Search found 39 matches

by UZZIEL
Sun Jun 22, 2003 2:42 pm
Forum: Scripting
Topic: read out files
Replies: 1
Views: 105

read out files

hi!

didnt know where to post it so decided to put it in scripting.
Its less an mapping but more an modding prob.

Its all about an rcon command.

I set in a config file test.cfg:

exec test.cfg
seta testvar1 "here i am"

ive made an urc file test.urc in ui folder:

rcon say testvar1

both are ...
by UZZIEL
Tue May 27, 2003 11:23 pm
Forum: News
Topic: New Expansion Pack - MoH Breakthrough
Replies: 24
Views: 1262

Personally I hope they rely more on basic MOH:AA than Shithead.
But @ first a full open SDK is what im waitin for.

greetz
by UZZIEL
Tue May 27, 2003 11:17 pm
Forum: Scripting
Topic: Variables / Procedures
Replies: 11
Views: 361

thx to all

all your posts helped me fnally this night to go futher after now 9 weeks stop. Sorry for nope reply - was bad ill.

Man i love this forum. :lol:
by UZZIEL
Thu May 22, 2003 1:30 pm
Forum: Scripting
Topic: Variables / Procedures
Replies: 11
Views: 361

cool
and whats about that part with recognition - what trigger calls the thread?
How to give over an value of the mapped trigger in radiant to the thread in the script.

eg. i create
- an trigger and give setthread/recognize ; string/a
- an script_object targetname/objecta
in the radiant ...
by UZZIEL
Thu May 22, 2003 12:45 pm
Forum: Scripting
Topic: Variables / Procedures
Replies: 11
Views: 361

hhehe, not really - but worth a try

Ive made a cardsystem that works as counter for hits on a target.
just like in a car (tachometer) for kilometers.
There is not only one target but 36. I dont want to write an huge script for every target - it would be too large. As you see it uses always the ...
by UZZIEL
Thu May 22, 2003 11:51 am
Forum: Scripting
Topic: Variables / Procedures
Replies: 11
Views: 361

thanx so far for that - i expected ive been not fully understood - but in parts.

tltrudes- info on local.i and level.i is very helpful in my part thx. About counting and if clauses there is no prob. c++ basic stuff is no prob for me
Since a lot is similar from mohaa scripting 2 c/c++ it helped me a ...
by UZZIEL
Thu May 22, 2003 12:43 am
Forum: Scripting
Topic: Variables / Procedures
Replies: 11
Views: 361

Variables / Procedures

Hi

I hope someone undestand what my prob iz and what i want to do.


What Ive got:

- Script_objects moving in a given direction.
- Ive written a whole script when/how they have to move.
- Each of them has its own trigger called with different names.
- Each trigger got its own count variable ...
by UZZIEL
Wed May 21, 2003 12:57 am
Forum: Scripting
Topic: textures n triggers
Replies: 18
Views: 610

That thing dont let me sleep.

If i knew how to build up script models, i could try to do it like push city hall with mohaa_rox part. But no useful information found.

I looked a little bit in the net to find an another solution.
There was an MOHAA SH SDK site where "Model Surface Script Control ...
by UZZIEL
Mon May 19, 2003 12:34 pm
Forum: Skinning / Modelling
Topic: Animation of Models
Replies: 5
Views: 469

thx
by UZZIEL
Sun May 18, 2003 2:42 pm
Forum: Skinning / Modelling
Topic: Animation of Models
Replies: 5
Views: 469

sad

so many mapcracks - nobody can reply such a simple question.

LOL
by UZZIEL
Sat May 17, 2003 6:08 pm
Forum: Scripting
Topic: textures n triggers
Replies: 18
Views: 610

coz i understood only chinese = nothin

just metaphora :wink:
by UZZIEL
Sat May 17, 2003 4:17 pm
Forum: Scripting
Topic: textures n triggers
Replies: 18
Views: 610

ahahahaha
rox
ahahahaha :D

no im german/polish

can speak both perfect - but english abut 50%
so sorry but thats the way to learn it for me
by UZZIEL
Sat May 17, 2003 2:52 pm
Forum: Scripting
Topic: textures n triggers
Replies: 18
Views: 610

k thx Dr. JV

- how is it used for flags?

there is a map i think push city hall?!? where the flags at triggerin change their colour/sign -> texture? . Is this only reserved for flags or global usable anywhere ? - when its possible plzzzzz tell me how.

Im standing still at one point with my map ...
by UZZIEL
Sat May 17, 2003 1:55 pm
Forum: Scripting
Topic: textures n triggers
Replies: 18
Views: 610

it shows it doesnt know command "framefromentity" i used your example.
Maybe it needs some additions?
when i remove it alls ok but not triggerable anymore :)

hmh

maybe only useable for quake not in mohaa?
by UZZIEL
Thu May 15, 2003 8:37 pm
Forum: Scripting
Topic: textures n triggers
Replies: 18
Views: 610

hmh

I tried it with other textures on a smoll tryout box.
the only thing happenz is a gray square with a yellowgreen frame ?!?

hmh
whats wrong??

thx