Allright, I have to start a new thread on this because it's driving me batty. I want to make bulletproof glass, and I can't seem to. I've tried everything. I'm using a window texture and blowing it up so the frames aren't visible. Here's a list of a few things I've tried:
1. Glass clip on each side ...
Search found 99 matches
- Sat Jul 12, 2003 1:44 pm
- Forum: Mapping
- Topic: bulletproof glass
- Replies: 8
- Views: 161
- Wed Jul 02, 2003 10:41 pm
- Forum: Mapping
- Topic: glass clip
- Replies: 5
- Views: 179
- Sat Jun 28, 2003 2:41 pm
- Forum: Mapping
- Topic: glass clip
- Replies: 5
- Views: 179
- Thu May 29, 2003 1:29 am
- Forum: Mapping
- Topic: problem with objeective
- Replies: 10
- Views: 274
- Wed May 28, 2003 10:21 pm
- Forum: Mapping
- Topic: problem with objeective
- Replies: 10
- Views: 274
- Wed May 28, 2003 12:09 pm
- Forum: Mapping
- Topic: problem with objeective
- Replies: 10
- Views: 274
Still no luck! The script model for the dust fx was correct, but I even got rid of it and the global elements still do not work. I checked for any wierd script models in entity info, but all of them check out fine. I'm wondering if it's one of two things and maybe someone could confirm this before I ...
- Tue May 27, 2003 2:05 pm
- Forum: Mapping
- Topic: problem with objeective
- Replies: 10
- Views: 274
- Tue May 27, 2003 1:13 pm
- Forum: Mapping
- Topic: problem with objeective
- Replies: 10
- Views: 274
Well, thought I had this fixed but guess not. I had an error in one of the k/v pairs, fixed it, but still get the same problem. I've also realized that my ambient script doesn't play either- so it's like none of my global scripts are working, though my custom threads do work. However, I really doubt ...
- Mon May 26, 2003 4:11 pm
- Forum: Mapping
- Topic: problem with objeective
- Replies: 10
- Views: 274
- Mon May 26, 2003 1:40 pm
- Forum: Mapping
- Topic: problem with objeective
- Replies: 10
- Views: 274
problem with objeective
I've tried to add something to one of my objectives, but now none of my objectives work. My script works, but the obj's don't, which leads me to believe it's in mapping. What I've done is try to create a cave-in in a tunnel underneath my bomb objective. I've made it all part of the exploder set and ...
- Mon May 26, 2003 4:16 am
- Forum: Mapping
- Topic: glass clip
- Replies: 5
- Views: 179
glass clip
what do I do to make a glass clip solid and not able to be shot through? My nades bounce off but bullets do not.
- Sat May 24, 2003 6:50 pm
- Forum: Scripting
- Topic: unlock door from somewhere else
- Replies: 21
- Views: 447
- Sat May 24, 2003 3:23 pm
- Forum: Scripting
- Topic: unlock door from somewhere else
- Replies: 21
- Views: 447
- Sat May 24, 2003 2:16 pm
- Forum: Scripting
- Topic: unlock door from somewhere else
- Replies: 21
- Views: 447
- Sat May 24, 2003 2:13 am
- Forum: Scripting
- Topic: unlock door from somewhere else
- Replies: 21
- Views: 447
well nuggets, got it to work somewhat. The door rotates across its center axis and there's no way to bypass it, so I don't see how you can make "rotateYup" work. It also won't stay open if you stand next to it and there is no sound. The playsound won't work because of ubersound, I think.
Basically ...
Basically ...