hi!
didnt know where to post it so decided to put it in scripting.
Its less an mapping but more an modding prob.
Its all about an rcon command.
I set in a config file test.cfg:
exec test.cfg
seta testvar1 "here i am"
ive made an urc file test.urc in ui folder:
rcon say testvar1
both are ...
Search found 39 matches
- Sun Jun 22, 2003 2:42 pm
- Forum: Scripting
- Topic: read out files
- Replies: 1
- Views: 105
- Tue May 27, 2003 11:23 pm
- Forum: News
- Topic: New Expansion Pack - MoH Breakthrough
- Replies: 24
- Views: 1262
- Tue May 27, 2003 11:17 pm
- Forum: Scripting
- Topic: Variables / Procedures
- Replies: 11
- Views: 361
- Thu May 22, 2003 1:30 pm
- Forum: Scripting
- Topic: Variables / Procedures
- Replies: 11
- Views: 361
- Thu May 22, 2003 12:45 pm
- Forum: Scripting
- Topic: Variables / Procedures
- Replies: 11
- Views: 361
- Thu May 22, 2003 11:51 am
- Forum: Scripting
- Topic: Variables / Procedures
- Replies: 11
- Views: 361
thanx so far for that - i expected ive been not fully understood - but in parts.
tltrudes- info on local.i and level.i is very helpful in my part thx. About counting and if clauses there is no prob. c++ basic stuff is no prob for me
Since a lot is similar from mohaa scripting 2 c/c++ it helped me a ...
tltrudes- info on local.i and level.i is very helpful in my part thx. About counting and if clauses there is no prob. c++ basic stuff is no prob for me
Since a lot is similar from mohaa scripting 2 c/c++ it helped me a ...
- Thu May 22, 2003 12:43 am
- Forum: Scripting
- Topic: Variables / Procedures
- Replies: 11
- Views: 361
Variables / Procedures
Hi
I hope someone undestand what my prob iz and what i want to do.
What Ive got:
- Script_objects moving in a given direction.
- Ive written a whole script when/how they have to move.
- Each of them has its own trigger called with different names.
- Each trigger got its own count variable ...
I hope someone undestand what my prob iz and what i want to do.
What Ive got:
- Script_objects moving in a given direction.
- Ive written a whole script when/how they have to move.
- Each of them has its own trigger called with different names.
- Each trigger got its own count variable ...
- Wed May 21, 2003 12:57 am
- Forum: Scripting
- Topic: textures n triggers
- Replies: 18
- Views: 610
- Mon May 19, 2003 12:34 pm
- Forum: Skinning / Modelling
- Topic: Animation of Models
- Replies: 5
- Views: 469
- Sun May 18, 2003 2:42 pm
- Forum: Skinning / Modelling
- Topic: Animation of Models
- Replies: 5
- Views: 469
sad
so many mapcracks - nobody can reply such a simple question.
LOL
LOL
- Sat May 17, 2003 6:08 pm
- Forum: Scripting
- Topic: textures n triggers
- Replies: 18
- Views: 610
- Sat May 17, 2003 4:17 pm
- Forum: Scripting
- Topic: textures n triggers
- Replies: 18
- Views: 610
- Sat May 17, 2003 2:52 pm
- Forum: Scripting
- Topic: textures n triggers
- Replies: 18
- Views: 610
- Sat May 17, 2003 1:55 pm
- Forum: Scripting
- Topic: textures n triggers
- Replies: 18
- Views: 610
- Thu May 15, 2003 8:37 pm
- Forum: Scripting
- Topic: textures n triggers
- Replies: 18
- Views: 610
hmh
I tried it with other textures on a smoll tryout box.
the only thing happenz is a gray square with a yellowgreen frame ?!?
hmh
whats wrong??
thx
the only thing happenz is a gray square with a yellowgreen frame ?!?
hmh
whats wrong??
thx