Search found 12 matches

by roadw2k
Tue Apr 01, 2003 4:03 am
Forum: Public Releases
Topic: Fight for Freedom Final!
Replies: 15
Views: 874

That is definatly way too low!!! But anyways, nice job :).
by roadw2k
Tue Apr 01, 2003 3:51 am
Forum: Public Releases
Topic: Fight for Freedom Final!
Replies: 15
Views: 874

Well, it got down to 0.2 FPS. I have a GeForce 4 Ti4200 128 MB AGP. It got that low underground mostly.
by roadw2k
Mon Mar 31, 2003 6:26 pm
Forum: Public Releases
Topic: Fight for Freedom Final!
Replies: 15
Views: 874

Now version 1.1 is much better, I can get up the ladder now :). But, (you knew their had to be one :)) But, my FPS is still getting really low, and I have a good gfx card.
by roadw2k
Fri Mar 28, 2003 2:50 am
Forum: Public Releases
Topic: Fight for Freedom Final!
Replies: 15
Views: 874

Good job on the map Mohaa Rox. This is a nice map. But, my FPS went down to 0.2 at one time and does lower a lot while I am underground. I have a GeForce 4 Ti4200 128 MB gfx card. So, that can't be the problem. Oh and one of the ladders, I started up and right at the top I couldn't go up anymore. I ...
by roadw2k
Fri Mar 28, 2003 1:19 am
Forum: Mapping
Topic: Compiling Problem
Replies: 16
Views: 398

I've taken a look at your map. Pretty sweet, but still has room for improvement.

1)There were some overlapping textures
2)You may wanna change your ceiling texture
3)You may wanna add more stuff to your rooms
4)I like the idea of hidden passage ways

Cheers!

Yeah, I know it has to have some ...
by roadw2k
Wed Mar 26, 2003 4:32 pm
Forum: Mapping
Topic: Compiling Problem
Replies: 16
Views: 398

Ok, I will send it, but it may take a few days though. I do have college full time. So I work on it as much as I can.
by roadw2k
Wed Mar 26, 2003 5:55 am
Forum: Mapping
Topic: Compiling Problem
Replies: 16
Views: 398

Sorry to double post here, but yes, I tried what you did and I got it to working, I appreciate it, thanks :). I still don't know how I got it too slide with no origins :). Oh well, thanks again, and maybe whenever I finish I will release it. The map is all inside, and has no outside. Has secret ...
by roadw2k
Wed Mar 26, 2003 5:45 am
Forum: Mapping
Topic: Compiling Problem
Replies: 16
Views: 398

Ok, I got two doors to slide open and that is fine, but this other one is giving me all sorts of trouble. Now, I would prefer that it slides open now. And I did the same thing to the one that don't work as I did too the other doors that do work, and it still don't work. I didn't have to do anything ...
by roadw2k
Wed Mar 26, 2003 4:11 am
Forum: Mapping
Topic: Compiling Problem
Replies: 16
Views: 398

Your talking about putting the origin at the hinges of the door? I did that and it stills slides open. I just want it do open like a normal door :).
by roadw2k
Wed Mar 26, 2003 2:04 am
Forum: Mapping
Topic: Compiling Problem
Replies: 16
Views: 398

Well, now it found the doors, but, now the door won't function properly. I put the func_door on it but it won't open properly now :( . All it does is that is slides outward, it doesn't swing open. Could you help me with that please? Sorry to be a hassle on you but I do appreciate your help.
by roadw2k
Tue Mar 25, 2003 4:10 pm
Forum: Mapping
Topic: Compiling Problem
Replies: 16
Views: 398

Ok, well I took out all of my custom .pk3 files, but it still didn't find my doors. Anything else that could be the problem? Oh and thanks by the way.
by roadw2k
Tue Mar 25, 2003 6:32 am
Forum: Mapping
Topic: Compiling Problem
Replies: 16
Views: 398

Compiling Problem

Ok, when I try to compile my map, I am getting this error. I do type it in exactly in correctly but I get an error like I said earlier. The error read:

************ERROR*************
MAX_SURFACE_INFO

Then, it doesn't make the .bsp file like it is supposed too. Is there anybody out there that can ...