If you did sth like the following based on that largestream, it won't move, bacause there's no command to do so. Of course you must use this new texture, the stock largestream won't change
Indepth knowledge of all the shader commands u can find in th Q3 Shader Manual textures/richtea/sinkwater ...
jupp, u will have to decide on whether it'll be the right scale or the right feel. In most Egoshooters u have a rather distorted FOV to compensate the fact that u can't easily move ur eyes from side to side. For a good start, u'll have to try out different dimensions or find and take appropriate ...
StarGeneral wrote:I dont see any huge brushes in my map that aren't sliced apart.
Should be something like a row of fence posts, roof beams, staves of a ladder, where (too) many vertices of these brushes sit on a long edge of another.
To avoid a complete map loss due to crashes or whatever, I have checked "Autosave" and "Snapshots" in Radiant's Preferences. This way, I always have several backups of my maps (which should be deleted manually from time to time)
One more tip I didn't mention:
In case u do not want or u can't ( ) get such a log-file, u should check the "Pause after BSP" in the "Other Options".
This way u can study BSP's output before VIS starts and there u'll probably find the reason why there's no new bsp file written.
In MBuilder, BSP options enter >moh.log This ought to write a logfile of the bsp part. Find that file and post its content here. The file should be in the Map Source Directory, else do a search for it.
MBuilder/Other Options try setting Gametype to Single Player. 'FFA' there causes some problems ...
i gave Blender and 3dMax a try, and both are quite difficult to become familiar with... 1 thing 4 sure, 3dMax isn't easier, just different. So u will have a long way to go to get what u want :? , but whatever ure planning to do, you'll be able to ...
I didn't see that he's a modeller. I didn't read all of Ulf's threads though. On the other hand, if he was a modeller, why would he need someone else to make his new models? :?
Anyway, I just wanted to state, that changing textures would be way easier than creating completely new models and that ...
No idea about differences to the other Divisions.
But couldn't you take existing models and just change their textures? That should be rather simple supposing u got pictures of those 4th ID soldiers...
Textures to change would be in Pak2.pk3/textures/models/human/...