Hi,
First off, can someone please clarify the term "modeling". is it primarily a process in which to produce custom entities such as live moving soldiers that interact with the player, weapons, deadbodies etc? does it include other objects?
which programs are used to produce such entities.
thanks
Search found 11 matches
- Tue Apr 22, 2003 1:02 am
- Forum: Skinning / Modelling
- Topic: modeling....humans???
- Replies: 2
- Views: 342
- Mon Apr 21, 2003 3:43 am
- Forum: Mapping
- Topic: Big Problem with fog!!!!
- Replies: 8
- Views: 274
Big Problem with fog!!!!
Hi,
im making a single player map in which your ultimate objective is to kill Hilter.
anyway, :lol: :roll: the map is roughly 7000x10,000x1000 with:
farplane: 3000
farplane_color: .333 .333 .333
both were set in the worldspawn entity not in the script because i find that when implent fog with ...
im making a single player map in which your ultimate objective is to kill Hilter.
anyway, :lol: :roll: the map is roughly 7000x10,000x1000 with:
farplane: 3000
farplane_color: .333 .333 .333
both were set in the worldspawn entity not in the script because i find that when implent fog with ...
- Thu Apr 03, 2003 4:09 am
- Forum: Mapping
- Topic: fog problem
- Replies: 9
- Views: 272
fog problem
my map is roughly 3000 x 3000 x 800
i entered the following into the worldspawn entity to achieve a fog effect:
farplane: 2500
farplane_color: .333 .333 .333
and this is the result:
<img src=http://www.pitt.edu/~monst3/images/shot14.gif></img>
but why does the floor display fog. i was looking ...
i entered the following into the worldspawn entity to achieve a fog effect:
farplane: 2500
farplane_color: .333 .333 .333
and this is the result:
<img src=http://www.pitt.edu/~monst3/images/shot14.gif></img>
but why does the floor display fog. i was looking ...
- Tue Apr 01, 2003 7:15 am
- Forum: Mapping
- Topic: radiodisity lighting error
- Replies: 3
- Views: 142
radiodisity lighting error
1.
When the Mbuilder compiles the map the processing of radiodisity lighting was skipped because "there were no VIS data present". I had set the ambientlight to max 70 70 70, but the ambientlight is faint much like at dusk. I thought it would be something like highnoon. what must be done to ...
When the Mbuilder compiles the map the processing of radiodisity lighting was skipped because "there were no VIS data present". I had set the ambientlight to max 70 70 70, but the ambientlight is faint much like at dusk. I thought it would be something like highnoon. what must be done to ...
- Tue Apr 01, 2003 5:08 am
- Forum: Scripting
- Topic: multiplayer weather script
- Replies: 1
- Views: 162
multiplayer weather script
how do i implement say rain to my multiplayer maps. do i just follow the same steps with reagards to map editing and scripting as in single player maps? how about fog? I did remember reading in the forum concerning this issue but i cant remember if they said i needed additional scripting.
- Mon Mar 31, 2003 6:11 am
- Forum: Mapping
- Topic: mg42 range of firing?
- Replies: 1
- Views: 136
mg42 range of firing?
how do i restrict the pivoting angle of the mg42's shooting range, similar to the mg42s in the game. after placing the the 42 on a bipod i was able to turn the gun 360 degrees.
- Mon Mar 31, 2003 5:57 am
- Forum: Scripting
- Topic: need multiplayer scripting help
- Replies: 12
- Views: 367
I forgot to include this in my post above. here's what im thinking. please let me know if im right on this. I would place a trigger in front of a locked door which actives a thread in the script. the code within this thread would then detect the weapon carried by the player with the "self" object ...
- Mon Mar 31, 2003 5:39 am
- Forum: Scripting
- Topic: Replacing Multiplayer Taunts?
- Replies: 10
- Views: 732
- Mon Mar 31, 2003 4:40 am
- Forum: Scripting
- Topic: need multiplayer scripting help
- Replies: 12
- Views: 367
need multiplayer scripting help
im creating a multiplayer map in which a designated area is only accessible to snipers. Inorder to do so, i want to include a door that only opens to players with snipers. can this be done? if so please clarify the details as to the scripting and the proper method of creating the door for such a ...
- Sun Mar 30, 2003 4:11 pm
- Forum: Scripting
- Topic: ai scripting question
- Replies: 4
- Views: 211
ai scripting question
I have noticed numberous times that when i reveal myself to the AI, he waits a few seconds before shooting. this gives the player plenty of time to aim and pack the ai with bullets. i want the ai to shoot as soon as he spots the player. how can this be done. do i go into the ai.scr file and modify ...
- Sun Mar 30, 2003 3:27 pm
- Forum: Scripting
- Topic: scripting question
- Replies: 2
- Views: 185
scripting question
Can someone please suggest a comprehensive guide to scripting for mohaa. i have been running around in circles on the net. one person would write a horrible tutorial with some relavent script but they fail to clarify the syntax. in other cases, i come across a well writen tutorial but they implement ...