Search found 4732 matches
- Tue May 06, 2008 3:21 am
- Forum: Mapping
- Topic: MBUILDER PROBLEM!!!!
- Replies: 3
- Views: 1080
Test map
Your map may have a flaw that causes the compilers to fail. Copy your sky box and spawn points to a new map and compile it. If that one also does not compile, its your settings that are wrong and not the .map file.
- Sun Mar 30, 2008 2:02 am
- Forum: Mapping
- Topic: Map Editing on a MAC!? -MOHAAS
- Replies: 9
- Views: 1225
edit script
You can edit the script right in the game. But, you do need to type in the console to bring up the in-game editor. Sorry, I forget what has to be typed in. (editscript?)
- Sun Mar 30, 2008 1:53 am
- Forum: Mapping
- Topic: Oops, Something Stupid
- Replies: 5
- Views: 932
Garbage
You don't have to keep the editor files in main/maps/dm. Create a new folder (ex: main/maps/peter_g) and put your .map and compiler files there. Then all you have to do is move/copy the .bsp file to the dm or obj folder for testing.
- Wed Mar 05, 2008 11:10 am
- Forum: Scripting
- Topic: can $object activate trigger?
- Replies: 8
- Views: 1186
origin
You don't have to use a door as your flag. You can make it a script_object and move it up and down with a trigger_use and the script.
flag_mover:
$flag_trigger waittill trigger // wait for someone to use the trigger
$flag moveup 100 // how far up to move in units
$flag waitmove // starts it moving ...
flag_mover:
$flag_trigger waittill trigger // wait for someone to use the trigger
$flag moveup 100 // how far up to move in units
$flag waitmove // starts it moving ...
- Mon Mar 03, 2008 1:45 am
- Forum: Scripting
- Topic: can $object activate trigger?
- Replies: 8
- Views: 1186
player
Just use the player that is holding the flag.
if (level.flagman isTouching $axischeck)
if (level.flagman isTouching $axischeck)
- Mon Feb 25, 2008 7:33 am
- Forum: Off Topic
- Topic: US armed forces VS. a snake
- Replies: 6
- Views: 1628
26
26. Commander & Chief: Hires contractors from Pennsylvania to quickly turn it into a Philly Cheese Snake Sandwich.
- Sat Feb 23, 2008 4:30 am
- Forum: Scripting
- Topic: wait for playsound
- Replies: 1
- Views: 681
The simple way would be to just put in a wait that is as long as the sound plays -- trial and error.
Code: Select all
fan_start_sound:
$fancone playsound snd_fan_start
wait 1.5
$fancone loopsound snd_fan_loop
end- Sun Feb 03, 2008 8:13 am
- Forum: Scripting
- Topic: Help with weapon block?
- Replies: 5
- Views: 952
box
Couldn't you just spawn some solid boxes in front of the doors?
- Sun Feb 03, 2008 8:05 am
- Forum: Scripting
- Topic: Map Gives Error
- Replies: 6
- Views: 1090
server
My guess would be that you're trying to run an objective game on a deathmatch only server.
- Fri Feb 01, 2008 5:49 am
- Forum: Mapping
- Topic: Over-Tutorialized New Mapper
- Replies: 46
- Views: 3848
numbers
The entity numbers change everytime you add or remove one. The last one you added will become Entity 1, and all the others will be renumbered by the editor when you save.
The ".map" file can be opened with a text editor like Notepad. In the text you can see all the entity numbers towards the bottom ...
The ".map" file can be opened with a text editor like Notepad. In the text you can see all the entity numbers towards the bottom ...
- Mon Jan 28, 2008 9:10 pm
- Forum: Mapping
- Topic: Over-Tutorialized New Mapper
- Replies: 46
- Views: 3848
- Sun Jan 27, 2008 10:49 pm
- Forum: Mapping
- Topic: Couldn't Read Empty File
- Replies: 5
- Views: 914
Leak
Nigel is talking about a "vis" leak where the skybox is not sealing the world from the outside (void). If that's the case, the editor will create a ".lin" file (red Line) which can be viewed by clicking on File > Pointfile in the editor.
However, light leaks are not always caused by leaky skyboxes ...
However, light leaks are not always caused by leaky skyboxes ...
- Sun Jan 27, 2008 9:34 am
- Forum: Mapping
- Topic: Over-Tutorialized New Mapper
- Replies: 46
- Views: 3848
No dumb questions
Dispite PKM's spam posts, we do help, now and then. Just post your questions, one at a time.
- Sun Jan 27, 2008 9:21 am
- Forum: Mapping
- Topic: Couldn't Read Empty File
- Replies: 5
- Views: 914
Min file
The Min file is made by the game itself. If your map crashed, it wouldn't of made a Min file. But, that's not your problem. Most likely there was an error during the compile and only a shell of the bsp was made. Add pauses after each step of the compile and watch for errors.
- Sun Jan 20, 2008 9:11 pm
- Forum: Scripting
- Topic: Elevators - Floor call buttons
- Replies: 14
- Views: 2027
debug
Make a copy of your script as a backup, then remove all the stuff for the second elevator and try to get the first one working again.
You can make a log file for the console by typing logfile 1 in it just before you startup the map. Afterwards, you'll find qconsole.log in main. It can be opened ...
You can make a log file for the console by typing logfile 1 in it just before you startup the map. Afterwards, you'll find qconsole.log in main. It can be opened ...