Search found 14 matches
- Fri Jun 06, 2003 4:29 am
- Forum: Mapping
- Topic: Adding Weapons in Single Player??
- Replies: 3
- Views: 148
Adding Weapons in Single Player??
Ok i follow a tutorial that is SP and its a combined tut on destroying flak88 rondevouzing with ur allies and fighting off tanks. but the only thing is that i cant spawn with weapons. i am using Spearhead. ok i put this into my script just like it tells me too. i got the tut from the Spearhead SDK ...
- Fri Jun 06, 2003 3:49 am
- Forum: Bots
- Topic: HOW ABOUT COMMANDS??
- Replies: 1
- Views: 482
HOW ABOUT COMMANDS??
How about trying to get the bots to listen or react to a command given by a player?
Like "Hold Position" but put a time limit on how long the bot will hold that position because i mean what would happen if a player never gave the command for the bot to continue moving.
And so only one bot or a small ...
Like "Hold Position" but put a time limit on how long the bot will hold that position because i mean what would happen if a player never gave the command for the bot to continue moving.
And so only one bot or a small ...
- Mon May 19, 2003 2:40 am
- Forum: Mapping
- Topic: Giving Objects a targetname ?
- Replies: 4
- Views: 157
fan help?
ok i follow the fan tut on this site and when i put everything into the script it doesnt spin
//MAP NAME: AdvancedMap2
//ARCHITECTURE: aLpHa2
//SCRIPTING: aLpHa2
main:
exec global/ai.scr
exec global/loadout.scr maps/dm/AdvancedMap2.scr
exec global/friendly.scr
level waittil prespawn
exec global ...
//MAP NAME: AdvancedMap2
//ARCHITECTURE: aLpHa2
//SCRIPTING: aLpHa2
main:
exec global/ai.scr
exec global/loadout.scr maps/dm/AdvancedMap2.scr
exec global/friendly.scr
level waittil prespawn
exec global ...
ok i figured out how to give something a target name and now im having probs with rain and AI. This is a DM map. ok with the AI i put waypoint things all around a buiding. and i put the ai perimeters the targetname is badguy and the target is path1. my perimeters look exactly like the one in the tut ...
- Fri May 16, 2003 11:52 pm
- Forum: Mapping
- Topic: Giving Objects a targetname ?
- Replies: 4
- Views: 157
- Thu May 15, 2003 11:32 pm
- Forum: Mapping
- Topic: What kind of tutorials would you like to see more?
- Replies: 81
- Views: 2970
- Thu May 15, 2003 1:11 pm
- Forum: Mapping
- Topic: What kind of tutorials would you like to see more?
- Replies: 81
- Views: 2970
- Thu May 15, 2003 3:00 am
- Forum: Skinning / Modelling
- Topic: i need someone to check out this pk3
- Replies: 10
- Views: 578
- Thu May 15, 2003 2:51 am
- Forum: Mapping
- Topic: What kind of tutorials would you like to see more?
- Replies: 81
- Views: 2970
- Mon Apr 28, 2003 2:06 am
- Forum: Mapping
- Topic: .bsp file not there
- Replies: 4
- Views: 196
Hey how do u even create a .bsp file? Does it do that when you compile it?
And if someone could please send me a tutorial for just saving(what file directory to save to and how) and compiling(what im doin wrong and the whole setup for Mbuilder>>>>>IIIMMMM DDDEEESSSPPPEEERRRAAATTTEEE
dillsnow02@msn ...
And if someone could please send me a tutorial for just saving(what file directory to save to and how) and compiling(what im doin wrong and the whole setup for Mbuilder>>>>>IIIMMMM DDDEEESSSPPPEEERRRAAATTTEEE
dillsnow02@msn ...
- Mon Apr 28, 2003 1:02 am
- Forum: Mapping
- Topic: .bsp file not there
- Replies: 4
- Views: 196
- Sun Apr 27, 2003 4:05 am
- Forum: Mapping
- Topic: .bsp file not there
- Replies: 4
- Views: 196
.bsp file not there
Ok guys i have a prob. I save my map name MyFirstMap.map into the directory main\maps\dm. Then while im in MOHAA Radiant I go up to the button that says Bsp. I select bsp, vis, then light. Then i exit out of mohaaradiant. Then i start up Mbuilder. I already have all of the dirctories set up. MOHAA ...