Time to go and hang myself.
Search found 26 matches
- Thu Feb 24, 2005 2:23 pm
- Forum: Mapping
- Topic: Jumping to a ladder
- Replies: 3
- Views: 137
- Thu Feb 24, 2005 2:16 pm
- Forum: Mapping
- Topic: Jumping to a ladder
- Replies: 3
- Views: 137
Jumping to a ladder
Hi guys, wonder if you can help.
In a map I am building a ladder stretches up through a tall building.
There are spawn points on various floors of the building. Problem is when you try and jump onto the ladder you just fall down the hole!
Is there a way to be able to jump over a small gap and get ...
In a map I am building a ladder stretches up through a tall building.
There are spawn points on various floors of the building. Problem is when you try and jump onto the ladder you just fall down the hole!
Is there a way to be able to jump over a small gap and get ...
- Tue Feb 08, 2005 3:26 pm
- Forum: Mapping
- Topic: Adding Spawn Points
- Replies: 2
- Views: 113
Adding Spawn Points
Hi guys, I hope you can help me.
I need to add some spawn points to some maps.
I downloaded a .bsp to .map converter.
Converted the file and added the spawn points.
But now I am unable to recompile the map.
I use the SDK files etc, but when I try to recompile the map I don't get a .map file at ...
I need to add some spawn points to some maps.
I downloaded a .bsp to .map converter.
Converted the file and added the spawn points.
But now I am unable to recompile the map.
I use the SDK files etc, but when I try to recompile the map I don't get a .map file at ...
- Thu Feb 03, 2005 11:40 am
- Forum: Scripting
- Topic: Replacing Multiplayer Taunts?
- Replies: 10
- Views: 721
- Thu Feb 03, 2005 11:37 am
- Forum: Scripting
- Topic: When pressing 'V'
- Replies: 1
- Views: 193
When pressing 'V'
Can anyone tell me what script is fired up when you press 'v' in a multiplayer game?
- Wed Jun 11, 2003 10:56 pm
- Forum: Mapping
- Topic: Making Detail Brushes
- Replies: 2
- Views: 107
Making Detail Brushes
Ok, I have raed that you can create brushes etc in yout map a Detail brush.
This is upposed to make it compile & run quicker etc.
Can anyone confirm or deny this?
If it works, what brushes etc exactly should you change???
This is upposed to make it compile & run quicker etc.
Can anyone confirm or deny this?
If it works, what brushes etc exactly should you change???
- Wed Jun 04, 2003 8:17 am
- Forum: Mapping
- Topic: Compie Errors
- Replies: 6
- Views: 161
- Tue Jun 03, 2003 9:58 pm
- Forum: Mapping
- Topic: Compie Errors
- Replies: 6
- Views: 161
- Mon Jun 02, 2003 7:20 pm
- Forum: Mapping
- Topic: Compie Errors
- Replies: 6
- Views: 161
Compie Errors
Hi guys, wonder if you can help.
I am craeting a map for Spearhead. And every so often I use the MBuilder program to compile it and see how it looks.
But when I do I get alot of messages saying 'so...&...so...- Shader has no surface type specified.
Now this comes up for ALOT of stuff!
What am I ...
I am craeting a map for Spearhead. And every so often I use the MBuilder program to compile it and see how it looks.
But when I do I get alot of messages saying 'so...&...so...- Shader has no surface type specified.
Now this comes up for ALOT of stuff!
What am I ...
- Wed May 14, 2003 10:47 am
- Forum: Mapping
- Topic: making a vid
- Replies: 9
- Views: 267
- Wed May 14, 2003 10:42 am
- Forum: Mapping
- Topic: Spawn Point Directions
- Replies: 3
- Views: 150
- Wed May 14, 2003 10:34 am
- Forum: Mapping
- Topic: Terminology
- Replies: 3
- Views: 166
Terminology
I have been reading up on mapping and increasing FPS.
I have just read a review on the Thunder 2 CTF map by jv_map.
The map doesn't appear to be fully vised, that is, none of the buildings block sight.
What does fully vised mean? And the buildings blocking sight?
Obviously I want to keep my FPS ...
I have just read a review on the Thunder 2 CTF map by jv_map.
The map doesn't appear to be fully vised, that is, none of the buildings block sight.
What does fully vised mean? And the buildings blocking sight?
Obviously I want to keep my FPS ...
- Wed May 14, 2003 8:55 am
- Forum: Mapping
- Topic: Spawn Point Directions
- Replies: 3
- Views: 150
Spawn Point Directions
Ok, I can't belive I am sking this as I should be able to figure this out for myself!!
BUT....when you add a spawn point there is an arrow showing where the player will be facing when they spawn. Can you change the direction of this arrow? If so, how?
It is really bugging me now!
BUT....when you add a spawn point there is an arrow showing where the player will be facing when they spawn. Can you change the direction of this arrow? If so, how?
It is really bugging me now!
- Mon May 12, 2003 5:40 pm
- Forum: Mapping
- Topic: Using a Nebelwerfer in Multiplayer
- Replies: 2
- Views: 108
Using a Nebelwerfer in Multiplayer
I am trying to add a usable Nebelwerfer in a multiplayer map.
I have added a working Flakk cannon, by choosing Turret Weapon, German, Flakk 88.
But if I do the same and choose a Nebelwerfer, although it appears ok when I run the map I can walk straight through it and can't use it!
How can I fix this ...
I have added a working Flakk cannon, by choosing Turret Weapon, German, Flakk 88.
But if I do the same and choose a Nebelwerfer, although it appears ok when I run the map I can walk straight through it and can't use it!
How can I fix this ...
- Tue May 06, 2003 2:18 pm
- Forum: Scripting
- Topic: Random Explosions
- Replies: 11
- Views: 254