Search found 27 matches

by brendank310
Sun Jan 04, 2009 10:53 pm
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30033

alright i seem to have worked things out in ubuntu so i'll try to make myself at home with the code for a few days.
by brendank310
Tue Dec 30, 2008 2:03 am
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30033

i've been trying to get the code compiling, in various environments, but i can never get past a linking error involving the sleep function. i'd like to get a hold of you guys, so i've signed back into msn. I've tried compiling os x, win2k, and ubuntu, but run into the same things all the time.
by brendank310
Fri Jul 25, 2008 7:53 pm
Forum: Intelligence Room
Topic: ubersound
Replies: 4
Views: 1824

i no longer have msn. I have fetched the latest svn revision, and will possibly working on and off on it. I only have a mac at the moment, so my first priority is to get things compiling, and running on the mac.
by brendank310
Wed Jul 23, 2008 10:20 pm
Forum: Intelligence Room
Topic: On the limitations of the id Tech 3 renderer
Replies: 11
Views: 4663

have you committed your latest changes to svn?
by brendank310
Sun Jun 15, 2008 8:49 pm
Forum: Intelligence Room
Topic: ubersound
Replies: 4
Views: 1824

ubersound

I have some spare time, and was wondering what the plan on sound handling was. I'm interested in attempting writing an ubersound parser, but would rather hear your guys plan instead of duplicating work or doing work that doesn't exactly fit with the project.
by brendank310
Tue Oct 28, 2003 10:14 pm
Forum: Mapping
Topic: ambient lighting
Replies: 1
Views: 193

ambient lighting

ive created my map, about 60-70% completed, and i wanted to see the fruits of my labor. so i compiled. load it up in game, and everything is dark. only by dynamic lighting can i see(gun flashes). now i look at the map in radient with the real world lighting check and get the same results. i can work ...
by brendank310
Wed Oct 22, 2003 10:57 pm
Forum: Skinning / Modelling
Topic: FG42??????
Replies: 6
Views: 705

tag_barrel and tag_eject are both bones, if they arent contained in the skd, then the effect cant be attached to the end of the gun.
by brendank310
Wed Oct 15, 2003 2:43 am
Forum: Scripting
Topic: MoHAA Goes Melee Style / Proning
Replies: 15
Views: 780

ive done the secondary fire function. but as of now you will have to wait for Assault on Iraq beta to come out to try it. mind you this is for AA. www.planetmedalofhonor.com/aoi/ . check under ingame screenshots.
by brendank310
Fri Sep 12, 2003 3:07 am
Forum: Skinning / Modelling
Topic: start a skinning site?
Replies: 18
Views: 1411

could also help out with tuts about putting new models ingames.
by brendank310
Mon Sep 01, 2003 5:05 am
Forum: General Discussion
Topic: If your gonna decompile, which program does it best?
Replies: 8
Views: 309

i dont think he is anymore. he doesnt seem interested in moh at all anymore(period). which stinks, but i bet he will do amazing stuff for the cod community.
by brendank310
Thu Aug 28, 2003 4:24 pm
Forum: Bots
Topic: New bot pathfinding!
Replies: 62
Views: 15882

i believe their single player is bots. not positive though.
by brendank310
Mon Aug 25, 2003 9:45 pm
Forum: Scripting
Topic: What key was pressed
Replies: 10
Views: 377

check it out in tmt
by brendank310
Mon Aug 25, 2003 3:49 am
Forum: Scripting
Topic: Headshot!
Replies: 1
Views: 217

check out issisx's headshot 1.5 mod. its a client side mod that records your kills and deaths to a menu. it also records headshots, and says headshot if you get one. its on tmt somewhere. www.modtheater.com
by brendank310
Sun Aug 24, 2003 7:26 am
Forum: Skinning / Modelling
Topic: colt m4a1 for AOI
Replies: 8
Views: 554

thank you. how is your new school thing going(not sure how the europeans address what level of school your in)?
by brendank310
Sat Aug 23, 2003 10:42 pm
Forum: Skinning / Modelling
Topic: colt m4a1 for AOI
Replies: 8
Views: 554