thread bomb1_exploded $88mm_explosive1 // this one says that the bomb1_explode thread should look up the script_object with a targetname of $88mm_explosive1
thread bomb2_exploded $88mm_explosive2 // this one says that the bomb1_explode thread should look up the script_object with a targetname of ...
Search found 10 matches
- Sat Jun 08, 2002 12:22 pm
- Forum: Scripting
- Topic: obj_team3 script meaning
- Replies: 6
- Views: 1248
- Sat Jun 08, 2002 12:09 pm
- Forum: Scripting
- Topic: obj_team3 script meaning
- Replies: 6
- Views: 1248
- Fri Jun 07, 2002 3:37 pm
- Forum: Mapping
- Topic: Topic: Three types of caulk?
- Replies: 18
- Views: 1555
- Thu Jun 06, 2002 8:31 pm
- Forum: Mapping
- Topic: Non-solid brush
- Replies: 8
- Views: 1087
- Thu Jun 06, 2002 10:50 am
- Forum: Mapping
- Topic: Non-solid brush
- Replies: 8
- Views: 1087
The edge is 4 units high and 2 units wide. I'm trying to add a screenshot to this post.
http://www.geocities.com/hazardum/edge-screenshot.jpg
http://www.geocities.com/hazardum/edge-screenshot.jpg
- Thu Jun 06, 2002 10:43 am
- Forum: Mapping
- Topic: The objective tutorial has some mistakes in it!!
- Replies: 7
- Views: 1192
- Thu Jun 06, 2002 10:39 am
- Forum: Scripting
- Topic: Ubersound, or sounds in general
- Replies: 5
- Views: 1357
- Wed Jun 05, 2002 1:00 pm
- Forum: Mapping
- Topic: Non-solid brush
- Replies: 8
- Views: 1087
In a bunker I have a small edge at the bottom of the wall, to make it look nice. But that little edge makes it very hard to jump out over the wall in the gun emplacement. I want to keep the edge, because it looks nice, but if I can just make it non-solid, the players can still jump out the window ...
- Wed Jun 05, 2002 9:15 am
- Forum: Mapping
- Topic: Non-solid brush
- Replies: 8
- Views: 1087
Non-solid brush
How do I make a non-solid brush?
- Wed Jun 05, 2002 9:13 am
- Forum: Mapping
- Topic: Topic: Three types of caulk?
- Replies: 18
- Views: 1555
Topic: Three types of caulk?
There are three different textures that have caulk on them:
static_visible
caulk
blank_lightmap
I know the blank_lightmap is not the one to use, because it makes brushes white instead of invisible. What about the other two? Some people say use "caulk" some say "static_visible". I would like to know ...
static_visible
caulk
blank_lightmap
I know the blank_lightmap is not the one to use, because it makes brushes white instead of invisible. What about the other two? Some people say use "caulk" some say "static_visible". I would like to know ...