through it

heres what I do when I get Leaked
start at one corner and go all the way around the box right on it
if I see any kind of gap I fix it if I see where the compiler ...
by Moal
Thu Aug 29, 2002 4:13 am
Forum: Mapping
Topic: NIGHT SKY
Replies: 7
Views: 825

have you tried a suncolor of 0 0 0
by Moal
Mon Aug 19, 2002 5:20 am
Forum: Mapping
Topic: Detail questions:
Replies: 4
Views: 605

a Lot of guys holler make everything Detail
but it makes for a poorer lookin map like McBa1n said
Detail tells q3map and mohlight "Don't touch this Brush I have already detailed it"
it only helps if you have a little over 2 meg VIS-date
the size of the BSP dont seem to reflect VID-data size
I have ...
by Moal
Mon Aug 19, 2002 12:48 am
Forum:
Topic: MOHpile Version 1.03 Avaible Now
Replies: 2
Views: 50

If anyone has any problems with this new version Please let me know so I can get it fixed as son as possable
by Moal
Sat Aug 17, 2002 7:56 pm
Forum:
Topic: MOHpile Version 1.03 Avaible Now
Replies: 2
Views: 50

MOHpile Version 1.03 Avaible Now

Version 1.03 of MOHpile is out
it will be avaible here
http://www.planetmedalofhonor.com/mohrad/

You might need these VB6 run time files also
http://www.ekn.net/MOH/pile-sys-up.exe

updates for last 2 updates include
More and better Helps
Layout so to make it easy to find stuff
and Now includes a ...
by Moal
Tue Aug 13, 2002 1:00 pm
Forum: Scripting
Topic: Anticollision
Replies: 6
Views: 730

at that point I would call orignal script to move boat
that one you used to start trip when player got in boat
by Moal
Tue Aug 13, 2002 12:53 pm
Forum: Mapping
Topic: Busted Brushes
Replies: 13
Views: 787

I have had simular problems with cylinders
I ended up replaceing them completely with a new brush
a copied brush seemed to do same thing
but i deleted old one and then I made a whole new brush and it quit
by Moal
Tue Aug 13, 2002 12:41 pm
Forum: Mapping
Topic: Scale!!!!!!!!!!!!!!!!!
Replies: 7
Views: 757

also in the zoomed out view the squares are 64 units tall
and in zoomed in mode it's what ever you have the grid set on
I use the 2 Square method for Doors
2 squares tall and 1 wide /Doors = 128 units tall and 64 units wide
and winodws 1 square / windows = 64 units
by Moal
Tue Aug 13, 2002 12:33 pm
Forum: Mapping
Topic: Whats better Hollow or Manually making the wallz?
Replies: 3
Views: 635

Well I hollow then resize walls and top and bottom so they dont over lap
by Moal
Fri Aug 09, 2002 4:13 pm
Forum: Mapping
Topic: Help for compiling
Replies: 7
Views: 951

Ok Wacko
only reason I responded back is I have seen unpacked BSP files on the web for download
and you are right if you dont plan to put it on the web and dont have a problem with HD space then you dont need to pack a bsp
now that we have covered both side well :)
I will not say anymore on the ...
by Moal
Fri Aug 09, 2002 1:04 pm
Forum: Mapping
Topic: Help for compiling
Replies: 7
Views: 951

well there are 2 reason Wacko
1. size- a 10meg bsp will only be about a 2 meg pk3 file (just an aprox as it vars like most things that zip I have one 8 meg bsp that is only a 950k pk3)
2. file protection- the bsp is about a billion to one lesslikely to get courped
by Moal
Fri Aug 09, 2002 5:03 am
Forum: Mapping
Topic: Help for compiling
Replies: 7
Views: 951

True you dont need it in a pk3 file if you are just testing
but if you plan to have anyone play with you they need the pk3