Search found 4 matches

by Imois
Thu May 15, 2003 10:07 am
Forum: Bots
Topic: MOHAA crashes when creating paths...
Replies: 17
Views: 1238

I meant a pathnode that for one reason or another makes the game crash.
by Imois
Thu May 15, 2003 9:24 am
Forum: Bots
Topic: MOHAA crashes when creating paths...
Replies: 17
Views: 1238

Opcenter has 621 pathnodes and a not released bridge map 1277. Both work fine so you probably experience a broken pathnode.

I suggest the binary search method: First make a backup of your map as it is now. Then follow these steps:

1) Remove about half of the pathnodes
2) Compile and see if it ...
by Imois
Sun Apr 06, 2003 11:36 am
Forum: Off Topic
Topic: Godawful poems on planetmedalofhonor.com
Replies: 11
Views: 387

Godawful poems on planetmedalofhonor.com

So let's try to do that better.

There once was a dictator from Bagdad
who was either alive or stone dead.
Unless observed
he could have been preserved
He's just like Schroedinger's cat.



Post your own please.
by Imois
Tue Mar 25, 2003 3:21 pm
Forum: General Discussion
Topic: Particle System, maybe jv_map can help :)
Replies: 1
Views: 350

Yes and no

Yes and no.

Yes it basically is compatible but there are some problems. You can design particle systems and export them, but in order to import them you need to use GTKRadiant (The Quake3 Editor), instead of Mohradiant. With some creative im- and exporting you can get it to work in Mohradiant too ...