Hey, Surgeon, your new map looks great; too bad you didn't want
to make it better by using the map I gave ya! HAHAHAHAHAHAHA!!!!
just kiddin'.........nice screenshots. Sorry, just bitter.........I spent
400 or more hours on that map for nuttin'!!!!!!!!!!!!!!
Search found 24 matches
- Thu Aug 22, 2002 5:37 am
- Forum: Mapping
- Topic: Possible Pasts
- Replies: 0
- Views: 407
- Tue Jul 16, 2002 7:42 am
- Forum: Mapping
- Topic: Making brushes detailed
- Replies: 9
- Views: 1308
- Mon Jul 15, 2002 6:44 am
- Forum: Mapping
- Topic: New map pics
- Replies: 1
- Views: 548
New map pics


I hope to have it released S-O-M-E-D-A-Y !!!!
- Mon Jul 15, 2002 1:11 am
- Forum: Mapping
- Topic: Changing default texture scale
- Replies: 7
- Views: 669
- Sun Jul 14, 2002 9:30 pm
- Forum: Mapping
- Topic: Lighting????
- Replies: 9
- Views: 926
- Sun Jul 14, 2002 9:17 pm
- Forum: Mapping
- Topic: Screenshots
- Replies: 1
- Views: 512
Screenshots
How do I take a screenshot of my map in compiled form? 
- Sun Jul 14, 2002 9:15 pm
- Forum: Mapping
- Topic: Balconies and clipping
- Replies: 4
- Views: 681
Balconies and clipping
What invisible texture can I use to block players from falling off
balconies? My map is slowly but surely coming along. I am
having to fix a few problematic issues. Also, can I use the
clipping texture to keep leaves from going into my buildings?
balconies? My map is slowly but surely coming along. I am
having to fix a few problematic issues. Also, can I use the
clipping texture to keep leaves from going into my buildings?
- Sun Jul 14, 2002 9:04 pm
- Forum: Mapping
- Topic: Doors and fast Vis
- Replies: 4
- Views: 646
Doors and fast Vis
If you use fast vis does it cause more lines in your brushes to appear?
I am compiling in full to see if it will look a little cleaner. Also, a few
doors are opening towards me, even with alwaysaway keyed in
the entity dialog box. Maybe I am not entering it right. You have
KEY and then VALUE. Do I ...
I am compiling in full to see if it will look a little cleaner. Also, a few
doors are opening towards me, even with alwaysaway keyed in
the entity dialog box. Maybe I am not entering it right. You have
KEY and then VALUE. Do I ...
- Sun Jul 14, 2002 8:58 pm
- Forum: Mapping
- Topic: brushes multiplying upon each load of saved map????
- Replies: 22
- Views: 1797
- Sun Jul 14, 2002 8:51 pm
- Forum: Mapping
- Topic: Troubleshooting
- Replies: 4
- Views: 784
- Sun Jul 14, 2002 6:35 am
- Forum: Mapping
- Topic: Troubleshooting
- Replies: 4
- Views: 784
Troubleshooting
You know, you can't tell any problems you may have until you
compile your map. I have two buildings that are identical. One
is perfectly fine, but the other has a problem. If any of you have
made a ladder before you might run into the problem of having
that funky crap connecting you and the ladder ...
compile your map. I have two buildings that are identical. One
is perfectly fine, but the other has a problem. If any of you have
made a ladder before you might run into the problem of having
that funky crap connecting you and the ladder ...
- Fri Jul 12, 2002 5:34 am
- Forum: Mapping
- Topic: Just came over to pimp my map!
- Replies: 1
- Views: 594
- Thu Jul 11, 2002 5:22 am
- Forum: Mapping
- Topic: New Map, 99% Complete
- Replies: 16
- Views: 1662
- Wed Jul 10, 2002 1:49 am
- Forum: Mapping
- Topic: Making brushes detailed
- Replies: 9
- Views: 1308
- Mon Jul 08, 2002 4:04 am
- Forum: Mapping
- Topic: LOD TERRAIN PROBLEM
- Replies: 3
- Views: 702