Search found 10 matches

by Random Error
Sat Jun 08, 2002 12:22 pm
Forum: Scripting
Topic: obj_team3 script meaning
Replies: 6
Views: 1248

thread bomb1_exploded $88mm_explosive1 // this one says that the bomb1_explode thread should look up the script_object with a targetname of $88mm_explosive1
thread bomb2_exploded $88mm_explosive2 // this one says that the bomb1_explode thread should look up the script_object with a targetname of ...
by Random Error
Sat Jun 08, 2002 12:09 pm
Forum: Scripting
Topic: obj_team3 script meaning
Replies: 6
Views: 1248

$world northyaw 270 // don't know

I would assume it does the same as the northyaw in the worldspawn entity, it sets which angle of the map is north.
by Random Error
Fri Jun 07, 2002 3:37 pm
Forum: Mapping
Topic: Topic: Three types of caulk?
Replies: 18
Views: 1555

You need to enter the name and path of the textures: common/blank_lightmap and common/caulk.

I had to try several times to get it to work.
by Random Error
Thu Jun 06, 2002 8:31 pm
Forum: Mapping
Topic: Non-solid brush
Replies: 8
Views: 1087

The simple solution to my problem, thanks.

I don't know why I didn't think of that myself....
by Random Error
Thu Jun 06, 2002 10:50 am
Forum: Mapping
Topic: Non-solid brush
Replies: 8
Views: 1087

The edge is 4 units high and 2 units wide. I'm trying to add a screenshot to this post.

http://www.geocities.com/hazardum/edge-screenshot.jpg
by Random Error
Thu Jun 06, 2002 10:43 am
Forum: Mapping
Topic: The objective tutorial has some mistakes in it!!
Replies: 7
Views: 1192

I used the tutorial a while back and it worked fine. There are two boms, one called bomb and one called bomb2.
by Random Error
Thu Jun 06, 2002 10:39 am
Forum: Scripting
Topic: Ubersound, or sounds in general
Replies: 5
Views: 1357

I get the ubersound message with my map as well, but the sounds work fine.
I don't know which lines in my script make the sound work. I think it must be one of these two:

exec global/DMprecache.scr

level.script = maps/obj/my_map.scr
by Random Error
Wed Jun 05, 2002 1:00 pm
Forum: Mapping
Topic: Non-solid brush
Replies: 8
Views: 1087

In a bunker I have a small edge at the bottom of the wall, to make it look nice. But that little edge makes it very hard to jump out over the wall in the gun emplacement. I want to keep the edge, because it looks nice, but if I can just make it non-solid, the players can still jump out the window ...
by Random Error
Wed Jun 05, 2002 9:15 am
Forum: Mapping
Topic: Non-solid brush
Replies: 8
Views: 1087

Non-solid brush

How do I make a non-solid brush?
by Random Error
Wed Jun 05, 2002 9:13 am
Forum: Mapping
Topic: Topic: Three types of caulk?
Replies: 18
Views: 1555

Topic: Three types of caulk?

There are three different textures that have caulk on them:
static_visible
caulk
blank_lightmap

I know the blank_lightmap is not the one to use, because it makes brushes white instead of invisible. What about the other two? Some people say use "caulk" some say "static_visible". I would like to know ...