Search found 4732 matches

by tltrude
Tue May 06, 2008 3:21 am
Forum: Mapping
Topic: MBUILDER PROBLEM!!!!
Replies: 3
Views: 1080

Test map

Your map may have a flaw that causes the compilers to fail. Copy your sky box and spawn points to a new map and compile it. If that one also does not compile, its your settings that are wrong and not the .map file.
by tltrude
Sun Mar 30, 2008 2:02 am
Forum: Mapping
Topic: Map Editing on a MAC!? -MOHAAS
Replies: 9
Views: 1225

edit script

You can edit the script right in the game. But, you do need to type in the console to bring up the in-game editor. Sorry, I forget what has to be typed in. (editscript?)
by tltrude
Sun Mar 30, 2008 1:53 am
Forum: Mapping
Topic: Oops, Something Stupid
Replies: 5
Views: 932

Garbage

You don't have to keep the editor files in main/maps/dm. Create a new folder (ex: main/maps/peter_g) and put your .map and compiler files there. Then all you have to do is move/copy the .bsp file to the dm or obj folder for testing.
by tltrude
Wed Mar 05, 2008 11:10 am
Forum: Scripting
Topic: can $object activate trigger?
Replies: 8
Views: 1186

origin

You don't have to use a door as your flag. You can make it a script_object and move it up and down with a trigger_use and the script.

flag_mover:

$flag_trigger waittill trigger // wait for someone to use the trigger
$flag moveup 100 // how far up to move in units
$flag waitmove // starts it moving ...
by tltrude
Mon Mar 03, 2008 1:45 am
Forum: Scripting
Topic: can $object activate trigger?
Replies: 8
Views: 1186

player

Just use the player that is holding the flag.

if (level.flagman isTouching $axischeck)
by tltrude
Mon Feb 25, 2008 7:33 am
Forum: Off Topic
Topic: US armed forces VS. a snake
Replies: 6
Views: 1628

26

26. Commander & Chief: Hires contractors from Pennsylvania to quickly turn it into a Philly Cheese Snake Sandwich.
by tltrude
Sat Feb 23, 2008 4:30 am
Forum: Scripting
Topic: wait for playsound
Replies: 1
Views: 681

The simple way would be to just put in a wait that is as long as the sound plays -- trial and error.

Code: Select all

fan_start_sound: 
    $fancone playsound snd_fan_start
    wait 1.5
    $fancone loopsound snd_fan_loop 
end
by tltrude
Sun Feb 03, 2008 8:13 am
Forum: Scripting
Topic: Help with weapon block?
Replies: 5
Views: 952

box

Couldn't you just spawn some solid boxes in front of the doors?
by tltrude
Sun Feb 03, 2008 8:05 am
Forum: Scripting
Topic: Map Gives Error
Replies: 6
Views: 1090

server

My guess would be that you're trying to run an objective game on a deathmatch only server.
by tltrude
Fri Feb 01, 2008 5:49 am
Forum: Mapping
Topic: Over-Tutorialized New Mapper
Replies: 46
Views: 3848

numbers

The entity numbers change everytime you add or remove one. The last one you added will become Entity 1, and all the others will be renumbered by the editor when you save.

The ".map" file can be opened with a text editor like Notepad. In the text you can see all the entity numbers towards the bottom ...
by tltrude
Mon Jan 28, 2008 9:10 pm
Forum: Mapping
Topic: Over-Tutorialized New Mapper
Replies: 46
Views: 3848


Hit the "n" key. Brings up the entity inspector. In the "key' box type alwaysaway. In the value box type 1... Deselect everything. The door should work fine... There will be times to create angles but don't worry about that now.

Alwaysaway 1 is default for rotating doors and does not need to be ...
by tltrude
Sun Jan 27, 2008 10:49 pm
Forum: Mapping
Topic: Couldn't Read Empty File
Replies: 5
Views: 914

Leak

Nigel is talking about a "vis" leak where the skybox is not sealing the world from the outside (void). If that's the case, the editor will create a ".lin" file (red Line) which can be viewed by clicking on File > Pointfile in the editor.

However, light leaks are not always caused by leaky skyboxes ...
by tltrude
Sun Jan 27, 2008 9:34 am
Forum: Mapping
Topic: Over-Tutorialized New Mapper
Replies: 46
Views: 3848

No dumb questions

Dispite PKM's spam posts, we do help, now and then. Just post your questions, one at a time.
by tltrude
Sun Jan 27, 2008 9:21 am
Forum: Mapping
Topic: Couldn't Read Empty File
Replies: 5
Views: 914

Min file

The Min file is made by the game itself. If your map crashed, it wouldn't of made a Min file. But, that's not your problem. Most likely there was an error during the compile and only a shell of the bsp was made. Add pauses after each step of the compile and watch for errors.
by tltrude
Sun Jan 20, 2008 9:11 pm
Forum: Scripting
Topic: Elevators - Floor call buttons
Replies: 14
Views: 2027

debug

Make a copy of your script as a backup, then remove all the stuff for the second elevator and try to get the first one working again.

You can make a log file for the console by typing logfile 1 in it just before you startup the map. Afterwards, you'll find qconsole.log in main. It can be opened ...